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Abilities

Element
402 entries
MagicWindCloud OrbWind · MagicCost10Pwr30Cloud projectile. Shrouded in Mist adds a larger impact blast at 250% Might.MagicLightningThunder BoltLightning · MagicCost10Pwr30Thundercloud projectile. Shrouded in Mist adds a larger impact blast at 250% Might.MagicWindNimbi BurstWind · MagicCost10Pwr30Circular ground blast. Team damage and BREAK efficiency +6% for 15s; Shrouded in Mist raises this to 11% and extends it to nearby allies.MagicDarkNebula BurstDark · MagicCost10Pwr30Circular ground blast. Team Dark damage +6% for 15s; Shrouded in Mist raises this to 11% and extends it to nearby allies.MagicDarkNimbi AttackDark · MagicCost10Pwr30A Nimbi charges toward the caster, damaging enemies and adding one Drowsiness stack. Recast sends it back toward the target.MagicGrassEuphoric Sonic BlastGrass · MagicCost0Pwr30Damaging sonic cone restores ten energy.MagicGrassEuphoric Sonic BlastGrass · MagicCost0Pwr30Damaging sonic cone restores ten energy.MagicFirePhantom BarrageFire · MagicCost0Pwr30Ranged attack against Fire-debuffed targets. Restores two EP per Fire Debuff stack, capped at 18 EP.MagicGrassEnergy OrbGrass · MagicCost10Pwr30Hold to charge up to four times, spending ten energy each 0.6s. Five charge stages deal 1/2/3/4.5/6 times Might.SupportWindSonar AttackWind · SupportCost20Pwr30Ten-hit sonar cone. The final hit marks enemies for -7% critical resistance for 5s.PhysicalGrassThorny RainGrass · PhysicalCost10Pwr30Fast thorn-blade attacks, usable up to three consecutive times.MagicDarkFragrance MarkingDark · MagicCost0Pwr30Frontal attack applies Secret Fragrance for 15s. Marked targets take +25% Dark basic attack damage.PhysicalDarkDark ClawDark · PhysicalCost20Pwr30Successive Dark claw strikes.PhysicalWaterSplash ShieldWater · PhysicalCost20Pwr30Shield of 6% maximum HP for 15s. While active, skill hits trigger an additional skill-damage instance, at most once per 0.5s.PhysicalEarthRock TackleEarth · PhysicalCost0Pwr30Charged tackle creates four Rock Piles around the target.PhysicalEarthFanatic ClawingEarth · PhysicalCost10Pwr30Four claws; landing hit four doubles the next skill's Rage gain. While Enraged, the hits apply 2/2/2/6 Claw Mark stacks, capped at 12.PhysicalDarkClaw of MadnessDark · PhysicalCost10Pwr30Four claws; landing hit four doubles the next skill's Rage gain. While Enraged, the hits apply 2/2/2/6 Claw Mark stacks, capped at 12.PhysicalEarthStone ShellEarth · PhysicalCost10Pwr30Single stone projectile.PhysicalFireMagma SurgeFire · PhysicalCost20Pwr30Molten spike cone. More than five Fire Debuff stacks on a hit target causes a 1s stun.PhysicalDarkDark Energy SurgeDark · PhysicalCost20Pwr30Dark lava spike cone with a 1s stun.MagicWaterBubble BlastWater · MagicCost10Pwr30Forward bubble damages and pushes enemies, leaving a small bubble for 9s. Stores up to three consecutive casts.PhysicalLightHoly RoarLight · PhysicalCost10Pwr30Roar grants 6% Light damage amplification per hit, up to three stacks for 20s. Kim's Sol Ring grants all three at once.MagicGrassHypnotic SporesGrass · MagicCost20Pwr28Five-second Hypnosis prevents actions and increases damage received by 25%; damage breaks it. Grass Aniimo are immune.PhysicalEarthQuicksand SlamEarth · PhysicalCost20Pwr28Frontal quicksand attack imprisons hit targets for 2s.MagicGrassFloral StormGrass · MagicCost13Pwr26Moving spin fires tracking petals, increasing to three at a time. Activate again to stop.PhysicalDarkDark DashDark · PhysicalCost10Pwr25Dark tackle; basic attack damage +40% for 10s afterward.MagicDarkWithering BloomDark · MagicCost20Pwr22Area fragrance attack heals the team by 4% of caster maximum HP, doubled with only one enemy in range.MagicIceIce OrbIce · MagicCost10Pwr20Ice projectile; hold to aim.MagicLightGlimmer ShotLight · MagicCost10Pwr20Light projectile; a hit grants +15% team damage for 15s. Hold to aim.PhysicalIceIce Arc StrikeIce · PhysicalCost10Pwr20Ice sweep; Weakness Mark adds a 1.5s stun.PhysicalWindArc StrikeWind · PhysicalCost10Pwr20Sweeping strike; Weakness Mark adds a 1.5s stun.PhysicalWaterWater Arc StrikeWater · PhysicalCost10Pwr20Water sweep; Weakness Mark adds a 1.5s stun.PhysicalLightningThunder TailLightning · PhysicalCost20Pwr20Frontal electric tail sweep with +50% critical rate.PhysicalLightningLightning ClawLightning · PhysicalCost20Pwr20Three lightning claw hits with +50% critical rate.PhysicalEarthSandstorm SpinEarth · PhysicalCost10Pwr20EP-consuming spin: +20% damage against BREAK targets. Increasing spin speed raises hit frequency by up to 100% without raising EP cost.MagicLightningLightning DischargeLightning · MagicCost10Pwr20Hold to channel a damaging beam that heals Lightning teammates in range by 2% HP each second.MagicLightHealing ImpactLight · MagicCost10Pwr20Hold to channel a damaging beam that heals teammates in range by 2% HP each second.MagicWaterWater RushWater · MagicCost10Pwr20Hold to channel a damaging beam that heals Water teammates in range by 2% HP each second.MagicGrassBaa-Baa Leaf ShotGrass · MagicCost20Pwr20Grass projectile lowers the target's Grass resistance by 5% for 20s.PhysicalWaterHydro RollWater · PhysicalCost30Pwr19Rolling attack drains stamina. Absorbing nearby puddle water grants +30% BREAK efficiency for 15s.MagicGrassVine EntanglementGrass · MagicCost10Pwr16Circular magic attack; targets standing on grass are rooted by vines for 3s.PhysicalFireFire DashFire · PhysicalCost10Pwr15Fire tackle; basic attack damage +40% for 10s afterward.MagicGrassThorny BlessingGrass · MagicCost30Pwr14For 14s, team Grass critical hits trigger damaging thorns, at most once every 0.5s.PhysicalIceDemon StepsIce · PhysicalCost10Pwr13Dash strike heals 5% maximum HP on hit.MagicDarkWithering BloomDark · MagicCost20Pwr10Area fragrance attack heals the team by 6% of caster maximum HP, doubled with only one enemy in range.PhysicalIceIce SphereIce · PhysicalCost40Pwr10Steerable automatic roll lasts 15s. Wall rebounds cause 15-Might area damage. Jump landings cause 20-Might area damage; jump cooldown 5s.PhysicalEarthRolling BallEarth · PhysicalCost40Pwr10Steerable automatic roll lasts 15s. Wall rebounds cause 15-Might area damage. Jump landings cause 20-Might area damage; jump cooldown 5s.PhysicalDarkDefense ModeDark · PhysicalCost20Pwr10Defense Mode grants 20% damage reduction and a 10-Might shock wave when hit.
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