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Icewind Pass

Stage 8 of 26

Icewind Pass

Campaign: 18 waves, 800 starting gold, 20 lives

13 enemy types in Campaign. Stage features: Sasquatch, Mine tunnel, New towers and more.

Stage details

Stage number

8

Part

Main campaign

Opened by

Winning Coldstep Mines (stage 7) in Campaign

Opens

Stormcloud Temple (stage 9)

Tower spots

12 + Sasquatch spot

Heroes unlockedThey join the hero room once this stage is open

Stage towersSpecial towers placed on this stage

Iron ChallengeThe only tower lines it allows here

Waves

18

Starting gold

800

Lives

20

Gems, all carriers killed

180-270

EnemiesHow many each mode's waves send

WavesEvery wave of each mode

Game modesCampaign, Heroic Challenge and Iron Challenge

ModeWavesGoldLivesGems (all carriers killed)
Campaign1880020180-270
Heroic Challenge61,1001104-169
Iron Challenge11,2001114-171
  • Campaign

    Locked: Sorcerer Mage and Tesla x104. Tower spots: 12 + Sasquatch spot.

  • Heroic Challenge

    No heroes. Upgrades room upgrades apply up to level 4. Locked: Sorcerer Mage and Tesla x104. Tower spots: 12 + Sasquatch spot.

  • Iron Challenge

    No heroes. Upgrades room upgrades apply up to level 4. Towers that can be built: Barracks and Artillery. Locked: Sorcerer Mage and Tesla x104. Tower spots: 11 + Sasquatch spot + 1x Adept Tower already built.

Stage featuresWhat the battlefield adds to the fight

  • Sasquatch

    A frozen Mysterious Cave stands on the stage in every mode. A Rain of Fire fireball exploding inside the oval around it that reaches 60 to either side and 42 up and down thaws it into the Sasquatch's lair at no cost, and Rain of Fire can be aimed at the cave even though no road runs past it. The Sasquatch is then hired for 400 gold, one at a time, and the lair cannot be sold.

  • Mine tunnel

    One mine tunnel links the paths: enemies that reach the end of the tunnel path vanish and come back out at the start of another path. The trip takes as long as covering the straight-line distance between the two tunnel mouths at twice the enemy's speed. While inside, enemies cannot be hit, let go of any soldiers blocking them and lose all active effects, and a lamp glows at the tunnel exit.

  • New towers

    Campaign only

    In Campaign, Icewind Pass is the first stage where the Barbarian Hall and 500mm Big Bertha upgrades are available, and a notice introduces them at the start.

  • Prebuilt Adept Tower

    Iron Challenge only

    In Iron Challenge, where archer and mage towers cannot be built, one Adept Tower stands ready-built. Its own value counts as 0 gold when sold; only gold spent upgrading it is refunded.

  • Goats

    Three goats stand on the map. Clicking a goat 8 times makes it explode and disappear, and each one counts toward the Ovinophobia achievement.

BattlefieldThe stage's map

Icewind Pass

BriefingThe stage's story before the battle

There is no place colder in these mountains than Icewind Pass, but we must advance. Our men have been besieged by Ha'kraj trolls for days, and our scouts report enemy troop movements around us... and something else, something wilder. If we are to make a stand here, this is a good place to install some of our new Artillery emplacements, and to construct a Barbarian Mead Hall so we may entertain our more... colorful troops.