110Gold to build
830Gold to level IV
80-120Damage at IV
ExtremeRange at IV
Auf Stufe IV bietet das Turmmenü drei Fertigkeiten mit je drei Stufen, die im Kampf mit Gold gekauft werden. Die Ultimate-Fertigkeit wird nicht im Kampf gekauft: Die letzte Verbesserung im Baum des Turms im Menü „Verbesserungen“ schaltet sie für jeden Turm dieses Typs frei.
Turmdaten
Turmtyp
Schadensart
Freischaltung
Baukosten
Kosten bis Stufe IV
Alle Fertigkeitsstufen
Ultimate
Verkaufen
Bewertungen
Gleicher Turmtyp
Dwarven Culverin
Artillery tower
Alchemist Shack
Artillery tower
Ironbark Treant
Artillery tower
Level
Royal Catapult I
Build 110 goldDamage 12-18 explosive · Fire rate Very slow (3 s) · Range Extreme (250)
Royal Catapult II
Upgrade 170 goldDamage 30-44 explosive · Fire rate Very slow (3 s) · Range Extreme (265)
Royal Catapult III
Upgrade 240 goldDamage 52-78 explosive · Fire rate Very slow (3 s) · Range Extreme (280)
Royal Catapult IV
Upgrade 310 goldDamage 80-120 explosive · Fire rate Very slow (3 s) · Range Extreme (300)
Fertigkeiten
Tarred Zone I
100 goldCooldown 15 sThrows a tar barrel towards enemies, dealing 80-120 explosive damage and slowing them by 40% for 6 seconds.
Tarred Zone II
100 goldCooldown 15 sThrows a tar barrel towards enemies, dealing 80-120 explosive damage and slowing them by 50% for 8 seconds.
Tarred Zone III
100 goldCooldown 15 sThrows a tar barrel towards enemies, dealing 80-120 explosive damage and slowing them by 60% for 10 seconds.
Powerball I
200 goldLaunched projectiles now explode shortly after landing, dealing 18-32 explosive damage to nearby enemies.
Powerball II
200 goldLaunched projectiles now explode shortly after landing, dealing 36-64 explosive damage to nearby enemies.
Powerball III
200 goldLaunched projectiles now explode shortly after landing, dealing 52-92 explosive damage to nearby enemies.
Secure the Area I
150 goldCooldown 7 sArms a trap in a nearby path every 7 seconds. The trap deals 20-30 physical damage and stuns enemies for 1 second.
Secure the Area II
100 goldCooldown 7 sArms a trap in a nearby path every 7 seconds. The trap deals 32-48 physical damage and stuns enemies for 2 seconds.
Secure the Area III
100 goldCooldown 7 sArms a trap in a nearby path every 7 seconds. The trap deals 48-72 physical damage and stuns enemies for 3 seconds.
Ultimate
Blazing Ball
Ultimate Destruction: 5 pointsThrows a blazing rock that rolls through the path dealing 195 explosive damage to enemies and also burns them for 64 true damage over 4 seconds.
Menü „Verbesserungen“
Heavy Load
1 pointIncreases the area of artillery attacks by 10%.
Concentrated Fire
2 pointsIncreases artillery base damage by 10%.
Optimization
3 pointsIncreases artilleries' attack speed by 10%.
Shrapnel
3 pointsGame text: "Artillery attacks now ignore 75% of enemies' armor." In battle, artillery basic attacks, Powerball, Sharp Pellets and Perfected Formula meet 75% of the armor instead of half, so they deal less to armored enemies; other skills and Ultimates still meet half.
Concussive Blast
3 pointsArtillery attacks stun enemies for a brief moment.
Deadly Precision
3 pointsIncreases artillery basic attack range by 10% and damage at the center by 15%.
Ultimate Destruction
5 pointsUnlocks Ultimate ability for all artillery towers.
Artillery tree in the Upgrades room
All 4 Artillery towers share these upgrades.


