100Gold to build
770Gold to level IV
4-5Damage at IV
AverageRange at IV
En el nivel IV el menú de la torre ofrece tres habilidades, cada una con tres niveles que se compran con oro durante la batalla. La definitiva no se compra en la batalla: la última mejora del árbol de la torre en el menú Mejoras la activa para todas las torres de ese tipo.
Datos de la torre
Tipo de torre
Tipo de daño
Desbloqueo
Coste de construcción
Coste hasta el nivel IV
Todos los niveles de habilidad
Definitiva
Venta
Valoraciones
Mismo tipo de torre
Royal Catapult
Artillery tower
Dwarven Culverin
Artillery tower
Ironbark Treant
Artillery tower
Niveles
Alchemist Shack I
Build 100 goldDamage 1-2 true · Fire rate Average (0.94 s) · Range Average (160)
Alchemist Shack II
Upgrade 150 goldDamage 2-3 true · Fire rate Average (0.94 s) · Range Average (160)
Alchemist Shack III
Upgrade 220 goldDamage 3-4 true · Fire rate Average (0.94 s) · Range Average (160)
Alchemist Shack IV
Upgrade 300 goldDamage 4-5 true · Fire rate Average (0.94 s) · Range Average (160)
Habilidades
Sticky Spillage I
100 goldCooldown 15 sThe cauldron overflows and spills its contents, reducing the speed of affected enemies by 40% for 5 seconds.
Sticky Spillage II
100 goldCooldown 15 sThe cauldron overflows and spills its contents, reducing the speed of affected enemies by 55% for 6 seconds.
Sticky Spillage III
100 goldCooldown 15 sThe cauldron overflows and spills its contents, reducing the speed of affected enemies by 70% for 7 seconds.
Test Subject I
150 goldCooldown 22 sSummons an assistant that drinks a potion, transforming into a hulking menace. The unit has 150 HP and deals 16-24 true damage and it reappears 22 seconds after expiring.
Test Subject II
150 goldCooldown 22 sSummons an assistant that drinks a potion, transforming into a hulking menace. The unit has 180 HP and deals 32-48 true damage and it reappears 22 seconds after expiring.
Test Subject III
150 goldCooldown 22 sSummons an assistant that drinks a potion, transforming into a hulking menace. The unit has 210 HP and deals 64-96 true damage and it reappears 22 seconds after expiring.
Perfected Formula I
200 goldAdds 10-16 explosive damage on impact to the tower's basic attacks and increases damage over time to 5-7.
Perfected Formula II
200 goldAdds 28-46 explosive damage on impact to the tower's basic attacks and increases damage over time to 6-8.
Perfected Formula III
200 goldAdds 46-68 explosive damage on impact to the tower's basic attacks and increases damage over time to 7-9.
Definitiva
Magnum Opus
Ultimate Destruction: 5 pointsCooldown 40 sThrows a special flask that turns a number of enemies into gold statues that yield 15 extra gold when destroyed. The effect lasts for 15 seconds.
Menú Mejoras
Heavy Load
1 pointIncreases the area of artillery attacks by 10%.
Concentrated Fire
2 pointsIncreases artillery base damage by 10%.
Optimization
3 pointsIncreases artilleries' attack speed by 10%.
Shrapnel
3 pointsGame text: "Artillery attacks now ignore 75% of enemies' armor." In battle, artillery basic attacks, Powerball, Sharp Pellets and Perfected Formula meet 75% of the armor instead of half, so they deal less to armored enemies; other skills and Ultimates still meet half.
Concussive Blast
3 pointsArtillery attacks stun enemies for a brief moment.
Deadly Precision
3 pointsIncreases artillery basic attack range by 10% and damage at the center by 15%.
Ultimate Destruction
5 pointsUnlocks Ultimate ability for all artillery towers.
Artillery tree in the Upgrades room
All 4 Artillery towers share these upgrades.


