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All Together Cards

General Cards

130 in the deck

General conversation cards covering everyday topics like weather, interests, food, technology, fitness, and daily life. Browse all 130 Paralives general Together Cards.

Drop frequency

Weight distribution

who shows up most
  • Normal

    60(46%)

  • Important

    27(21%)

  • Very Important

    23(18%)

  • Extremely Important

    20(15%)

130 cards

All General cards

the full deck

130 total

Talk about bill that needs to be paid

Normal
RequiresRelationship: Household Member
OutcomesTogether Card Embarassed+1Together Card Angry+1
Type: Standard

Talk about digestive system virus

Very Important
Type: Standard

Talk about broken toilet situation

Very Important
Type: Standard

Talk about new piano

Important
Type: Standard

Talk about new television

Important
Type: Standard

Talk about new computer

Important
Type: Standard

Talk about new occupation

Important
Type: Standard

Talk about lack of occupation upgrade today

Important
Type: Standard

Talk about occupation upgrade

Very Important
Type: Standard

Talk about being disgusted by dirty toilet

Very Important
Type: Standard

Say you're bored

Normal
RequiresEmotion: Bored
Type: Standard

Talk about the weather

Normal
RequiresPersonality: Not GloomyPersonality: Not Grumpy
Type: Standard

Ask about day

Important
RequiresRelationship: Friend
Type: Standard

Talk about interests

Normal
Type: Standard

Talk about politics

Normal
Type: Standard

Talk about TV shows

Normal
Type: Standard

Compliment outfit

NormalTargeted
RequiresPersonality: Not GloomyPersonality: Not Grumpy
Type: Standard

Compliment hairstyle

NormalTargeted
RequiresPersonality: Not GloomyPersonality: Not Grumpy
Type: Standard

Compliment mood

NormalTargeted
RequiresPersonality: Not GloomyOther: Emotion: Happy
Type: Standard

Congratulate on new job

Normal
Type: Standard

Talk about this new home

Normal
Type: Standard

Talk about music

Normal
RequiresPersonality: Music
OutcomesTogether Card Happy+2Together Card Bored+1
Type: Standard

Talk about piano

Normal
Requires(Personality: Music)
OutcomesTogether Card Happy+2Together Card Bored+1
Type: Standard

Talk about technology

Normal
RequiresPersonality: Technology
OutcomesTogether Card Happy+2Together Card Bored+1
Type: Standard

Talk about food

Normal
RequiresPersonality: Food
OutcomesTogether Card Happy+2Together Card Bored+1
Type: Standard

Talk about fitness

Normal
RequiresPersonality: Fitness
OutcomesTogether Card Happy+2Together Card Bored+1
Type: Standard

Talk about programming

Normal
OutcomesTogether Card Happy+2Together Card Bored+1
Type: Standard

Talk about graphic design

Normal
OutcomesTogether Card Happy+2Together Card Bored+1
Type: Standard

Talk about being hungry

Important
Type: Standard

Talk about being tired

Important
Type: Standard

Talk about being super happy

Normal
RequiresPersonality: OverjoyedEmotion: Happy
OutcomesTogether Card Angry+1Together Card Happy+3
Type: Standard

Talk about being full of energy

Normal
RequiresPersonality: Energetic
OutcomesTogether Card Happy+1Affects Energy Surplus need
Type: Standard

Attempt to make everyone happy

NormalCan fail
RequiresPersonality: Overjoyed
OutcomesTogether Card Happy+5
Type: Standard

Come up with a plan to make money

Normal
RequiresPersonality: Serious
OutcomesTogether Card Inspired+2
Type: Standard

Talk about work

Normal
RequiresPersonality: Serious
OutcomesTalking about work
Type: Standard

Talk about problems at work

Normal
RequiresRelationship: Friend
Type: Standard

Mention being sad

Normal
RequiresEmotion: Sad
Type: Standard

Mention being bored

Normal
RequiresEmotion: Bored
Type: Standard

Mention being embarrassed

Normal
RequiresEmotion: Embarrassed
Type: Standard

Comfort

Very ImportantTargeted
RequiresOther: Relationship: Friend
OutcomesTogether Card Happy+1
Type: Standard

