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Pandaemonium

Stage 21 of 26

Pandaemonium

Campaign: 16 waves, 900 starting gold, 20 lives

Boss: Moloch. 9 enemy types in Campaign. Stage features: Burning floor and Moloch.

Stage details

Stage number

21

Part

After the campaign

Opened by

Winning Pit Of Fire (stage 20) in Campaign

Tower spots

15

Iron ChallengeThe only tower lines it allows here

Waves

16

Starting gold

900

Lives

20

Gems, all carriers killed

145-424

BossThe wave the boss comes in

EnemiesHow many each mode's waves send

WavesEvery wave of each mode

Game modesCampaign, Heroic Challenge and Iron Challenge

ModeWavesGoldLivesGems (all carriers killed)
Campaign1690020145-424
Heroic Challenge62,2001171-266
Iron Challenge13,5001192-288
  • Campaign

    Tower spots: 15.

  • Heroic Challenge

    Heroes allowed. All Upgrades room upgrades apply. Tower spots: 15.

  • Iron Challenge

    Heroes allowed. All Upgrades room upgrades apply. Towers that can be built: Archer Towers, Barracks and Mage Towers. Tower spots: 15.

Stage featuresWhat the battlefield adds to the fight

  • Burning floor

    Eight lava patches flare up at set moments of the waves. While a patch burns, every soldier and hero within 75 of it takes 20 damage every 0.37 seconds; enemies are not hurt and Ignus is immune.

  • Burning floor timing - Campaign

    Campaign only

    The floor burns in every wave, igniting 3 seconds into the wave and burning for 5 seconds.

  • Burning floor timing - Heroic Challenge

    Heroic Challenge only

    The floor burns in wave 1 after 1 second for 40 seconds, in wave 2 after 13 seconds for 10, in waves 3 and 4 after 2 seconds for 10 and in wave 5 after 3 seconds for 10; it does not burn in wave 6. A burn stops as soon as the next wave starts.

  • Burning floor timing - Iron Challenge

    Iron Challenge only

    The floor ignites 5 seconds into the wave and keeps burning until the wave's last enemy has been sent.

  • Moloch

    Campaign only

    Moloch sits on the stage from the start; while seated he cannot be targeted or damaged and shows no health bar. He stands up when wave 16, the last wave, begins and walks toward the exit with 8,889 / 11,111 / 13,333 health on Casual/Normal/Veteran, costing 20 lives if he escapes. His death kills every enemy on the field.

  • Moloch's attacks

    Campaign only

    His stomp deals 80 to 120 explosive damage to soldiers within 40 of the hit every 2.33 seconds. Every 7 seconds, when at least 2 soldiers stand within 100 of him, his horn attack instantly kills every soldier and hero in that area.

BattlefieldThe stage's map

Pandaemonium

BriefingThe stage's story before the battle

We face Moloch, one of the Great Demon Lords. Our sages have discovered that it was he who opened the portal, leading to Pandaemonium, a fearsome hellish plane. You have sworn to follow your King even into hell itself... and that's exactly where you're going...