Adventure · Bestiary
Bloodfly
Base values · Gothic difficulty
Combat attributes
Stats by difficulty
| Stat | Novice | Gothic | Hard |
|---|---|---|---|
| Health | 50 | 50 | 60 |
| Strength | 12.5 | 25 | 37.5 |
| Dexterity | 12.5 | 25 | 37.5 |
| Super armor | 10 | 20 | 20 |
| Blunt resistance | 6 | 12 | 12 |
| Edge resistance | 6 | 12 | 12 |
| Point resistance | 2.5 | 5 | 5 |
| Fire resistance | 4 | 8 | 8 |
| Energy resistance | 7.5 | 15 | 15 |
| Ice resistance | 4 | 8 | 8 |
| Wind resistance | 4 | 8 | 8 |
Higher resistance soaks more damage of that type.
On Hard, enemies hit half again as hard (+50% strength and dexterity) and have 20% more health and mana; resistances stay the same.
On Novice the creature's resistances drop - and most creatures also hit softer; health stays the same.
Spawn breakdown
- Swamp Camp183
- New Camp74
- Old Citadel70
- Old Camp30
- Abandoned Mine17
- Sleeper Temple13
- Old Mine12
- Monastery Ruins10
Where to find it - Overworld
Map · Mining Valley
- Bloodfly ×231
- Bloodfly ×211
- Bloodfly ×171
- Bloodfly ×154
- Bloodfly ×141
- Bloodfly ×133
- Bloodfly ×122
- Bloodfly ×112
- Bloodfly ×105
- Bloodfly ×92
- Bloodfly ×81
- Bloodfly ×72
- Bloodfly ×62
- Bloodfly ×55
- Bloodfly ×49
- Bloodfly ×35
- Bloodfly ×22
- Bloodfly ×17
Each pin is one cluster; its label gives the number of creatures there.