Comfort sympathetically

Very ImportantTargeted
OutcomesTogether Card Happy+1
Type: Standard

Mention being stressed

Normal
RequiresEmotion: Stressed
Type: Standard

Mock the small talk about the weather

Important
Requires(Personality: Grumpy AND Personality: Gloomy AND Emotion: Angry)
OutcomesEmbarassed+2Amused+2
Type: Standard

Share controversial opinion

Normal
RequiresEmotion: Happy
OutcomesTogether Card Happy+2Together Card Embarassed+2
Type: Standard

Energize sleepy Para

Very ImportantTargeted
RequiresPersonality: Energetic
OutcomesAffects Sleep need
Type: Standard

Motivate self about today

Important
RequiresPersonality: Energetic
OutcomesAffects Energy Surplus need
Type: Standard

Gush about perk gained at work

Important
Type: Standard

Ask about day at work

Normal
RequiresOther: Life Stage: Young Adult
Type: Standard

Ask if single

Normal
RequiresOther: Relationship: Not Lover
Type: Standard

Compliment muscles

ImportantTargeted
RequiresPersonality: Not GloomyPersonality: Not Grumpy
Type: Standard

Gossip about other colleagues

Normal
OutcomesOffice gossip did you some goodGot in trouble for office gossip
Type: Standard

Congratulate about promotion

ImportantTargeted
OutcomesTogether Card Angry+2Happy+2
Type: Standard

Worry about losing job

Very Important
OutcomesWorrying helps with focus at workWorrying too much instead of focusing on the job
Type: Standard

Talk about retirement

Important
RequiresLife Stage: Elder
Type: Standard

Ask to copy homework

Very ImportantCan failTargeted
OutcomesTogether Card Angry+1Together Card Embarassed+1
Type: Standard

Promise to stay friends forever

NormalTargeted
RequiresOther: Life Stage: Teen + Relationship: Friend + Relationship: Not Best Friend Forever
OutcomesTogether Card Happy+3
Type: Standard

Share need to go to the bathroom

Important
OutcomesTogether Card Embarassed+1
Type: Standard

Talk about bad smell

Important
OutcomesTogether Card Happy+1Together Card Angry+1Together Card Embarassed+1
Type: Standard

Talk about the fire

Extremely Important
Type: Standard

Talk about having a good night's sleep

Important
Type: Standard

Say you are “In The Zone”

Extremely Important
OutcomesInspired+4
Type: Standard

Express artistic opinions

Important
RequiresPersonality: Art
OutcomesTogether Card Inspired+1
Type: Standard

Give advice for getting rid of virus

ImportantCan failTargeted
OutcomesDigestive System Virus on target
Type: Standard

Gush about child

Very Important
RequiresPersonality: Good with Family
OutcomesTogether Card Bored+2Together Card Happy+2
Type: Standard

Compliment food

ImportantTargeted
OutcomesTogether Card Happy+3Together Card Happy+1
Type: Standard

Grieve loss

Extremely Important
OutcomesTogether Card Bored+1Together Card Sad+2
Type: Standard

Share something inspiring

Important
RequiresEmotion: Inspired
OutcomesTogether Card Inspired+1Together Card Happy+1
Type: Standard

Share joy about fulfilling want

Very Important
RequiresPersonality: Overjoyed
OutcomesTogether Card Happy+3Together Card Inspired+1Together Card Angry+3
Type: Standard

Share a want with others

Extremely Important
RequiresPersonality: Good at Taking Care of Others
Type: StandardCooldown: 1440s

Express feeling lonely

Very Important
RequiresEmotion: Flirty
OutcomesTogether Card Flirty+1Together Card Embarassed+1
Type: Standard

Express discomfort towards the clown door

Extremely Important
OutcomesTogether Card Stressed+1Together Card Stressed+2
Type: Standard

Express discomfort towards the clown fridge

Extremely Important
OutcomesTogether Card Stressed+1Together Card Stressed+2
Type: Standard

