Gothic 1 Remake — Patch 1.0.1 Is Live!
1New18Changed32Fixed6OtherSource: Alkimia Interactive, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam

Gothic 1 Remake - Patch 1.0.1 Is Live!
Hello Gothic Community,
It has been one week since the release of Gothic 1 Remake, and we've received an incredible amount of feedback from all of you. Thank you for your support, bug reports, and suggestions - they help us improve the game and deliver the best possible experience for everyone.
Today, we're releasing Patch 1.0.1, which includes various fixes and improvements.
We've also noticed that some players found the new lockpicking system too challenging or not intuitive enough. Based on your feedback, we've introduced a new lock difficulty indicator that provides a better understanding of how difficult a lock is before attempting to pick it.
To help us continue improving the game, please use our bug-reporting form. Every report helps us identify issues faster and improve the overall experience.
Before updating, please make sure that no modifications are installed, as some mods may be incompatible with the latest version and could cause unexpected issues.
After updating, please verify that your game version is CL168781, which confirms that you are running the latest build. You can find your version number in Settings, displayed in the bottom-right corner of the screen.
Thank you for your continued support. We will keep working hard to make your journey through the Colony as smooth and enjoyable as possible.
Best regards,
Additions
- Added lockpick difficulty indicator.
Misc
- Various Localization & Text fixes.
Technical Bugfixes
- Fixed
Fixed some forge station interactions.
- Fixed
Fixed crashes with DLSS and FSR.
- Fixed
Fixed economy exploits.
- Fixed
The Main Menu / Exit Game buttons now are disabled until the save is properly saved.
- Fixed
Audio improvements for footsteps and attacks.
- Fixed
Combat: Magnet and targeting issues fixed.
- Changed
Improved NPC navigation.
- Fixed
Fixed crossbow disappearing and various archery issues.
- Fixed
Wall climbing improvements.
- Fixed
Various crash fixes.
- Fixed
Memory improvements.
Quest Bugfixes
- Fixed
Forged Rivalries quest is now marked as completed regardless of which outcome was chosen.
- Fixed
Swamp Camp Forge chests ownership updated.
- Fixed
Old Camp Forge items ownership updated.
- Fixed
Fix for several impacts from "Storm of Fire" spell.
- Fixed
Minecrawler Queen now correctly grants XP.
- Fixed
Lee's routine to dam conversation.
- Fixed
- Fixed
NPCs near campfires play correct animations.
- Fixed
Fixed an issue which prevents the player from starting Torrez quest.
- Fixed
Fixed an issue which blocks the player from becoming a fire mage.
- Fixed
Gomez key is not lootable until Chapter 5.
- Fixed
Theron now approaches you to finish his quest.
- Fixed
Abandoned Mine key is not lootable until Caine quest starts.
- Fixed
Various level fixes about navigation, links and spawners.
- Fixed
Fixed a bug which prevents Gorn from joining the Troll fight.
- Fixed
Fixed an issue which allows players to join the Old Camp after joining other camps.
- Fixed
Gorn now executes guards in the Free mine.
- Fixed
Fixed inactivity from blackmailers after being defeated.
- Fixed
Fixed Tarrok inactivity after Ulumulu.
- Fixed
Access to Outlaw camp is checked now.
- Fixed
Thorus permission for swamp camp members can now be obtained in different ways.
- Fixed
Syra's quest is fixed for players who have beaten Bullit before.
Balancing Changes
- Changed
- Changed
Resistance to wind spells decreased.
- Changed
Resistances and health increased.
- Changed
- Changed
Resistences and health are increased.
- Changed
Area attack distance is increased.
- Changed
Balancing updates for these creatures:
- Changed
- Changed
- Changed
- Changed
- Changed
- Changed
Orcdog.
- Changed
- Changed
- Changed
- Changed
Increased damage for endgame spells.
Sound
- New
Added a continuous sound effect for the healing spell.
Xardas' demon now has an effect on his voice.
Various sound effects volume balancing and adjustments.
Better and extended ducking of sound effects during conversations.
Music transitions within the old camp castle fixed.
More ambient SFX added to the world.
Sound effect for lightning strikes now works more reliably (it was sometimes played underground and got occluded).