Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Each hero has two skills. They gain their levels by themselves as the hero levels up in battle: the first skill at hero levels 2, 5 and 8, the second at hero levels 4, 7 and 10. Every level gained also restores the hero to full health.
Skills
Levels I to III
Hero facts
Unlocks at
Attack
Damage type
Attack cooldown
Attack range
Basic attacks hit flying enemies
Movement speed
Respawn time
Special abilities
Unlock
- 4. Twin River Pass
Sir Gerald can be picked in the hero room once stage 4 is open on the map, after stage 3 is won.
Ratings
Stats by level
| Level | Health | Casual | Armor |
|---|---|---|---|
| 1 | 400 | 480 | 30% |
| 2 | 420 | 504 | 30% |
| 3 | 440 | 528 | 40% |
| 4 | 460 | 552 | 40% |
| 5 | 480 | 576 | 50% |
| 6 | 500 | 600 | 50% |
| 7 | 520 | 624 | 60% |
| 8 | 540 | 648 | 60% |
| 9 | 560 | 672 | 70% |
| 10 | 580 | 696 | 80% |
| Level | Regen | Damage |
|---|---|---|
| 1 | 100 | 11-18 |
| 2 | 105 | 12-20 |
| 3 | 110 | 14-23 |
| 4 | 115 | 15-25 |
| 5 | 120 | 17-28 |
| 6 | 125 | 18-30 |
| 7 | 130 | 20-33 |
| 8 | 135 | 21-35 |
| 9 | 140 | 23-38 |
| 10 | 145 | 24-40 |
The Casual column is the health on Casual difficulty (20% more, rounded down); Normal and Veteran use the Health column.
Basic attacks
Other abilities
With the Barracks upgrade Spiked Armor from the Upgrades room, every hero and every hero summon deals 10% of the damage of each hit it takes (before its armor), rounded up, to the enemy it is fighting, as true damage.