70Gold to build
550Gold to level IV
16-26Damage at IV
GreatRange at IV
At level IV the tower menu offers three skills, each with three levels bought with gold during the battle. The Ultimate is not bought in battle: the last upgrade of the tower's tree in the Upgrades room switches it on for every tower of that type.
Tower facts
Tower type
Damage type
Unlock
Build cost
Cost to level IV
All skill levels
Ultimate
Selling
Ratings
Same tower type
Elven Elite Ranger
Marksman tower
Cursed Crossbows
Marksman tower
Sentry Watchtower
Marksman tower
Levels
Archer Garrison I
Build 70 goldDamage 4-6 physical · Fire rate Average (1 s) · Range Average (165)
Archer Garrison II
Upgrade 100 goldDamage 9-13 physical · Fire rate Average (0.9 s) · Range Long (180)
Archer Garrison III
Upgrade 150 goldDamage 13-18 physical · Fire rate Fast (0.7 s) · Range Great (200)
Archer Garrison IV
Upgrade 230 goldDamage 16-26 physical · Fire rate Fast (0.6 s) · Range Great (220)
Skills
Spot Weakness I
200 goldMarks an enemy within range for 5 seconds making other sources deal 30% extra damage to the target.
Spot Weakness II
200 goldMarks an enemy within range for 6 seconds making other sources deal 50% extra damage to the target.
Spot Weakness III
200 goldMarks an enemy within range for 7 seconds making other sources deal 75% extra damage to the target.
Eye in the Sky I
120 goldArchers and other nearby towers get a 15% extra range buff.
Eye in the Sky II
120 goldArchers and other nearby towers get a 25% extra range buff.
Eye in the Sky III
120 goldArchers and other nearby towers get a 35% extra range buff.
Tendon Pierce I
150 goldShoots 2 projectiles at the same time, dealing 16-24 physical damage and stunning targets for 2 seconds.
Tendon Pierce II
150 goldShoots 2 projectiles at the same time, dealing 20-30 physical damage and stunning targets for 4 seconds.
Tendon Pierce III
150 goldShoots 2 projectiles at the same time, dealing 24-36 physical damage and stunning targets for 6 seconds.
Ultimate
Arrow Frenzy
Ultimate Sentinels: 5 pointsShoots arrows at great speed over the course of 6 seconds, increasing the tower's damage output.
Upgrades room
Hawk Eye
1 pointIncreases marksmen range by 10%.
Sharp Projectiles
2 pointsIncreases marksmen base damage by 10%.
Perfect Shots
3 pointsIncreases marksmen base damage by 15% against blocked or stunned enemies.
Rapid Fire
3 pointsIncreases marksmen attack speed by 10%.
Deadeye
3 pointsEach shot has a 12% chance of dealing double damage.
Exposed Vitals
3 pointsMarksmen attacks deal maximum damage to unarmored enemies.
Ultimate Sentinels
5 pointsUnlocks Ultimate ability for all marksmen towers.
Marksman tree in the Upgrades room
All 4 Marksman towers share these upgrades.


