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[1.0.2] Rune Transmute, New Runes and more!

Updatev1.0.21Changed6Fixed42Other

Source: First Day Games, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam

Rune transmutation

Available from the Alchemists. Combine 9 runes of the same rarity to receive 1 random rune:

Ingredients

|

Result

9 Uncommon runes

|

50% chance of 1 Rare rune; otherwise 1 Uncommon rune

9 Rare runes

|

15% chance of 1 Legendary rune; otherwise 1 Rare rune

9 Legendary runes

|

50% chance of 1 Rune Set rune; otherwise 1 Legendary rune

9 Rune Set runes

|

Always produces 1 random Rune Set rune

Results are selected from runes usable by the current character's class.

New runes

Added 24 new rune types for abilities that are not covered by existing runes, each available as a Rare rune and a Legendary “(Grand)” rune: 48 new runes in total.

Mythic Rift

  • Entry cost: Reduced to 3 Skull of Inferno.

  • More loot at all Tiers

  • Tier experience bonus: increased from +1.5% → +3% per tier.

  • Soul Shard rewards: increased and now scale up with Tier.

Loot and Economy

  • Singleplayer mode: Offline characters now receive a buff that doubles the drop chance of super rare items like Divine, Black Mist equipment, Legendary and Rune Set runes and valuable commodities.

  • Black Mist drop chance increased.

  • Luck Wheel Spin cost and output both doubled (so the same rewards take half as many spins). Much higher Earth Essence output and lowered treasure key rate.

Abilities and statuses

Talents

Rune sets

Abilities and statuses

  • Frost Trap has been replaced by Arcane Trap. Its damage type changed from Cold → Arcane, and it now belongs to the Arcane ability category. It applies Arcane Grip instead of frozen. Arcane Grip immobilizes the target for 5 seconds.

  • Poisoned: damage per stack increased from 50% → 75% Poison damage. Maximum stacks increased from 100 → 150.

  • Venom Bolt: now applies 2 stacks of Poisoned, up from 1.

  • Poison Trap: now applies 3 stacks of Poisoned, up from 2.

  • Flare: casting range increased from 10 → 11 units.

  • Fixed

    Fixed trap colliders (previously couldn't hit some flying enemies).

Talents

Rune sets

Monk

  • Golden Palms: reworked into a travelling projectile that passes through enemies, dealing damage and applying knockback along its path. Casting range increased from 1.5 → 2.4 units.

  • Hundred Hands - 6 pieces:Golden Palms triggered by Furious Fist now inflicts Dazed and gains +0.5% damage per point of current Mana when triggered.

  • Hundred Hands: its triggered Golden Palms now participates in applicable talent and equipment cast effects, including damage bonuses, repeat casts, and cooldown-related effects.

  • Iron Constitution: damage reduction after preventing a lethal hit increased from 20% → 60%. Duration increased from 3 → 6 seconds. Its own cooldown decreased from 30 → 20 seconds. It now also resets all equipped ability cooldowns when triggered.

Warrior

Equipment

  • Staff of the Frostwyrm:Ice Shards now ricochets to 2 additional enemies, up from 1.

  • Violet Skybow: each Arcane dagger hit increased from 80% → 275% Arcane damage.

  • Soulrender:Soul Impact now launches a forward-travelling soul wave instead of an explosion around the player. It hits each enemy along its path once and applies Dazed. Targeting range increased from 4 → 15 units.

  • Gems maximum stack size increased from 50 → 99.

Combat, leaderboard rules, and interface

  • Changed

    Reduced enemy spawn delays and increased spawn distance, making movement speed more useful.

  • To maintain fairness and prevent exploits: Abilities and talents can no longer be changed during leaderboard-tracked combat maps.

  • Equipping a different ability during ordinary combat now starts that ability on its full effective cooldown.

  • Critical Damage Reduction: now consistently uses a 100% stat cap.

  • Fixed

    Fixed some leaderboard names displaying empty boxes.

Fixes and visual improvements