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Pagras

Stage 3 of 26

Pagras

Campaign: 11 waves, 300 starting gold, 20 lives

5 enemy types in Campaign. Stage features: Jumping fish, Sheep and Windmills.

Stage details

Stage number

3

Part

Main campaign

Opened by

Winning The Outskirts (stage 2) in Campaign

Opens

Twin River Pass (stage 4)

Tower spots

12

Iron ChallengeThe only tower lines it allows here

Waves

11

Starting gold

300

Lives

20

Gems, all carriers killed

114-171

EnemiesHow many each mode's waves send

WavesEvery wave of each mode

  • Wave 1

    Goblin x24.

  • Wave 2

    Orc x5, Goblin x5. Calling it early pays up to 23 gold.

  • Wave 3

    Wulf x12. Calling it early pays up to 40 gold.

  • Wave 4

    Goblin x40. Calling it early pays up to 17 gold.

  • Wave 5

    Goblin x25, Wulf x10. Calling it early pays up to 20 gold.

  • Wave 6

    Orc x10. Calling it early pays up to 20 gold.

  • Wave 7

    Goblin x20, Orc x9, Shaman x2. Calling it early pays up to 27 gold.

  • Wave 8

    Goblin x25, Orc x12, Shaman x2. Calling it early pays up to 20 gold.

  • Wave 9

    Goblin x45, Wulf x10, Orc x6, Shaman x2. Calling it early pays up to 20 gold.

  • Wave 10

    Goblin x20, Shaman x2, Ogre x1. Calling it early pays up to 27 gold.

  • Wave 11

    Goblin x20, Orc x16, Shaman x4, Ogre x2. Calling it early pays up to 27 gold.

Game modesCampaign, Heroic Challenge and Iron Challenge

ModeWavesGoldLivesGems (all carriers killed)
Campaign1130020114-171
Heroic Challenge6310172-108
Iron Challenge1510176-114
  • Campaign

    Locked: Sharpshooter Tower, Knights Barracks, Wizard Tower and Dwarven Howitzer. Tower spots: 12.

  • Heroic Challenge

    No heroes. Upgrades room upgrades apply up to level 2. Locked: Sharpshooter Tower, Knights Barracks, Wizard Tower and Dwarven Howitzer. Tower spots: 12.

  • Iron Challenge

    No heroes. Upgrades room upgrades apply up to level 2. Towers that can be built: Archer Towers, Barracks and Mage Towers. Locked: Sharpshooter Tower, Knights Barracks and Wizard Tower. Tower spots: 12.

Stage featuresWhat the battlefield adds to the fight

  • Jumping fish

    Two fish jump out of the water, each waiting a random 5 to 10 seconds between jumps. Clicking a fish while it is in the air earns the Twin Rivers Angler achievement.

  • Sheep

    Seven sheep graze on the map. Clicking a sheep 8 times makes it explode and disappear, and each one counts toward the Ovinophobia achievement.

  • Windmills

    Clicking one of the two windmills stops its sails, and clicking it again sets them turning.

BattlefieldThe stage's map

Pagras

BriefingThe stage's story before the battle

While your men celebrate your victory over the goblinoid and orcish troops, a messenger bears bad news. The township of Pagras is under siege by an overwhelmingly superior force. This is clearly an attack on the Kingdom: war is upon us!