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Castle Blackburn

Stage 26 of 26

Castle Blackburn

Campaign: 15 waves, 1,250 starting gold, 20 lives

Boss: Lord Blackburn. 13 enemy types in Campaign. Stage features: Enemies rising beside the road, Three exits, Lord Blackburn and more.

Stage details

Stage number

26

Part

After the campaign

Opened by

Winning Nightfang Swale (stage 25) in Campaign

Tower spots

15

Iron ChallengeThe only tower lines it allows here

Waves

15

Starting gold

1,250

Lives

20

Gems, all carriers killed

120-423

BossThe wave the boss comes in

EnemiesHow many each mode's waves send

WavesEvery wave of each mode

Game modesCampaign, Heroic Challenge and Iron Challenge

ModeWavesGoldLivesGems (all carriers killed)
Campaign151,25020120-423
Heroic Challenge61,1001156-240
Iron Challenge11,6201160-240
  • Campaign

    Tower spots: 15.

  • Heroic Challenge

    Heroes allowed. All Upgrades room upgrades apply. Tower spots: 15.

  • Iron Challenge

    Heroes allowed. All Upgrades room upgrades apply. Towers that can be built: Barracks and Mage Towers. Tower spots: 14 + 1x Sorcerer Mage already built.

Stage featuresWhat the battlefield adds to the fight

  • Enemies rising beside the road

    Campaign only

    Besides the regular waves, extra enemies appear at fixed spots off the road and walk onto it in waves 1 to 12 and 14, 492 in total (164 Skeletons, 136 Zombies, 96 Giant Rats and 96 Skeleton Knights). A wave's extra enemies stop coming once the next wave starts. Heroic and Iron Challenge have none.

  • Three exits

    The stage has three exits.

  • Lord Blackburn

    Campaign only

    Lord Blackburn arrives in wave 15, the last wave, with 7,200 / 9,000 / 10,800 health on Casual/Normal/Veteran and costs 20 lives if he escapes. His death stops the extra enemies from rising and kills every enemy on the field.

  • Lord Blackburn's smash

    Campaign only

    10 seconds after he appears, and 5 seconds after each smash, he smashes the ground: soldiers within 106 take 1 to 5 true damage and are stunned for 4 seconds (heroes 2 seconds), and towers within 284 are disabled for 4 seconds.

  • Lord Blackburn raises the dead

    Campaign only

    Soldiers that die within 106 of Lord Blackburn rise as Skeleton Knights that give no gold, up to 15 at a time. Heroes do not rise.

  • Prebuilt Sorcerer Mage

    Iron Challenge only

    A Sorcerer Mage stands prebuilt on the stage with Polymorph already learned at level 1. Polymorph turns Black Hags into flying Sheep and other enemies into ground Sheep.

  • Flying Sheep

    Iron Challenge only

    The Iron Challenge wave sends 53 flying Sheep along with 75 Skeleton Knights and 8 Black Hags. A flying Sheep has 311 / 389 / 466 health on Casual/Normal/Veteran, is worth 80 gold and costs 2 lives if it escapes. Clicking a Sheep 8 times kills it and counts toward the Ovinophobia achievement.

BattlefieldThe stage's map

Castle Blackburn

BriefingThe stage's story before the battle

Sadness overtakes our hearts as we lay our eyes on a fallen champion. So deeply did Lord Blackburn yearn for the power to battle evil, that it corrupted him, sinking his lands into the grip of darkness. Alas, he cannot be saved; but we have arrived just in time to rescue good King Banesti from being hanged. General, you hold the key to the peace between the kingdoms... defeat Lord Blackburn, and perhaps death will give him a measure of redemption!