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People and places

Camps

The Barrier made a prison; the prisoners made a society. Three great camps and a scattering of outcasts divide the Valley between them - each with its own law, its own guilds, and its own price of entry.

One banner, and the rest close

Joining a camp

Three powers vie for the valley: the Old Camp, the New Camp, and the Swamp Camp of the Brotherhood of the Sleeper. You are free to court all three at once and carry each admission line as far as it will go. The moment you commit to one, though, the doors of the other two swing shut for that run. Each has a first face you must win over to begin: Thorus opens the way into the Old Camp, Lares into the New Camp, and Lester into the Swamp Camp.

Guilds

CitizenPeople: 107

Free workers and traders inside the camps. No formal weapons training, often armed with clubs and short blades.

GuardPeople: 104

Old Camp watch-guards. The first line at the camp gate.

NovicePeople: 76

Initiates of the Sleeper's cult in the Swamp Camp. Wear simple robes and serve the Gurus.

New Camp mercenariesPeople: 68

Free-camp mercenaries paid in ore. Independent contractors who guard the New Camp's road.

TemplarPeople: 55

Templars - armoured guardians of the Sleeper's temple in the Swamp Camp.

SoldierPeople: 45

King's-trained warriors, mostly serving the New Camp under Lee. Disciplined and well-armored.

PeasantPeople: 28

Farmers, cooks, and ore-handlers inside the camps. Unarmed and unranked.

BanditPeople: 27

Bandits - outlaws who refuse all three camps and prey on travelers.

ShadowPeople: 27

Shadows - Old Camp scavenger crew, the diggers' muscle.

ScraperPeople: 17

Scrapers - diggers scratching ore in the Free Mine.

GuruPeople: 10

Gurus - high-tier monks of the Sleeper's cult, masters of runes and swamp-rituals.

Water MagePeople: 6

Water Mage guild members in the Mining Valley.

Fire MagePeople: 5

The Magicians of Fire - Innos's order - sheltered in the Old Camp inside the Castle. They study the runes that bind the Barrier.

Old Camp mercenariesPeople: 5

The Ore Barons of the Old Camp. They hold the camp and the ore trade. Wear heavy armor; field one- and two-handed steel.

Old Camp residentsPeople: 5

Old Camp residents guild members in the Mining Valley.

Swamp Camp residentsPeople: 3

Swamp Camp residents guild members in the Mining Valley.

Old Camp residentsPeople: 2

Old Camp residents guild members in the Mining Valley.

Swamp Camp residentsPeople: 2

Swamp Camp residents guild members in the Mining Valley.

UnaffiliatedPeople: 1
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