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Traits

Explore every Aniimo trait, its effects, when it is active, and which Aniimo have it.

74 entries
AlwaysDisco AniimoAniimo14While on Turf, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24, the next skill costs no EP.AlwaysScorching FlamesAniimo12Increases damage dealt to elementally countered targets by 25%.AlwaysShrouded in MistAniimo10Gains 1 stack after being off the field for 5s or casting a basic attack. At 4 stacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill’s effects.AlwaysWater SpiritAniimo10Only while summonedBiting WindAniimo9When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases Crit Rate of that damage by 15%.AlwaysQuick HealingAniimo9Increases healing by 10%.AlwaysAppealAniimo8When entering battle, if the party has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.AlwaysBand MemberAniimo8Reduces the EP cost of all skills by 18%.Only while summonedBattle FervorAniimo8When attacking targets not in combat, increases BREAK damage dealt by 50% for 15s.AlwaysBlazing FlamesAniimo8Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].AlwaysFlutter HealAniimo8When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.Only while summonedStealthAniimo8Builds Momentum when dealing damage, up to 6 stacks. Momentum gain is doubled while tunneling. At max stacks, BREAK efficiency increases by 30% for 20s.AlwaysTuningAniimo8Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases Crit Rate by 20% for 15s.AlwaysSword DanceAniimo7Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.Only while summonedArc SurgeAniimo6AlwaysCounter StrikeAniimo6When using Counter-type Skills, it's easier to trigger powerful Counters.AlwaysGuardbreak ResonanceAniimo6AlwaysPower SustainAniimo6After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.AlwaysTidal HeartAniimo6When in water or after absorbing water, increases EP recovery rate by 18% for 10s.AlwaysAir SuperiorityAniimo5Increases Crit Rate by 20% while flying.AlwaysGrand SorcererAniimo5When basic attacks hit a target, increases the next skill’s damage by 3%. Stacks up to 5 times.AlwaysPrankAniimo5AlwaysPursuitAniimo5When dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.AlwaysBubbleAniimo4Every 12s, enters Bathing. The next skill cast creates a puddle.AlwaysOvercharged CoralAniimo4AlwaysOverloaded EngineAniimo4Moving and using skills builds [Overload Energy]. When [Overload Energy] is full, the next skill gains 40% bonus damage.AlwaysPyro ChargeAniimo4After spending a total of 50 EP, gains [Pyro Charge]. Every 2s, applies 1 stack of [Fire Debuff] to nearby targets for 10s.AlwaysRadiant CharmAniimo4Only while summonedWater AbsorptionAniimo4When in water, EP recovery rate increases by 0% for 15s.Only while summonedAmbush FeedbackAniimo3While in Tunnel state, restore 2 Energy when dealing Damage to targets. Can be triggered once per second at most.AlwaysBubble EnergyAniimo3Only while summonedCharge UpAniimo3While in battle, the next skill grants an additional 25 Ultimate Points. Can trigger once every 15s.AlwaysEarth AffinityAniimo3While in [Tunneling] state, can cast skills and deal 20% extra BREAK damage.AlwaysRaging RampageAniimo3Builds [Rage] during battle. Basic attacks grant 2, every 10 EP spent on skills grants 5, and taking damage grants 2. At 100, enters the [Enraged] state. [Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 20%, and prevents [Rage] gain. Lasts 20s.AlwaysREGEN ExpertAniimo3Restores 2 Energy when dealing Skill Damage to a target. Can be triggered once per second at most.AlwaysThunderbondAniimo3When this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.Only while summonedTundra HunterAniimo3CRIT Damage increased by 40%.AlwaysUnstoppable MomentumAniimo3When entering combat, Damage is increased by 15% Over Time 10 seconds. Can be triggered again after not entering combat for 10 seconds.AlwaysVictory ConcertoAniimo3While shielded, BREAK efficiency +40%. When triggering BREAK, plays [Concerto], reducing the whole team’s stamina cost by 30%. When you have 3 Movement-series buffs, increases all Movement effects by 30%.AlwaysBloodthirstAniimo2AlwaysDangerous FragranceAniimo2When a skill deals damage to a target, reduces the target’s Dark Resistance by 25% for 20s.AlwaysElectro StashAniimo2Restores 4 EP when a skill lands a critical hit.AlwaysEnergizedAniimo2For every 1,000 max HP, increases BREAK damage by 2%.AlwaysGachaponAniimo2Each basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%.AlwaysHard WinterAniimo2Three skill casts prepare an enhanced Icebreaker skill. BREAK efficiency rises 20% below 75% HP, or 40% below 50% HP.AlwaysJudgment StormAniimo2Increases BREAK damage by 8% for 5s each time skill damage is dealt. Stacks up to 5 times.AlwaysPotent ErosionAniimo2AlwaysPrank MasterAniimo2Increases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.
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