Brighten day

NormalTargeted
RequiresPersonality: Good at Taking Care of OthersEmotion: Happy
Type: Standard

Discuss complex logical problem

Extremely Important
RequiresPersonality: Logical Mind
OutcomesTogether Card Happy+3Learning Speed+3Together Card Happy+5Together Card Inspired+3Learning Speed+4
Type: Standard

Share burden

Extremely Important
RequiresPersonality: Share BurdenOther: Emotion: Sad
Type: StandardCooldown: 720s

Remove sadness

Extremely Important
RequiresPersonality: Sadness SpongeOther: Personality: Not Gloomy
Type: StandardCooldown: 1440s

Discuss programming problem

Extremely Important
RequiresPersonality: Discuss Programming Problem
OutcomesDiscussing Programming Problem
Type: StandardCooldown: 720s

Discuss food

Extremely Important
RequiresPersonality: Discuss Food
OutcomesDiscussing Food
Type: StandardIgnores cooldown

Find a reason to leave conversation

Important
RequiresPersonality: Good at Being Alone
OutcomesTogether Card Happy+3Together Card Embarassed+1
Type: Standard

Listen to everyone vent

Extremely Important
RequiresPersonality: Listen to Everyone Vent
OutcomesTogether Card Happy+3Together Card Inspired+1
Type: StandardCooldown: 1440s

Cooperate skillfully

Extremely Important
RequiresOther: Personality: Skillful Cooperation
Type: Important

Strengthen friend group

Normal
RequiresOther: Personality: Core of the Friend Group
Type: ImportantCooldown: 1440s

Cheer up group

Extremely ImportantCan fail
RequiresPersonality: Good at Taking Care of OthersOther: Personality: Not Gloomy
Type: Standard

Energize sleepy Para

Extremely ImportantTargeted
RequiresPersonality: Good at Taking Care of Others
OutcomesAffects Sleep need
Type: Standard

Snap out of boredom

Extremely Important
RequiresPersonality: Good at Taking Care of OthersOther: Emotion: Bored
Type: Standard

Give snack

Extremely ImportantTargeted
RequiresPersonality: Good at Taking Care of Others
OutcomesAffects Hunger need
Type: Standard

Discuss favorite meals

Normal
Type: Standard

Mumble incomprehensibly

Extremely Important
OutcomesTogether Card Embarassed+1
Type: StandardCooldown: 1s

Share a depressing story

Very Important
RequiresPersonality: Gloomy
OutcomesTogether Card Sad+3Together Card Sad+2
Type: Standard

Motivate the group with happy thoughts

Normal
RequiresPersonality: OverjoyedEmotion: Happy
OutcomesLearning Speed+2
Type: Standard

Ask everyone to share something positive

Normal
RequiresPersonality: OverjoyedEmotion: HappyOther: Emotion: Happy
OutcomesTogether Card Happy+4Together Card Angry+2Together Card Happy+2
Type: Standard

Enthusiastically infuse with overflowing joy

Very Important
RequiresPersonality: OverjoyedEmotion: HappyOther: Emotion: Happy
Type: StandardCooldown: 1440s

Compliment existential dread

ImportantTargeted
RequiresPersonality: GloomyOther: Emotion: Sad
OutcomesTogether Card Sad+2
Type: Standard

Depress everyone thoroughly

Very Important
RequiresPersonality: GloomyEmotion: SadOther: Emotion: Not Sad
OutcomesThoroughly Depressed
Type: StandardCooldown: 1440s

Share energy with the world

Very Important
RequiresPersonality: Energetic
OutcomesEnergy Shared
Type: StandardCooldown: 1440s

It seems like there's an issue with the train... Is anyone here a mechanic?

