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Adventure · Foes

Fire Mage

Typical strength35
Typical dexterity35
Typical level50
Typical XP500
Typical health352
Threat (derived from typical health)High threat

Typical values are the median of the class's recorded members in the game data. Threat is derived from typical health: below 80 Low threat, from 80 Moderate, from 150 High threat, from 500 Deadly.

Calculator starting values

The calculator starts with the example health, attributes and items shown below. Target health is adjustable.

352
Health
35
Strength
35
Dexterity

Armor example

Protection values for the armor item shown below.

20
Blunt
20
Edge
5
Point
40
Fire
10
Energy
10
Ice
10
Wind

This item supplies the starting protection values for the calculation.

No weapon is recorded for this class, so their hit is not calculated.

Matchup calculator

The result is an estimate for the starting example and the values entered below.

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40
Your hit
9
Hits to drop the target
0
Their hit
0
Hits to drop you
20
Target protection
352
Target health at selected difficulty

Ranged uses Dexterity and Point protection. Melee uses Strength and the selected Edge, Blunt or Point channel.

The baseline estimate is weapon damage plus attribute minus matching protection, with a minimum connecting hit of 1. Separate combat assumptions are double net damage for a charged heavy strike, about 25% more for a fully drawn bow, 1 for a blocked swing, and variation between swings in an attack chain.

Their attack is not recorded

Difficulty scales the example health, attributes and protection. The result describes the assumed values, not an individual enemy.

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