Monk talents
The Monk talent tree has 40 talents in 9 rows. Rows open at 0, 5, 10, 15, 20, 30, 40, 50 and 60 points spent in the tree. The rows at 10, 30 and 60 points hold capstones: one capstone per row can be chosen (highlighted).
Monk talent tree
Rows at 0, 5 and 10 points spent: 13 talents.
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0 points spent
Dodge Chance0/8
0 points spent · 8 ranks
Rank 1: +1.5% Dodge Chance Rank 8: +12% Dodge Chance
Vitality0/8
0 points spent · 8 ranks
Rank 1: +75 Max HP Rank 8: +600 Max HP
Dexterity0/10
0 points spent · 10 ranks
Rank 1: +5 Dexterity Rank 10: +50 Dexterity
Physical Damage0/10
0 points spent · 10 ranks
Rank 1: +8% Physical Damage Rank 10: +80% Physical Damage
Max Mana0/5
0 points spent · 5 ranks
Rank 1: +6 Max Mana Rank 5: +30 Max Mana
5 points spent
Movement Speed0/5
5 points spent · 5 ranks
Rank 1: +5% Movement Speed Rank 5: +25% Movement Speed
Healing & Magic Resist0/8
5 points spent · 8 ranks
Rank 1: +5% Healing Received and +40 Magic Resist Rank 8: +40% Healing Received and +320 Magic Resist
Attack Speed0/6
5 points spent · 6 ranks
Rank 1: +4% Attack Speed Rank 6: +24% Attack Speed
Mana On Kill0/5
5 points spent · 5 ranks
Rank 1: +2 Mana On Kill Rank 5: +10 Mana On Kill
Lightning Damage0/10
5 points spent · 10 ranks
Rank 1: +8% Lightning Damage Rank 10: +80% Lightning Damage
10 points spent · Choose 1 · Capstone Talent I
Mirror Steps0/1
10 points spent · 1 rank · Capstone Talent I
After dodging, gain +40% Physical Damage for 3s
Chain Force0/1
10 points spent · 1 rank · Capstone Talent I
Every 3 casts of Basic Attack, that attack deals 100% more direct damage.
Illumination0/1
10 points spent · 1 rank · Capstone Talent I
Critical Hit from Lightning abilities will have 30% chance to trigger your Mana On Kill
Rows at 15, 20 and 30 points spent: 13 talents.
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15 points spent
Zephyr's Flow0/5
15 points spent · 5 ranks
Rank 1: Each Dodge will generate 2 Mana Rank 5: Each Dodge will generate 10 Mana
Vigor0/8
15 points spent · 8 ranks
Rank 1: +2.5% Critical Hit Chance to Physical Abilities Rank 8: +20% Critical Hit Chance to Physical Abilities
Thunderclap0/5
15 points spent · 5 ranks
Rank 1: Sacred Judgment's shockwave has a 15% chance to stun the enemies it strikes Rank 5: Sacred Judgment's shockwave has a 75% chance to stun the enemies it strikes
Enhance Sacred Orbs: Speed0/10
15 points spent · 10 ranks
Rank 1: +20% rotation speed to Sacred Orbs Rank 10: +200% rotation speed to Sacred Orbs
Enhance Lightning Abilities: Critical Hit Chance0/8
15 points spent · 8 ranks
Rank 1: +2.5% Critical Hit Chance to Lightning Abilities Rank 8: +20.0% Critical Hit Chance to Lightning Abilities
20 points spent
Sheltering Breath0/5
20 points spent · 5 ranks
Rank 1: Casting Spirit Stream reduces damage taken by 3% for 3s. Rank 5: Casting Spirit Stream reduces damage taken by 15% for 3s.