Extremely Important
OutcomesTogether Card Embarassed+2Together Card Stressed+1Together Card Stressed+2Together Card Happy+5
Type: SpecialCooldown: 0s

Yes! (lie)

Normal
Type: Instant

No

Normal
Type: Instant

Say you'd make things worse

Normal
RequiresPersonality: Good at Nothing
Type: Instant

Offer assistance

Normal
RequiresPersonality: Jack-of-All-Trades
Type: Instant

I'm currently working at Parallel Studios and we're looking for a Gameplay Programmer. I think you'd be a great fit! Are you interested?

ImportantTargeted
RequiresOther: Relationship: Friend
OutcomesTogether Card Sad+1
Type: Special

Yes!

Normal
Type: Instant

The baby is starting to make more coherent sounds!

NormalTargeted
RequiresOther: Life Stage: Toddler + Emotion: Stressed
Type: Important

The baby has said their first word!

NormalTargeted
RequiresOther: Life Stage: Toddler + Emotion: Stressed
Type: Important

The baby has said their first sentence!

NormalTargeted
RequiresOther: Life Stage: Toddler + Emotion: Stressed
Type: Important

Tell your baby you love them

Very ImportantTargeted
Type: StandardCooldown: 0s

Try to teach your baby some words

Very ImportantTargeted
Type: StandardCooldown: 0s

Make gibberish noises at the baby

Very ImportantTargeted
Type: StandardCooldown: 0s

Throw a fit because of hunger

Normal
OutcomesTogether Card Stressed+1
Type: StandardCooldown: 0s

Throw a fit because of bad hygiene

Normal
OutcomesTogether Card Stressed+1
Type: StandardCooldown: 0s

Throw a fit because of fatigue

Normal
OutcomesTogether Card Stressed+1
Type: StandardCooldown: 0s

Talk with toddler about their day

Very ImportantTargeted
Type: Standard

Complain about nothing in particular

Normal
RequiresEmotion: Angry
OutcomesTogether Card Angry+1Together Card Stressed+2
Type: StandardCooldown: 0s

Discuss state of relationship

Very ImportantTargeted
Type: Standard

Make relationship non-exclusive

Very ImportantTargeted
RequiresOther: Relationship: Lover + (Relationship: Exclusive Partner AND (Relationship: Not Non-Exclusive Partner OR Relationship: Not Exclusive Partner))
Type: Contextual

Make relationship exclusive

NormalTargeted
RequiresOther: Relationship: Lover + Relationship: Non-Exclusive Partner
Type: Contextual

Tell a very simple joke

Normal
Type: StandardCooldown: 0s

Talk about the ABCs

Normal
Type: StandardCooldown: 0s

Talk about shapes and colors

Normal
Type: StandardCooldown: 0s

Ask about favorite plushie

Normal
Type: StandardCooldown: 0s

Complain about morning sickness

Very Important
OutcomesTogether Card Stressed+1
Type: Standard

Talk about food cravings

Important
Type: Standard

Talk about the future baby's room

Important
Type: Standard

Wonder about the baby's gender

Important
Type: Standard

AAAAAAHHHH!

Extremely Important
OutcomesTogether Card Stressed+2
Type: Standard

Make gibberish noises at the baby

Normal
Type: StandardCooldown: 0s

Try and imitate baby

Normal
Type: StandardCooldown: 0s

Wonder what to talk about with babies

Normal
Type: StandardCooldown: 0s

It seems like we could be good friends, what do you think?

NormalTargeted
RequiresOther: Relationship: Not Friend
OutcomesTogether Card Embarassed+3
Type: SpecialCooldown: 0s

Talk about problems at school

Normal
RequiresRelationship: Friend
Type: Standard

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Related Paralives guides

Frequently asked

General FAQ

quick answers
How many general Together Cards are in Paralives?
There are 130 general Together Cards in Paralives Early Access build 1. 4 of these cards have a success chance and can fail.
What do general cards do in Paralives?
General conversation cards covering everyday topics like weather, interests, food, technology, fitness, and daily life.
Can general cards fail in Paralives?
Yes - 4 of 130 general cards have a success chance. When a card fails, the outcome differs from success, often applying different status effects or conversation tags.

Last updated:

Data extracted from Paralives Early Access game files (build 1). Stats and counts verified against the shipped catalog.