Explore every Aniimo trait, its effects, when it is active, and which Aniimo have it.
74 entries
Always
Disco AniimoAniimo14While on Turf, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24, the next skill costs no EP.Always
Scorching FlamesAniimo12Increases damage dealt to elementally countered targets by 25%.Always
Shrouded in MistAniimo10Gains 1 stack after being off the field for 5s or casting a basic attack. At 4 stacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill’s effects.Always
Water SpiritAniimo10Only while summoned
Biting WindAniimo9When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases Crit Rate of that damage by 15%.Always
Quick HealingAniimo9Increases healing by 10%.Always
AppealAniimo8When entering battle, if the party has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.Always
Band MemberAniimo8Reduces the EP cost of all skills by 18%.Only while summoned
Battle FervorAniimo8When attacking targets not in combat, increases BREAK damage dealt by 50% for 15s.Always
Blazing FlamesAniimo8Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].Always
Flutter HealAniimo8When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.Only while summoned
StealthAniimo8Builds Momentum when dealing damage, up to 6 stacks. Momentum gain is doubled while tunneling. At max stacks, BREAK efficiency increases by 30% for 20s.Always
TuningAniimo8Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases Crit Rate by 20% for 15s.Always
Sword DanceAniimo7Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.Only while summoned
Arc SurgeAniimo6Always
Counter StrikeAniimo6When using Counter-type Skills, it's easier to trigger powerful Counters.Always
Guardbreak ResonanceAniimo6Always
Power SustainAniimo6After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.Always
Tidal HeartAniimo6When in water or after absorbing water, increases EP recovery rate by 18% for 10s.Always
Air SuperiorityAniimo5Increases Crit Rate by 20% while flying.Always
Grand SorcererAniimo5When basic attacks hit a target, increases the next skill’s damage by 3%. Stacks up to 5 times.Always
PrankAniimo5Always
PursuitAniimo5When dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.Always
BubbleAniimo4Every 12s, enters Bathing. The next skill cast creates a puddle.Always
Overcharged CoralAniimo4Always
Overloaded EngineAniimo4Moving and using skills builds [Overload Energy]. When [Overload Energy] is full, the next skill gains 40% bonus damage.Always
Pyro ChargeAniimo4After spending a total of 50 EP, gains [Pyro Charge]. Every 2s, applies 1 stack of [Fire Debuff] to nearby targets for 10s.Always
Radiant CharmAniimo4Only while summoned
Water AbsorptionAniimo4When in water, EP recovery rate increases by 0% for 15s.Only while summoned
Ambush FeedbackAniimo3While in Tunnel state, restore 2 Energy when dealing Damage to targets. Can be triggered once per second at most.Always
Bubble EnergyAniimo3Only while summoned
Charge UpAniimo3While in battle, the next skill grants an additional 25 Ultimate Points. Can trigger once every 15s.Always
Earth AffinityAniimo3While in [Tunneling] state, can cast skills and deal 20% extra BREAK damage.Always
Raging RampageAniimo3Builds [Rage] during battle. Basic attacks grant 2, every 10 EP spent on skills grants 5, and taking damage grants 2. At 100, enters the [Enraged] state. [Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 20%, and prevents [Rage] gain. Lasts 20s.Always
REGEN ExpertAniimo3Restores 2 Energy when dealing Skill Damage to a target. Can be triggered once per second at most.Always
ThunderbondAniimo3When this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.Only while summoned
Tundra HunterAniimo3CRIT Damage increased by 40%.Always
Unstoppable MomentumAniimo3When entering combat, Damage is increased by 15% Over Time 10 seconds. Can be triggered again after not entering combat for 10 seconds.Always
Victory ConcertoAniimo3While shielded, BREAK efficiency +40%. When triggering BREAK, plays [Concerto], reducing the whole team’s stamina cost by 30%. When you have 3 Movement-series buffs, increases all Movement effects by 30%.Always
BloodthirstAniimo2Always
Dangerous FragranceAniimo2When a skill deals damage to a target, reduces the target’s Dark Resistance by 25% for 20s.Always
Electro StashAniimo2Restores 4 EP when a skill lands a critical hit.Always
EnergizedAniimo2For every 1,000 max HP, increases BREAK damage by 2%.Always
GachaponAniimo2Each basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%.Always
Hard WinterAniimo2Three skill casts prepare an enhanced Icebreaker skill. BREAK efficiency rises 20% below 75% HP, or 40% below 50% HP.Always
Judgment StormAniimo2Increases BREAK damage by 8% for 5s each time skill damage is dealt. Stacks up to 5 times.Always
Potent ErosionAniimo2Always
Prank MasterAniimo2Increases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.
