People and places · Characters
Caine
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Even fight
Your hit: 47 · 4 hits to drop Caine.
Their hit: 23 · 4 hits to drop you.
Your attack
Caine: 13 Edge protection, 148 health.
Your defence
Withered Axe: 13 damage + 15 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Both sides show the base damage of a first attack without a critical hit: weapon damage + Strength or Dexterity minus the matching protection, at least 1. A blocked melee hit loses the blocker's weapon damage plus Strength, but still deals at least 1.
Melee: weapon damage + Strength - protection. Bows and crossbows: (weapon damage + Dexterity - protection) × draw factor, at least 0.2; enemy shots are shown at 1. Protection below 0 counts as 0. Combo attack multipliers and critical hits are not included: see the Damage and protection page.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 13Weapon damage
- EdgeDamage type
- 9Needs Strength
Protection
- 13 bluntProtection
- 13 edgeProtection
- 10 pointProtection
- 14 fireProtection
- 14 energyProtection
- 14 iceProtection
- 14 windProtection
Story appearance
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
Hmm ... he's a great alchemist, well, maybe the best in the Colony. And he's a man of faith - a true believer.
Hmm ... he's a great alchemist, well, maybe the best in the Colony. And he's a man of faith - a true believer. What else can you tell me about your master?
The dreamjuice, yes. Master Kalom pays well for the ichor.
The dreamjuice, yes. Master Kalom pays well for the ichor. But don't get any ideas, yes? Minecrawlers are dangerous, and hard to kill. Maybe talk to the templars if you want to know more. Like, uh ... what was his name. Gor Na Drak. He goes to the Old Mine every morning and comes back at night. You brew potions from minecrawler mandibles?