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Gothic 1 Remake in the Wikily appFree · 4.4★4.6★ · Full screenGet appGet app
ESCCharacters
Stone

People and places · Characters

Stone

Speaks with the player
CampOld Camp
GuildGuard
LocationOld Camp
Level13

Voice and dialogue

Voice lines272
Hero scene lines2
Dialogue topics2

Attributes

Health320
Strength70
Dexterity50
Super armor140
XP on defeat130

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge8
Blunt8
Point0
Fire10
Energy5
Ice5
Wind5

Their attack

Smith's Hammer

10 weapon damage · Melee

Health 320

Strength 70

Dexterity 50

Combat matchup

Difficulty

Dangerous

Your hit: 52 · 7 hits to drop Stone.

Their hit: 75 · 2 hits to drop you.

Your attack

Stone: 8 Edge protection, 320 health.

Your defence

Smith's Hammer: 10 damage + 70 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.

Melee: weapon damage + Strength - protection. Bows and crossbows: (weapon damage + Dexterity - protection) × draw factor, at least 0.2; enemy shots are shown at 1. Protection below 0 counts as 0. Combo attack multipliers and critical hits are not included: see the Damage and protection page.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 10Weapon damage
  • BluntDamage type
  • 5Needs Strength

Protection

  • 8 bluntProtection
  • 8 edgeProtection
  • 0 pointProtection
  • 10 fireProtection
  • 5 energyProtection
  • 5 iceProtection
  • 5 windProtection
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