Disco AniimoAniimo14While on Turf, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24, the next skill costs no EP.Always
Scorching FlamesAniimo12Increases damage dealt to elementally countered targets by 25%.Always
Shrouded in MistAniimo10Gains 1 stack after being off the field for 5s or casting a basic attack. At 4 stacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill’s effects.Always
Water SpiritAniimo10Only while summoned
Biting WindAniimo9When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases Crit Rate of that damage by 15%.Always
Quick HealingAniimo9Increases healing by 10%.Always
AppealAniimo8When entering battle, if the party has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.Always
Band MemberAniimo8Reduces the EP cost of all skills by 18%.Only while summoned
Battle FervorAniimo8When attacking targets not in combat, increases BREAK damage dealt by 50% for 15s.Always
Blazing FlamesAniimo8Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].Always
Flutter HealAniimo8When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.Only while summoned
StealthAniimo8Builds Momentum when dealing damage, up to 6 stacks. Momentum gain is doubled while tunneling. At max stacks, BREAK efficiency increases by 30% for 20s.Always
TuningAniimo8Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases Crit Rate by 20% for 15s.Always
Sword DanceAniimo7Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.Only while summoned
Arc SurgeAniimo6Always
Counter StrikeAniimo6When using Counter-type Skills, it's easier to trigger powerful Counters.Always
Guardbreak ResonanceAniimo6Always
Power SustainAniimo6After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.Always
Tidal HeartAniimo6When in water or after absorbing water, increases EP recovery rate by 18% for 10s.Always
Air SuperiorityAniimo5Increases Crit Rate by 20% while flying.Always
Grand SorcererAniimo5When basic attacks hit a target, increases the next skill’s damage by 3%. Stacks up to 5 times.Always
PrankAniimo5Always
PursuitAniimo5When dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.Always
BubbleAniimo4Every 12s, enters Bathing. The next skill cast creates a puddle.Always
Overcharged CoralAniimo4Always
Overloaded EngineAniimo4Moving and using skills builds [Overload Energy]. When [Overload Energy] is full, the next skill gains 40% bonus damage.Always
Pyro ChargeAniimo4After spending a total of 50 EP, gains [Pyro Charge]. Every 2s, applies 1 stack of [Fire Debuff] to nearby targets for 10s.Always
Radiant CharmAniimo4Only while summoned
Water AbsorptionAniimo4When in water, EP recovery rate increases by 0% for 15s.Only while summoned
Ambush FeedbackAniimo3While in Tunnel state, restore 2 Energy when dealing Damage to targets. Can be triggered once per second at most.Always
Bubble EnergyAniimo3Only while summoned
Charge UpAniimo3While in battle, the next skill grants an additional 25 Ultimate Points. Can trigger once every 15s.Always
Earth AffinityAniimo3While in [Tunneling] state, can cast skills and deal 20% extra BREAK damage.Always
Raging RampageAniimo3Builds [Rage] during battle. Basic attacks grant 2, every 10 EP spent on skills grants 5, and taking damage grants 2. At 100, enters the [Enraged] state. [Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 20%, and prevents [Rage] gain. Lasts 20s.Always
REGEN ExpertAniimo3Restores 2 Energy when dealing Skill Damage to a target. Can be triggered once per second at most.Always
ThunderbondAniimo3When this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.Only while summoned
Tundra HunterAniimo3CRIT Damage increased by 40%.Always
Unstoppable MomentumAniimo3When entering combat, Damage is increased by 15% Over Time 10 seconds. Can be triggered again after not entering combat for 10 seconds.Always
Victory ConcertoAniimo3While shielded, BREAK efficiency +40%. When triggering BREAK, plays [Concerto], reducing the whole team’s stamina cost by 30%. When you have 3 Movement-series buffs, increases all Movement effects by 30%.Always
BloodthirstAniimo2Always
Dangerous FragranceAniimo2When a skill deals damage to a target, reduces the target’s Dark Resistance by 25% for 20s.Always
Electro StashAniimo2Restores 4 EP when a skill lands a critical hit.Always
EnergizedAniimo2For every 1,000 max HP, increases BREAK damage by 2%.Always
GachaponAniimo2Each basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%.Always
Judgment StormAniimo2Increases BREAK damage by 8% for 5s each time skill damage is dealt. Stacks up to 5 times.Always
Prank MasterAniimo2Increases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.Entries: 74 · Page 1 of 2