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Cursed Crossbows

Marksman tower

Cursed Crossbows

Physical damage · Unlocks at 44 stars

Cursed Crossbows is a Marksman tower that deals physical damage. It costs 90 gold to build and 620 gold in total to reach level IV, where it deals 18-28 damage with a fast fire rate and long range. Its skills are Corrupt Frenzy, Fear Factor and Cursed Bolt; its Ultimate, Spectral Knight, is unlocked by Ultimate Sentinels in the Marksman tree of the Upgrades room. It unlocks at 44 stars.

  • 90Gold to build
  • 620Gold to level IV
  • 18-28Damage at IV
  • LongRange at IV
Fertigkeiten und Ultimate

Auf Stufe IV bietet das Turmmenü drei Fertigkeiten mit je drei Stufen, die im Kampf mit Gold gekauft werden. Die Ultimate-Fertigkeit wird nicht im Kampf gekauft: Die letzte Verbesserung im Baum des Turms im Menü „Verbesserungen“ schaltet sie für jeden Turm dieses Typs frei.

Turmdaten

Turmtyp

Marksman

Schadensart

Physical

Freischaltung

44 stars

Baukosten

90 gold

Kosten bis Stufe IV

620 gold

Alle Fertigkeitsstufen

1650 gold

Ultimate

Spectral Knight

Verkaufen

60% of the gold spent on it; all of it before the first wave

BewertungenMenü „Türme“

  • Schaden6.0
  • Angriffstempo7.5
  • Reichweite4.0

Gleicher Turmtyp

LevelKosten und Werte je Stufe

  • Cursed Crossbows I

    Build 90 gold

    Damage 2-5 physical · Fire rate Fast (0.6 s) · Range Average (160)

  • Cursed Crossbows II

    Upgrade 110 gold

    Damage 6-10 physical · Fire rate Fast (0.6 s) · Range Average (170)

  • Cursed Crossbows III

    Upgrade 170 gold

    Damage 12-18 physical · Fire rate Fast (0.6 s) · Range Long (180)

  • Cursed Crossbows IV

    Upgrade 250 gold

    Damage 18-28 physical · Fire rate Fast (0.6 s) · Range Long (190)

FertigkeitenStufe IV, mit Gold gekauft

  • Corrupt Frenzy I

    200 goldCooldown 25 s

    Enters a frenzied state, highly increasing its attack speed for 4 seconds.

  • Corrupt Frenzy II

    200 goldCooldown 25 s

    Enters a frenzied state, highly increasing its attack speed for 6 seconds.

  • Corrupt Frenzy III

    200 goldCooldown 25 s

    Enters a frenzied state, highly increasing its attack speed for 9 seconds.

  • Fear Factor I

    150 gold

    Enemies killed by the tower release a pulse of dark energy that slows nearby enemies by 20% and reduces their attack damage by 10% for 4 seconds.

  • Fear Factor II

    150 gold

    Enemies killed by the tower release a pulse of dark energy that slows nearby enemies by 35% and reduces their attack damage by 25% for 6 seconds.

  • Fear Factor III

    150 gold

    Enemies killed by the tower release a pulse of dark energy that slows nearby enemies by 50% and reduces their attack damage by 40% for 8 seconds.

  • Cursed Bolt I

    200 goldCooldown 20 s

    Fires an empowered bolt that deals 120-180 true damage and has a 10% chance of instakilling the enemy.

  • Cursed Bolt II

    200 goldCooldown 20 s

    Fires an empowered bolt that deals 240-360 true damage and has a 25% chance of instakilling the enemy.

  • Cursed Bolt III

    200 goldCooldown 20 s

    Fires an empowered bolt that deals 360-540 true damage and has a 40% chance of instakilling the enemy.

UltimateIm Menü „Verbesserungen“ freigeschaltet

  • Spectral Knight

    Ultimate Sentinels: 5 pointsCooldown 36 s

    Summons a spectral knight that walks through the path fighting enemies. The knight has 250 health, deals 32-48 physical damage and also benefits from the Fear Factor skill.

Menü „Verbesserungen“Boni für diesen Turmtyp

  • Hawk Eye

    1 point

    Increases marksmen range by 10%.

  • Sharp Projectiles

    2 points

    Increases marksmen base damage by 10%.

  • Perfect Shots

    3 points

    Increases marksmen base damage by 15% against blocked or stunned enemies.

  • Rapid Fire

    3 points

    Increases marksmen attack speed by 10%.

  • Deadeye

    3 points

    Each shot has a 12% chance of dealing double damage.

  • Exposed Vitals

    3 points

    Marksmen attacks deal maximum damage to unarmored enemies.

  • Ultimate Sentinels

    5 points

    Unlocks Ultimate ability for all marksmen towers.