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Movement & Navigation
Interactions · Movement & Navigation

Movement & Navigation

Getting around Melino: walking, sitting, taking the bus, and navigating secret passages.

23

Interactions

1

with requirements

1

Autonomy-triggered

2 with details

Movement & Navigation interactions with requirements & data

  • Para is leavingInstantAI: Parafolk do this on their own
  • Take the bus“Not enough money!”Crisis OKNot enough money!

21 always available

Always-available movement & navigation interactions

  • Go here
  • Crawl here
  • Sit on floor
  • Leaving
  • Leaving due to fatigue
  • Leaving due to being askedChild and older
  • Leaving because of the fireChild and older
  • Leaving due to feeling awkwardChild and older
  • SitChild and older
  • Sit on the armrestChild and older
  • Sit in reverseChild only
  • Sit hereChild and older
  • Sit on chairToddler only
  • Go here
  • SitChild and older
  • Use zip line
  • Go through tunnel
  • Burglar Leave
  • Go homeChild and older
  • SitChild and older
  • Go through secret passage

How to read interaction cards

Teen and older

Minimum age to perform this interaction

Crisis OK

Works even when needs are critical

Solo only

Cannot be performed with other Parafolk

AI

Parafolk perform this interaction on their own

Want

Completing this satisfies a Parafolk desire

Frequently asked

Movement & Navigation FAQ

How many movement & navigation interactions are in Paralives?

There are 23 movement & navigation interactions in Paralives Early Access build 1. 1 of 23 have specific requirements to unlock. 1 can be triggered autonomously by the AI.

Do movement & navigation interactions have requirements in Paralives?

Yes - 1 of 23 movement & navigation interactions require specific conditions like skill levels, emotion states, personality traits, or relationship labels before a Parafolk can perform them.

Which movement & navigation interactions happen automatically in Paralives?

1 movement & navigation interactions can be triggered by the autonomy system: Para is leaving. These are actions that Parafolk perform on their own when specific conditions are met, without player input.

All Interactions
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