Enhance Threefold Strike: Critical Damage0/8
20 points spent · 8 ranks
Rank 1: +20% Critical Damage to Threefold Strike Rank 8: +160% Critical Damage to Threefold Strike
Heavy Hands0/5
20 points spent · 5 ranks
Rank 1: +20% Critical Damage to Strong Attack abilities Rank 5: +100% Critical Damage to Strong Attack abilities
Enhance Piercing Lunge: Damage0/8
20 points spent · 8 ranks
Rank 1: +20% Damage to Piercing Lunge Rank 8: +160% Damage to Piercing Lunge
Fundamentals0/10
20 points spent · 10 ranks
Rank 1: +10% Damage to Basic Attack Abilities Rank 10: +100% Damage to Basic Attack Abilities
30 points spent · Choose 1 · Capstone Talent II
Gathered Force0/1
30 points spent · 1 rank · Capstone Talent II
Every 3 Basic Attack casts store one charge. Each Strong Attack spends one charge to deal 30% more damage. Charges accumulate.
Shared Chi0/1
30 points spent · 1 rank · Capstone Talent II
Casting a different Chi ability from your previous Chi ability restores 8% of Max Mana. The first cast restores no mana.
Chi Ward0/1
30 points spent · 1 rank · Capstone Talent II
Restore 15 Health for each Mana spent.
Rows at 40, 50 and 60 points spent: 14 talents.
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40 points spent
Slipstream0/6
40 points spent · 6 ranks
Rank 1: Charge grants +5% Dodge Chance for 4s Rank 6: Charge grants +30% Dodge Chance for 4s
Enhance Spirit Twin: Duration0/6
40 points spent · 6 ranks
Rank 1: Spirit Twin lingers 5% longer Rank 6: Spirit Twin lingers 30% longer
Aftershock0/8
40 points spent · 8 ranks
Rank 1: The third strike from Seismic Strike has a 10% chance to inflict Dazed status Rank 8: The third strike from Seismic Strike has a 80% chance to inflict Dazed status
Sweeping Discipline0/10
40 points spent · 10 ranks
Rank 1: +10% Damage to AOE abilities Rank 10: +100% Damage to AOE abilities
Charged Orb0/8
40 points spent · 8 ranks
Rank 1: Sacred Orbs hits have a 10% chance to apply 1 stack of Electrostatic. Rank 8: Sacred Orbs hits have a 80% chance to apply 1 stack of Electrostatic.
50 points spent
Enhance Chi Bolt: Healing0/6
50 points spent · 6 ranks
Rank 1: Chi Bolt's third bolt restores an additional 4% of your Max Health Rank 6: Chi Bolt's third bolt restores an additional 24% of your Max Health
Enhance Golden Palms: Damage & Mana Cost0/8
50 points spent · 8 ranks
Rank 1: Golden Palms costs 5% less Mana and deals +10% Damage Rank 8: Golden Palms costs 40% less Mana and deals +80% Damage
Cyclone Repulse0/5
50 points spent · 5 ranks
Rank 1: Whirlwind Staff hits knock enemies back 0.1 meters. Rank 5: Whirlwind Staff hits knock enemies back 0.5 meters.
Enhance Divine Thunder: Damage0/5
50 points spent · 5 ranks
Rank 1: +40% Damage to Divine Thunder Rank 5: +200% Damage to Divine Thunder
Exploit Weakness0/10
50 points spent · 10 ranks
Rank 1: +15% Damage to Dazed enemies. Rank 10: +150% Damage to Dazed enemies.
60 points spent · Choose 1 · Capstone Talent III
Thundering0/1
60 points spent · 1 rank · Capstone Talent III
A Lightning hit on an enemy with 5 stacks of Electrostatic consumes them, calling down a lightning strike for 250% weapon damage as Lightning damage
Formless0/1
60 points spent · 1 rank · Capstone Talent III
Gain bonus Critical Damage equal to 200% of your Dodge Chance.
Iron Constitution0/1
60 points spent · 1 rank · Capstone Talent III
A lethal blow restores you to full health and reduces damage taken by 20% for 3s. Cooldown: 30s.
Chi Expenditure0/1
60 points spent · 1 rank · Capstone Talent III
After casting a Strong Attack, spend all remaining Mana. Each extra Mana spent increases that attack’s direct damage by 1%.
Rows open at 0, 5, 10, 15, 20, 30, 40, 50 and 60 points spent in the tree. The rows at 10, 30 and 60 points hold capstones: one capstone per row can be chosen (highlighted).
