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Magic Mushrooms
Mod

Magic Mushrooms

๐ŸŒˆ ๐Ÿ„ About the Magic Mushroom Mod ๐Ÿ„ ๐ŸŒˆ This mod introduces psychedelic effects from new microdosing and tripping interactions on mushrooms. Mushrooms can caus...

Workshop stats

Lifetime subscribers

2,913

Current subscribers

2,423

Lifetime favorites

211

Views

1,458

File size

4.9 MB

Last updated

Aug 31, 2026

Published

Jul 19, 2026
Author
rumi rue
Category
Mod
Tags
Mod, Nature, Live Mode, Interaction, Emotion, Status Effect, Misc
Workshop ID
3767489294
Steam comments
28

Screenshots

Mod description

๐ŸŒˆ ๐Ÿ„ About the Magic Mushroom Mod ๐Ÿ„ ๐ŸŒˆ This mod introduces psychedelic effects from new microdosing and tripping interactions on mushrooms. Mushrooms can cause positive or negative reactions.

โ— Spoilers โ— When consuming magic mushrooms, paras can feel: ๐Ÿ„ Inspiration, focus, elation, hallucinations ๐Ÿ„ Increased skill gain, reduced needs for sleep and nourishment ๐Ÿ„ Desires to spend time outside and socializing ๐Ÿ„ Enlightenment or existential crisis (rare)

Risks of eating bad mushrooms can cause

๐Ÿ„ Increased need to use the bathroom ๐Ÿ„ Exhaustion ๐Ÿ„ Paranoia and scary visuals ๐Ÿ„ Illness and un-aliving (rare)

๐Ÿ˜‡ Bonus content ๐Ÿ˜‡ As a side note, this mod also introduces the mycology skill which can be gained from foraging wild mushrooms or learning about mushrooms on the computer. If you install my โ€œmycologyโ€ mod, this contributes to performance across 4 related career tracks (ranging from scientific to apothecary endeavors).

๐Ÿ˜ตโ€๐Ÿ’ซ Effects, strains and intensity ๐Ÿ˜ตโ€๐Ÿ’ซ Some magic mushrooms are more magical than others. Some arenโ€™t magical at all - some are downright toxic, even deadly. Not all mushrooms are magic - eating a culinary mushroom wonโ€™t do anything... You canโ€™t get high off of a portabello cap from Whole Foods, can you??!

๐Ÿซถ How paras feel on magic mushrooms ๐Ÿซถ The positive effects from microdosing and tripping will vary for different species, in terms of both intensity and duration.

๐Ÿคข Taking too much ๐Ÿคข Layering microdoses and trips (eating more before an active trip/microdose has worn off) can lead to intensified experiences and puts paras at risk for bad trips and other... consequences.

โœจ Rarest of them all โœจ One very special, rare mushroom has the potential to bring paras into an existential crisis or enlightenment. If they try to double down on this mysterious species, they risk... an unusual consequence I'll leave for you to find out through gameplay. ;)

๐Ÿ’€ Bad trips and unaliving ๐Ÿ’€The trip depends on what type of mushroom your para ate, how much, and where it came from. Eating all wild mushrooms will cause a mild temporary upset stomach from eating off the forest floor. It passes quickly. Ultimately, eating toxic mushrooms is the only way to introduce real risk to your paras.

๐Ÿšซ How to avoid all bad trips ๐Ÿšซ If you're not someone who enjoys the "chaos" aspect of consuming mushrooms, you can avoid this and all other (more serious) negative consequences by sticking to collecting mushrooms and then placing them from inventory before interacting with them - no stomach sickness, and harmful mushrooms will no longer present options to trip or microdose, so when you see options to trip/microdose on a mushroom on your lot, youโ€™re good to go!

โ“ Which mushrooms will harm paras? โ“ Toxicity behavior generally follows the vanilla game's rules. If your para eats a toxic mushroom, they can have a bad trip / experience negative consequences. Unaliving can only occur as a direct consequence from consuming the same mushroom that the base game considers to be lethal - Tripping on that lethal mushroom unalives paras instantly. Eating a little may not kill paras (microdosing)โ€ฆ but layering with other mushrooms before the effects have worn off could.

โ— Spoilers โ— See the โ€œmushroom guideโ€ in the gallery for spoilers. Please note it's a bit out of date... the possible scenarios have expanded quite a bit since V3.1! Core principles still apply

[hr][/hr]

๐Ÿ“ฃ Announcements ๐Ÿ“ฃ Here you can find any known bugs or important updates. As a reminder: please back up saves, households, and lots before playing with experimental gameplay mods especially- this included!

๐Ÿ˜ฌ If you notice something missing... ๐Ÿ˜ฌ I recently had to rollback the mushroom related wants system from 3.4. While I was able to get it working independently, I found it created UI bugs when other popular mods related to wants were installed. I suspect this could effect quite a few players, so until I have a more compatible system, th...

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