[Patch 1.0.2b] Various improvements and fixes
2New8Changed3Fixed5OtherSource: First Day Games, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam
Combat & Balance
- Changed
General damage reduction and individual damage-type reductions are now capped at 90%.
- Changed
Reduced the cooldown reduction cap from 85% to 80%.
- Changed
Monks can now equip Legendary and Divine swords.
- Changed
Hunter’s Multishot now fires faster.
- Changed
Hunter’s Shockwave now activates from farther away.
- Changed
Hunter: Placing a new trap no longer removes existing traps.
Economy
Greatly increased Divine drop chance from Mythic Treasure Chests.
Treasure map's mythic chests are replaced with golden chests.
- New
Added Werewolf Pelts, dropped by the Bloodmoon Werewolf. (Currently no use, save for future)
+9/+10 shoulder upgrades now require Cinderlord Horns.
Attack Speed, Crit, and Dodge potion recipes now require boss materials instead of regular skulls.
Lucky Wheel
- New
Added an option to skip spin animations, massively increasing overall speed.
- Changed
Increased the cost per spin from 10,000 to 12,500 gold.
Graphics
- Changed
Reduced RAM usage.
- Fixed
Enlarged the filter dropdowns in carriage settings.
Bug Fixes
- Fixed
Fixed Atherton’s four-piece bonus failing to trigger when a critical hit killed the target.
- Fixed
Fixed Crimson Guardian’s bonus potion remaining after switching to another minion.