Scroll sideways to see the whole tree
0 points spent
Dodge Chance0/8
0 points spent · 8 ranks
Rank 1: +1.5% Dodge Chance Rank 8: +12% Dodge Chance
Vitality0/8
0 points spent · 8 ranks
Rank 1: +75 Max HP Rank 8: +600 Max HP
Dexterity0/10
0 points spent · 10 ranks
Rank 1: +5 Dexterity Rank 10: +50 Dexterity
Physical Damage0/10
0 points spent · 10 ranks
Rank 1: +8% Physical Damage Rank 10: +80% Physical Damage
Max Mana0/5
0 points spent · 5 ranks
Rank 1: +6 Max Mana Rank 5: +30 Max Mana
5 points spent
Movement Speed0/5
5 points spent · 5 ranks
Rank 1: +5% Movement Speed Rank 5: +25% Movement Speed
Healing & Magic Resist0/8
5 points spent · 8 ranks
Rank 1: +5% Healing Received and +40 Magic Resist Rank 8: +40% Healing Received and +320 Magic Resist
Attack Speed0/6
5 points spent · 6 ranks
Rank 1: +4% Attack Speed Rank 6: +24% Attack Speed
Mana On Kill0/5
5 points spent · 5 ranks
Rank 1: +2 Mana On Kill Rank 5: +10 Mana On Kill
Lightning Damage0/10
5 points spent · 10 ranks
Rank 1: +8% Lightning Damage Rank 10: +80% Lightning Damage
10 points spent · Choose 1 · Capstone Talent I
Mirror Steps0/1
10 points spent · 1 rank · Capstone Talent I
After dodging, gain +40% Physical Damage for 3s
Chain Force0/1
10 points spent · 1 rank · Capstone Talent I
Every 3 casts of Basic Attack, that attack deals 100% more direct damage.
Illumination0/1
10 points spent · 1 rank · Capstone Talent I
Critical Hit from Lightning abilities will have 30% chance to trigger your Mana On Kill
15 points spent
Zephyr's Flow0/5
15 points spent · 5 ranks
Rank 1: Each Dodge will generate 2 Mana Rank 5: Each Dodge will generate 10 Mana
Vigor0/8
15 points spent · 8 ranks
Rank 1: +2.5% Critical Hit Chance to Physical Abilities Rank 8: +20% Critical Hit Chance to Physical Abilities
Thunderclap0/5
15 points spent · 5 ranks
Rank 1: Sacred Judgment's shockwave has a 15% chance to stun the enemies it strikes Rank 5: Sacred Judgment's shockwave has a 75% chance to stun the enemies it strikes
Enhance Sacred Orbs: Speed0/10
15 points spent · 10 ranks
Rank 1: +20% rotation speed to Sacred Orbs Rank 10: +200% rotation speed to Sacred Orbs
Enhance Lightning Abilities: Critical Hit Chance0/8
15 points spent · 8 ranks
Rank 1: +2.5% Critical Hit Chance to Lightning Abilities Rank 8: +20.0% Critical Hit Chance to Lightning Abilities
20 points spent
Sheltering Breath0/5
20 points spent · 5 ranks
Rank 1: Casting Spirit Stream reduces damage taken by 3% for 3s. Rank 5: Casting Spirit Stream reduces damage taken by 15% for 3s.
Enhance Threefold Strike: Critical Damage0/8
20 points spent · 8 ranks
Rank 1: +20% Critical Damage to Threefold Strike Rank 8: +160% Critical Damage to Threefold Strike
Heavy Hands0/5
20 points spent · 5 ranks
Rank 1: +20% Critical Damage to Strong Attack abilities Rank 5: +100% Critical Damage to Strong Attack abilities
Enhance Piercing Lunge: Damage0/8
20 points spent · 8 ranks
Rank 1: +20% Damage to Piercing Lunge Rank 8: +160% Damage to Piercing Lunge
Fundamentals0/10
20 points spent · 10 ranks
Rank 1: +10% Damage to Basic Attack Abilities Rank 10: +100% Damage to Basic Attack Abilities
30 points spent · Choose 1 · Capstone Talent II
Gathered Force0/1
30 points spent · 1 rank · Capstone Talent II
Every 3 Basic Attack casts store one charge. Each Strong Attack spends one charge to deal 30% more damage. Charges accumulate.
