People and places · Characters
Stone
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 52 · 7 hits to drop Stone.
Their hit: 75 · 2 hits to drop you.
Your attack
Stone: 8 Edge protection, 320 health.
Your defence
Smith's Hammer: 10 damage + 70 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 10Weapon damage
- BluntDamage type
- 5Needs Strength
Protection
- 8 bluntProtection
- 8 edgeProtection
- 0 pointProtection
- 10 fireProtection
- 5 energyProtection
- 5 iceProtection
- 5 windProtection
Skills taught
Teacher profile
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
Skip sells the weapons and I handle the armor.
Skip sells the weapons and I handle the armor. That said, I only sell to warders, and you ain't one. You're gonna have to get some from elsewhere. Can you sell me some gear? Armor and weapons?