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Royal Catapult

Artillery tower

Royal Catapult

Explosive damage · Available from the start

Royal Catapult is an Artillery tower that deals explosive damage. It costs 110 gold to build and 830 gold in total to reach level IV, where it deals 80-120 damage with a very slow fire rate and extreme range. Its skills are Tarred Zone, Powerball and Secure the Area; its Ultimate, Blazing Ball, is unlocked by Ultimate Destruction in the Artillery tree of the Upgrades room. It is available from the start.

  • 110Gold to build
  • 830Gold to level IV
  • 80-120Damage at IV
  • ExtremeRange at IV
Fertigkeiten und Ultimate

Auf Stufe IV bietet das Turmmenü drei Fertigkeiten mit je drei Stufen, die im Kampf mit Gold gekauft werden. Die Ultimate-Fertigkeit wird nicht im Kampf gekauft: Die letzte Verbesserung im Baum des Turms im Menü „Verbesserungen“ schaltet sie für jeden Turm dieses Typs frei.

Turmdaten

Turmtyp

Artillery

Schadensart

Explosive

Freischaltung

From the start

Baukosten

110 gold

Kosten bis Stufe IV

830 gold

Alle Fertigkeitsstufen

1250 gold

Ultimate

Blazing Ball

Verkaufen

60% of the gold spent on it; all of it before the first wave

BewertungenMenü „Türme“

  • Schaden9.0
  • Angriffstempo1.5
  • Reichweite9.0

Gleicher Turmtyp

LevelKosten und Werte je Stufe

  • Royal Catapult I

    Build 110 gold

    Damage 12-18 explosive · Fire rate Very slow (3 s) · Range Extreme (250)

  • Royal Catapult II

    Upgrade 170 gold

    Damage 30-44 explosive · Fire rate Very slow (3 s) · Range Extreme (265)

  • Royal Catapult III

    Upgrade 240 gold

    Damage 52-78 explosive · Fire rate Very slow (3 s) · Range Extreme (280)

  • Royal Catapult IV

    Upgrade 310 gold

    Damage 80-120 explosive · Fire rate Very slow (3 s) · Range Extreme (300)

FertigkeitenStufe IV, mit Gold gekauft

  • Tarred Zone I

    100 goldCooldown 15 s

    Throws a tar barrel towards enemies, dealing 80-120 explosive damage and slowing them by 40% for 6 seconds.

  • Tarred Zone II

    100 goldCooldown 15 s

    Throws a tar barrel towards enemies, dealing 80-120 explosive damage and slowing them by 50% for 8 seconds.

  • Tarred Zone III

    100 goldCooldown 15 s

    Throws a tar barrel towards enemies, dealing 80-120 explosive damage and slowing them by 60% for 10 seconds.

  • Powerball I

    200 gold

    Launched projectiles now explode shortly after landing, dealing 18-32 explosive damage to nearby enemies.

  • Powerball II

    200 gold

    Launched projectiles now explode shortly after landing, dealing 36-64 explosive damage to nearby enemies.

  • Powerball III

    200 gold

    Launched projectiles now explode shortly after landing, dealing 52-92 explosive damage to nearby enemies.

  • Secure the Area I

    150 goldCooldown 7 s

    Arms a trap in a nearby path every 7 seconds. The trap deals 20-30 physical damage and stuns enemies for 1 second.

  • Secure the Area II

    100 goldCooldown 7 s

    Arms a trap in a nearby path every 7 seconds. The trap deals 32-48 physical damage and stuns enemies for 2 seconds.

  • Secure the Area III

    100 goldCooldown 7 s

    Arms a trap in a nearby path every 7 seconds. The trap deals 48-72 physical damage and stuns enemies for 3 seconds.

UltimateIm Menü „Verbesserungen“ freigeschaltet

  • Blazing Ball

    Ultimate Destruction: 5 points

    Throws a blazing rock that rolls through the path dealing 195 explosive damage to enemies and also burns them for 64 true damage over 4 seconds.

Menü „Verbesserungen“Boni für diesen Turmtyp

  • Heavy Load

    1 point

    Increases the area of artillery attacks by 10%.

  • Concentrated Fire

    2 points

    Increases artillery base damage by 10%.

  • Optimization

    3 points

    Increases artilleries' attack speed by 10%.

  • Shrapnel

    3 points

    Game text: "Artillery attacks now ignore 75% of enemies' armor." In battle, artillery basic attacks, Powerball, Sharp Pellets and Perfected Formula meet 75% of the armor instead of half, so they deal less to armored enemies; other skills and Ultimates still meet half.

  • Concussive Blast

    3 points

    Artillery attacks stun enemies for a brief moment.

  • Deadly Precision

    3 points

    Increases artillery basic attack range by 10% and damage at the center by 15%.

  • Ultimate Destruction

    5 points

    Unlocks Ultimate ability for all artillery towers.