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Sarelgaz's Lair

Stage 13 of 26

Sarelgaz's Lair

Campaign: 20 waves, 800 starting gold, 20 lives

Boss: Sarelgaz. 18 enemy types in Campaign. Stage features: Fredo.

Stage details

Stage number

13

Part

After the campaign

Opened by

Winning The Dark Tower (stage 12) in Campaign

Tower spots

14

Iron ChallengeThe only tower lines it allows here

Waves

20

Starting gold

800

Lives

20

Gems, all carriers killed

260-448

BossThe wave the boss comes in

EnemiesHow many each mode's waves send

WavesEvery wave of each mode

Game modesCampaign, Heroic Challenge and Iron Challenge

ModeWavesGoldLivesGems (all carriers killed)
Campaign2080020260-448
Heroic Challenge61,4001192-288
Iron Challenge11,4001192-288
  • Campaign

    Tower spots: 14.

  • Heroic Challenge

    Heroes allowed. All Upgrades room upgrades apply. Tower spots: 14.

  • Iron Challenge

    Heroes allowed. All Upgrades room upgrades apply. Towers that can be built: Archer Towers and Barracks. Tower spots: 14.

Stage featuresWhat the battlefield adds to the fight

  • Fredo

    Clicking Fredo 8 times lets him escape and unlocks the Free Fredo achievement.

BattlefieldThe stage's map

Sarelgaz's Lair

BriefingThe stage's story before the battle

General! We have need of you and your brave men! The late Vez'nan's causes trouble from beyond the grave. While you were battling him, he sent one of his hordes to wake up one of the dreaded spider queens, Sarelgaz! We thought the spider queens would never wake up again, but Sarelgaz has, and with her powers over darkness she's taken control of Vez'nan's remaining troops. You must vanquish them, and slay Sarelgaz!