Shared Chi0/1
30 points spent · 1 rank · Capstone Talent II
Casting a different Chi ability from your previous Chi ability restores 8% of Max Mana. The first cast restores no mana.
Chi Ward0/1
30 points spent · 1 rank · Capstone Talent II
Restore 15 Health for each Mana spent.
40 points spent
Slipstream0/6
40 points spent · 6 ranks
Rank 1: Charge grants +5% Dodge Chance for 4s Rank 6: Charge grants +30% Dodge Chance for 4s
Enhance Spirit Twin: Duration0/6
40 points spent · 6 ranks
Rank 1: Spirit Twin lingers 5% longer Rank 6: Spirit Twin lingers 30% longer
Aftershock0/8
40 points spent · 8 ranks
Rank 1: The third strike from Seismic Strike has a 10% chance to inflict Dazed status Rank 8: The third strike from Seismic Strike has a 80% chance to inflict Dazed status
Sweeping Discipline0/10
40 points spent · 10 ranks
Rank 1: +10% Damage to AOE abilities Rank 10: +100% Damage to AOE abilities
Charged Orb0/8
40 points spent · 8 ranks
Rank 1: Sacred Orbs hits have a 10% chance to apply 1 stack of Electrostatic. Rank 8: Sacred Orbs hits have a 80% chance to apply 1 stack of Electrostatic.
50 points spent
Enhance Chi Bolt: Healing0/6
50 points spent · 6 ranks
Rank 1: Chi Bolt's third bolt restores an additional 4% of your Max Health Rank 6: Chi Bolt's third bolt restores an additional 24% of your Max Health
Enhance Golden Palms: Damage & Mana Cost0/8
50 points spent · 8 ranks
Rank 1: Golden Palms costs 5% less Mana and deals +10% Damage Rank 8: Golden Palms costs 40% less Mana and deals +80% Damage
Cyclone Repulse0/5
50 points spent · 5 ranks
Rank 1: Whirlwind Staff hits knock enemies back 0.1 meters. Rank 5: Whirlwind Staff hits knock enemies back 0.5 meters.
Enhance Divine Thunder: Damage0/5
50 points spent · 5 ranks
Rank 1: +40% Damage to Divine Thunder Rank 5: +200% Damage to Divine Thunder
Exploit Weakness0/10
50 points spent · 10 ranks
Rank 1: +15% Damage to Dazed enemies. Rank 10: +150% Damage to Dazed enemies.
60 points spent · Choose 1 · Capstone Talent III
Thundering0/1
60 points spent · 1 rank · Capstone Talent III
A Lightning hit on an enemy with 5 stacks of Electrostatic consumes them, calling down a lightning strike for 250% weapon damage as Lightning damage
Formless0/1
60 points spent · 1 rank · Capstone Talent III
Gain bonus Critical Damage equal to 200% of your Dodge Chance.
Iron Constitution0/1
60 points spent · 1 rank · Capstone Talent III
A lethal blow restores you to full health and reduces damage taken by 20% for 3s. Cooldown: 30s.
Chi Expenditure0/1
60 points spent · 1 rank · Capstone Talent III
After casting a Strong Attack, spend all remaining Mana. Each extra Mana spent increases that attack’s direct damage by 1%.
The abilities named in the text of this tree's talents, each with the talents that name it.
Named by: Enhance Threefold Strike: Critical Damage (20 points)
Named by: Aftershock (40 points)
Named by: Enhance Chi Bolt: Healing (50 points)
Named by: Thunderclap (15 points)
Named by: Enhance Piercing Lunge: Damage (20 points)
Named by: Cyclone Repulse (50 points)
Named by: Enhance Golden Palms: Damage & Mana Cost (50 points)
Named by: Charged Orb (40 points) and Enhance Sacred Orbs: Speed (15 points)
Named by: Sheltering Breath (20 points)
Named by: Slipstream (40 points)
Named by: Enhance Spirit Twin: Duration (40 points)
Named by: Enhance Divine Thunder: Damage (50 points)