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Interactions

Interactions · Movement & Navigation

Movement & Navigation Interactions

Getting around Melino: walking, sitting, taking the bus, and navigating secret passages. 23 interactions.

23Interactions
1with requirements
1Autonomy-triggered

How to read interaction cards

Teen and older
Minimum age to perform this interaction
Crisis OK
Works even when needs are critical
Solo only
Cannot be performed with other Parafolk
AI
Parafolk perform this interaction on their own
Want
Completing this satisfies a Parafolk desire

2 with details

Movement & Navigation interactions with requirements & data

Para is leaving

Flags
Instant
AI
Parafolk do this on their own

Take the bus

Not enough money!

Flags
Crisis OK
Requires
Not enough money!

21 always available

Always-available movement & navigation interactions

InteractionAge
Go here-
Crawl here-
Sit on floor-
Leaving-
Leaving due to fatigue-
Leaving due to being askedChild and older
Leaving because of the fireChild and older
Leaving due to feeling awkwardChild and older
SitChild and older
Sit on the armrestChild and older
Sit in reverseChild only
Sit hereChild and older
Sit on chairToddler only
Go here-
SitChild and older
Use zip line-
Go through tunnel-
Burglar Leave-
Go homeChild and older
SitChild and older
Go through secret passage-

Frequently asked

Movement & Navigation FAQ

How many movement & navigation interactions are in Paralives?
There are 23 movement & navigation interactions in Paralives Early Access build 1. 1 of 23 have specific requirements to unlock. 1 can be triggered autonomously by the AI.
Do movement & navigation interactions have requirements in Paralives?
Yes - 1 of 23 movement & navigation interactions require specific conditions like skill levels, emotion states, personality traits, or relationship labels before a Parafolk can perform them.
Which movement & navigation interactions happen automatically in Paralives?
1 movement & navigation interactions can be triggered by the autonomy system: Para is leaving. These are actions that Parafolk perform on their own when specific conditions are met, without player input.

Last updated:

Data extracted from Paralives Early Access game files (build 1). Stats and counts verified against the shipped catalog.