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Twin River Pass

Stage 4 of 26

Twin River Pass

Campaign: 13 waves, 520 starting gold, 20 lives

7 enemy types in Campaign. Stage features: Level 3 towers, Jumping fish and Sheep.

Stage details

Stage number

4

Part

Main campaign

Opened by

Winning Pagras (stage 3) in Campaign

Opens

Silveroak Forest (stage 5)

Tower spots

15

Heroes unlockedThey join the hero room once this stage is open

Iron ChallengeThe only tower lines it allows here

Waves

13

Starting gold

520

Lives

20

Gems, all carriers killed

130-208

EnemiesHow many each mode's waves send

WavesEvery wave of each mode

  • Wave 1

    Goblin x20, Orc x6.

  • Wave 2

    Goblin x20, Orc x8. Calling it early pays up to 23 gold.

  • Wave 3

    Goblin x20, Orc x5, Shaman x2. Calling it early pays up to 23 gold.

  • Wave 4

    Goblin x50. Calling it early pays up to 20 gold.

  • Wave 5

    Goblin x20, Orc x9, Shaman x2. Calling it early pays up to 17 gold.

  • Wave 6

    Bandit x9. Calling it early pays up to 47 gold.

  • Wave 7

    Wulf x18, Bandit x8. Calling it early pays up to 20 gold.

  • Wave 8

    Orc x8, Shaman x4, Ogre x2. Calling it early pays up to 17 gold.

  • Wave 9

    Bandit x16, Orc x14. Calling it early pays up to 33 gold.

  • Wave 10

    Bandit x12, Orc x8, Shaman x6. Calling it early pays up to 40 gold.

  • Wave 11

    Brigand x8. Calling it early pays up to 27 gold.

  • Wave 12

    Bandit x16, Brigand x8, Shaman x6. Calling it early pays up to 40 gold.

  • Wave 13

    Bandit x16, Brigand x14, Shaman x4. Calling it early pays up to 40 gold.

Game modesCampaign, Heroic Challenge and Iron Challenge

ModeWavesGoldLivesGems (all carriers killed)
Campaign1352020130-208
Heroic Challenge6600190-140
Iron Challenge11,200196-144
  • Campaign

    Locked: Rangers Hideout, Musketeer Garrison, Holy Order, Barbarian Hall, Arcane Wizard, Sorcerer Mage, 500mm Big Bertha and Tesla x104. Tower spots: 15.

  • Heroic Challenge

    No heroes. Upgrades room upgrades apply up to level 2. Locked: Rangers Hideout, Musketeer Garrison, Holy Order, Barbarian Hall, Arcane Wizard, Sorcerer Mage, 500mm Big Bertha and Tesla x104. Tower spots: 15.

  • Iron Challenge

    No heroes. Upgrades room upgrades apply up to level 2. Towers that can be built: Archer Towers and Barracks. Locked: Rangers Hideout, Musketeer Garrison, Holy Order and Barbarian Hall. Tower spots: 15.

Stage featuresWhat the battlefield adds to the fight

  • Level 3 towers

    Campaign only

    In Campaign, Twin River Pass is the first stage where towers can be upgraded to level 3 (Sharpshooter Tower, Knights Barracks, Wizard Tower, Dwarven Howitzer), and a notice shows them at the start.

  • Jumping fish

    Nine fish jump out of the rivers, each waiting a random 5 to 10 seconds between jumps. Clicking a fish while it is in the air earns the Twin Rivers Angler achievement.

  • Sheep

    Six sheep graze on the map. Clicking a sheep 8 times makes it explode and disappear, and each one counts toward the Ovinophobia achievement.

BattlefieldThe stage's map

Twin River Pass

BriefingThe stage's story before the battle

Enemy troops are marching from the East through the Stonecliff Mountains. This can only mean that Hammerhold has fallen, and our Kingdom's capital is in peril. Our scouts conclude that the best place to stop our enemy's advance is at the Twin Rivers pass.