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Occupations Expanded: Cops & Robbers [WIP]
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Occupations Expanded: Cops & Robbers [WIP]

WARNING: this mod is considered a WORK IN PROGRESS. Features will continue to be added and this has shown to break save games that were being played before upda...

Workshop stats

Lifetime subscribers

3,544

Current subscribers

2,236

Lifetime favorites

272

Views

3,241

File size

98 KB

Last updated

Jun 6, 2026

Published

Jun 6, 2026
Category
Modpacks
Tags
Modpacks
Workshop ID
3739468521

Mod description

WARNING this mod is considered a WORK IN PROGRESS. Features will continue to be added and this has shown to break save games that were being played before updates. I will work on making older versions available so that you can continue to play your save until this mod is considered feature complete. New saves made after updates have not shown issues, only saves made before an update.

What This Mod Adds

Occupations Expanded Cops & Robbers adds two new branching career paths to Paralives, designed to fit the tone, structure, and flavor of the vanilla occupations.

New Occupations

This mod brings Law Enforcement and the Criminal Underworld to Paralives. Will you break bad and prove yourself to the shady types down at the Italian Restaurant, or join the Mileno Sheriff in rooting out the bad influences. The choice is yours. The new occupations can be found under the Law Enforcement and Criminal tabs in the Job Finder.

Mileno Sheriff’s Office:(All the occupations work but the Law Enforcement path is pretty barebones at the moment)

  • Crossing Guard - Level 1
  • Cadet - Level 2
  • Deputy - Level 3
  • Detective - Level 4
  • Sheriff - Level 5

Italian Restaurant:(I added the Shady modifier to the Italian Restaurant so this will change for anything that uses that location)

  • Con Artist - Level 1
  • Goon - Level 2
  • Burglar - Level 3
  • Fixer - Level 4
  • Kingpin - Level 5

New Skill

The Mischief Skill is learned by taking your trusty crowbar and defacing public property. Get your skill level high enough and you can even steal donations from the Museum once a day.

New Vibe

Explore a new Vibe with your criminal parafolk. The Mean vibe will require your para to keep their need for conflict and mayhem in check.

Future Plans

Since this is still a work in progress, there are many more additions that I plan to add to this mod. Together cards, Goals, a new skill for the Law Enforcement track, and more careers.

Compatibility

This mod should be compatible with most other mods unless they use the exact same GUID which is highly unlikely.

Disclaimer

I do not know how updates will affect existing save games.

Mods can and will break your games, so always keep a backup save before installing or updating mods. I tested this update by loading into an existing game I was playing and did not notice any issues, but results may vary.

Feedback & Bugs

Please post any feedback, suggestions, or bugs in the comments.

Written by the mod author on the Steam Workshop and shown in its original language.

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