Selling and item actions
The hero's carriage picks up loot during a run; the inventory holds 40 items and the storage chest in every town holds 250 on 5 pages. Materials go to their own Materials panel and take no slots.
Selling
With a shop open, right-click an item in the inventory to sell it: the whole stack, at its sell value per item. A locked item asks first, and so does an unlocked tradable item:
"This item is locked. Sell it anyway?"
"This is a valuable tradable item. Sell it anyway?"
The shop's Sell button sells every unlocked inventory item that its toggles allow: Equipment and Consumables, of Common, Uncommon and Rare rarity. Legendary and higher items and other item types are never sold by it. With nothing to sell it shows "Nothing to sell". The toggles are remembered.
Buyback and Bulk Buy
Every sale goes to the Buyback list, which keeps the 8 latest sales; the oldest drops out. It is one list for every shop. Right-click an item there to buy it back for the gold it sold for, with enough gold ("Not enough gold") and room ("Inventory Full!").
Right-click an item in a shop to buy one. The item tooltip shows "Bulk Buy ×10" with the Shift key and right mouse button: that buys 10 of a material or a stacking item, cut down to what the gold pays for and to the free room. With no room it shows "Carry Limit Reached!" for a material, "Inventory Full!" otherwise. Mystery items are bought one at a time.
Locking and destroying
L on an item in the inventory, equipment or storage marks it as locked, or unlocks it (the tooltip shows "Mark as Locked"). The Sell button skips locked items, and selling, salvaging or destroying one asks first ("This item is locked. Salvage it anyway? It will be destroyed.").
Dragging an item out of the windows and dropping it destroys the whole stack ("Destroyed [item]"). A locked item asks "This item is locked. Destroy it anyway?"; a Legendary, Divine or Rune Set item asks "This is a rare item. Destroy it anyway?"; anything else is destroyed at once.