Health, level 1 → 10
Armor, level 1 → 10
Damage, level 1 → 10
Respawn time
Each hero has two skills. They gain their levels by themselves as the hero levels up in battle: the first skill at hero levels 2, 5 and 8, the second at hero levels 4, 7 and 10. Every level gained also restores the hero to full health.
Skills
Levels I to III
Hero facts
Unlocks at
Attack
Damage type
Attack cooldown
Attack range
Basic attacks hit flying enemies
Movement speed
Respawn time
Special abilities
Unlock
- 8. Icewind Pass
Malik Hammerfury can be picked in the hero room once stage 8 is open on the map, after stage 7 is won.
Ratings
Stats by level
| Level | Health | Casual | Armor |
|---|---|---|---|
| 1 | 450 | 540 | 0% |
| 2 | 480 | 576 | 10% |
| 3 | 510 | 612 | 10% |
| 4 | 540 | 648 | 20% |
| 5 | 570 | 684 | 20% |
| 6 | 600 | 720 | 30% |
| 7 | 630 | 756 | 30% |
| 8 | 660 | 792 | 40% |
| 9 | 690 | 828 | 40% |
| 10 | 720 | 864 | 50% |
| Level | Regen | Damage |
|---|---|---|
| 1 | 113 | 14-22 |
| 2 | 120 | 16-24 |
| 3 | 128 | 18-26 |
| 4 | 135 | 19-29 |
| 5 | 143 | 21-31 |
| 6 | 150 | 22-34 |
| 7 | 158 | 24-36 |
| 8 | 165 | 26-38 |
| 9 | 173 | 27-41 |
| 10 | 180 | 29-43 |
The Casual column is the health on Casual difficulty (20% more, rounded down); Normal and Veteran use the Health column.
Basic attacks
Other abilities
With the Barracks upgrade Spiked Armor from the Upgrades room, every hero and every hero summon deals 10% of the damage of each hit it takes (before its armor), rounded up, to the enemy it is fighting, as true damage.