Skip to content
WikilyWIKILY
All games18 Wikis · pick your game
Talk to me
Mod

Talk to me

Talk to Me is a small experimental mod that allows NPC Parafolks to show some initiative in conversations. ⚠️ IMPORTANT NOTIFICATION: Please note that this mod...

Workshop stats

Lifetime subscribers

3,399

Current subscribers

2,951

Lifetime favorites

288

Views

4,209

File size

777 KB

Last updated

Sep 20, 2026

Published

Aug 22, 2026
Category
Mod
Tags
Mod, Live Mode, Autonomy, Together Card
Workshop ID
3788078977

Mod description

Talk to Me is a small experimental mod that allows NPC Parafolks to show some initiative in conversations.

⚠️ IMPORTANT NOTIFICATION: Please note that this mod works ONLY for unmanaged NPC Parafolks. If a Parafolk is currently under your direct control, the mod's features will not apply to them.

🌟 Current Features

  • NPCs can now suggest moving in together, starting an official relationship, getting married, or breaking up.
  • NPC partners will actively react to cheating if they catch you being intimate with another Parafolk, immediately demanding a breakup.
  • NPC partners will dynamically react to negative treatment. If you intentionally anger or upset your partner (shame on you, but I added 10 custom toxic relationship cards for this purpose that appear when your Para is in a bad mood), your NPC will get furious in return, which can lead to a breakup and mutual hostility.
  • After a breakup, an NPC Parafolk might eventually change their mind and suggest getting back together... or they might not.
  • Added a variety of situational NPC initiative cards.

⚠️ Technical Limitations & Known Issues

  • Most NPC initiative cards will only appear if there are exactly 2 Parafolks in the conversation group, as larger groups can cause issues with correct emotional distribution.
  • Some NPC choice cards include randomized outcomes. The chance wheel will spin and display a result every single time under the hood, even if you picked a choice card with a 100% success rate. Just ignore the "Success" or "Failure" notification if the choice was 100% guaranteed; it only actually matters if a specific success percentage is listed on the card.
  • If your Parafolk already has an NPC partner at the moment you install this mod, they might immediately throw an unprovoked tantrum during your next chat. This happens because the script cannot track when exactly your relationship started prior to the mod being enabled.

As always, please report any bugs you find in the Bug Reports discussion thread just above.

Check out my other mods

  • 🍺 Happy Hour (Alcohol expansion)
  • 🚬 Smoke Break (Tobacco expansion)

Written by the mod author on the Steam Workshop and shown in its original language.

More mods of this type

The most subscribed mods with the same Workshop tag. The number on each card is its lifetime subscribers.

Browse all mods
Loading discussion...