Adventure · Bestiary
Zombie
Base values · Gothic difficulty
Combat attributes
Stats by difficulty
| Stat | Novice | Gothic | Hard |
|---|---|---|---|
| Health | 250 | 250 | 300 |
| Strength | 102 | 120 | 180 |
| Dexterity | 102 | 120 | 180 |
| Super armor | 40 | 80 | 80 |
| Blunt resistance | 45 | 60 | 60 |
| Edge resistance | 45 | 60 | 60 |
| Point resistance | 90 | 120 | 120 |
| Fire resistance | 75 | 100 | 100 |
| Energy resistance | 45 | 60 | 60 |
| Ice resistance | 75 | 100 | 100 |
| Wind resistance | 75 | 100 | 100 |
Higher resistance soaks more damage of that type.
On Hard, enemies hit half again as hard (+50% strength and dexterity) and have 20% more health and mana; resistances stay the same.
On Novice the creature's resistances drop - and most creatures also hit softer; health stays the same.
Spawn breakdown
- Mountain Fortress28
- Swamp Camp5
Where to find it - Overworld
Map · Mining Valley
- Zombie ×102
- Zombie ×52
- Zombie ×31
Each pin is one cluster; its label gives the number of creatures there.