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[Patch 1.0.2b] Various improvements and fixes

Patchv1.0.2b2New8Changed3Fixed5Other

Source: First Day Games, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam

Combat & Balance

  • Changed

    General damage reduction and individual damage-type reductions are now capped at 90%.

  • Changed

    Reduced the cooldown reduction cap from 85% to 80%.

  • Changed

    Monks can now equip Legendary and Divine swords.

  • Changed

    Hunter’s Multishot now fires faster.

  • Changed

    Hunter’s Shockwave now activates from farther away.

  • Changed

    Hunter: Placing a new trap no longer removes existing traps.

Economy

  • Greatly increased Divine drop chance from Mythic Treasure Chests.

  • Treasure map's mythic chests are replaced with golden chests.

  • New

    Added Werewolf Pelts, dropped by the Bloodmoon Werewolf. (Currently no use, save for future)

  • +9/+10 shoulder upgrades now require Cinderlord Horns.

  • Attack Speed, Crit, and Dodge potion recipes now require boss materials instead of regular skulls.

Lucky Wheel

  • New

    Added an option to skip spin animations, massively increasing overall speed.

  • Changed

    Increased the cost per spin from 10,000 to 12,500 gold.

Graphics

  • Changed

    Reduced RAM usage.

  • Fixed

    Fixed parts of Warrior and Hunter models appearing black in previews on lower graphics settings.

  • Enlarged the filter dropdowns in carriage settings.

Bug Fixes

  • Fixed

    Fixed Atherton’s four-piece bonus failing to trigger when a critical hit killed the target.

  • Fixed

    Fixed Crimson Guardian’s bonus potion remaining after switching to another minion.