Gem Drops
Every cleared encounter has a gem chance, and the level of the enemy killed last decides which gems can drop.
Where gems drop
| Tier | Enemy level |
|---|---|
| Tier 1 | 30 to 34 |
| Tier 2 | 35 to 39 |
| Tier 3 | 40 to 44 |
| Tier 4 | 45 and higher |
| Tier 5 | Upgrade only |
| Tier 6 | Upgrade only |
Every cleared encounter has a gem chance: 1% for normal enemies, 6% for elites, 10% for mini-bosses and 12% for bosses. In the Mythic Rift only the boss encounter has it. The gem is picked evenly among the gems that drop at the level of the enemy killed last. Tiers 5 and 6 never drop; they are only made by upgrading.
Drop chances are the game's rules for offline characters; the game server decides the loot of online characters.
Treasure chests
Treasure Drakes
Each of the 6 tier 2 gems, 70% each, rolled on its own per cleared encounter with it.
Each of the 6 tier 3 gems, 70% each, rolled on its own per cleared encounter with it.
Each of the 6 tier 4 gems, 70% each, rolled on its own per cleared encounter with it.