Skip to content
WikilyWIKILY
All games8 Wikis · pick your game

Aniilog

Abilities

Combat skills, traits, mobility, and pathfinding.

Combat

Ant Nest Sentinel

Orbiting Cozite coordinate attacks with team skills and Ultimates for 15s.

Combat

Aqua Defense

Counter stance gives 20% damage reduction. A hit at activation also grants +30% critical rate for 10s.

Combat

Aquatic Glide

Aerial Water-star attacks. Three hits on the same target grant +10% EP recovery for 10s. Movement while attacking unlocks after 4s.

Combat

Arc Strike

Sweeping strike; Weakness Mark adds a 1.5s stun.

Combat

Baa-Baa Darkbubb

Piercing bubble beam damages enemies and shields allies for 7% of caster maximum HP for 10s.

Combat

Baa-Baa Healbubb

Moving area heal restores 12% of caster maximum HP to nearby allies over 6s.

Combat

Baa-Baa Leaf Shot

Grass projectile lowers the target's Grass resistance by 5% for 20s.

Combat

Baa-Baa Sweetbubb

Piercing bubble beam damages enemies and shields allies for 7% of caster maximum HP for 10s.

Combat

Ballistic Guard

Ball-form aerial slam activates Omni Defense: 20% damage reduction and a 10-Might shock wave when attacked.

Combat

Beat of Passion

Sustained forward sound-wave attack.

Combat

Black Hole Domain

Backward step creates a persistent damaging black hole that pulls the target inward.

Combat

Blasting Roses

Homing petal attack with +35% critical rate.

Combat

Blooms of Vigor

A 12s field restores one EP per second to Grass teammates. Nearby grass becomes Vitality Blooms that heal Grass teammates by 1% HP per second.

Combat

Blossoming Moment

Dodge into a diving peck. A successful dodge grants a shield of 10% maximum HP for 20s.

Combat

Boomerang Blade

A thrown spinning ice blade applies Ice Debuff and drains energy. Activate again to recall it.

Combat

Bouncy Sling

Charged launch gives hit targets +15% BREAK damage received for 15s. Can bounce up to four times to nearby enemies or allies.

Combat

Bubble Blast

Forward bubble damages and pushes enemies, leaving a small bubble for 9s. Stores up to three consecutive casts.

Combat

Bubble Rush

Hold for a continuous EP-consuming bubble stream at 100% Might against hit targets.

Combat

Bubbles

A 15s field creates bubbles from teammate Water skills, up to six. Recast to detonate: 2.5 EP per bubble, plus ten EP after absorbing a puddle.

Combat

Burn Breaker

Charged forward blast. At full charge, spends remaining EP for +25% damage per extra ten EP.

Combat

Charged Geyser

Restores 15 energy immediately, then 0.5 per second for 12s.

Combat

Charged Strike

Charge while moving, then release two pincer swings with brief stun. Three Earth Debuff stacks can be consumed for +20% Might.

Combat

Chill Glide

Aerial Ice-star attacks. Three hits on the same target grant +10% EP recovery for 10s. Movement while attacking unlocks after 4s.

Combat

Claw of Madness

Four claws; landing hit four doubles the next skill's Rage gain. While Enraged, the hits apply 2/2/2/6 Claw Mark stacks, capped at 12.

Combat

Clay Ball

Straight clay projectile applies Crumble on impact.

Combat

Clearance Sale

Five-second bubble barrage, counted as basic attack damage. Movement remains possible at reduced speed.

Combat

Cloud Orb

Cloud projectile. Shrouded in Mist adds a larger impact blast at 250% Might.

Combat

Cloud Shield

Shield: 15% maximum HP, 15% less stamina use, 20s. Shrouded in Mist changes these to 18%, 18%, and 30s.

Combat

Coral Impact

Applies a 6s Coral Mark. On expiry, adds three Might per Earth-damage instance received during the mark and restores one EP to the user.

Combat

Coral Trap

A 5s coral trap damages each second and adds one Earth Debuff stack.

Combat

Critical Hit

Heavy strike consumes Claw Marks for +5% Might per stack.

Combat

Crossfire

Piercing flame ray hits up to nine times. Full Energy adds 45% Might.

Combat

Cyclone of Leaves

Tail attack launches a leaf cyclone and creates surrounding grassland for 20s.

Combat

Dark Claw

Successive Dark claw strikes.

Combat

Dark Dash

Dark tackle; basic attack damage +40% for 10s afterward.

Combat

Dark Energy Surge

Dark lava spike cone with a 1s stun.

Combat

Dark Soul

Teleport strike. Below 50% target HP, damage scales by 1% per 1% HP lost. A kill briefly enables a free repeat cast.

Combat

Dark Tide

Absorbs up to four puddles within 10m. Each heals the team by 4% of caster maximum HP.

Combat

Defense Mode

Defense Mode grants 20% damage reduction and a 10-Might shock wave when hit.

Combat

Demon Steps

Dash strike heals 5% maximum HP on hit.

Combat

Demonic State

Demonic State drains energy: skill damage +30%, skills cost 10% current HP. After six skills, a held basic attack adds 50 Might. Ending the state damages nearby enemies and heals 30% of damage dealt, capped at 50% maximum HP.

Combat

Detect Weakness

Keep a weak point centered in sonar for 1s to mark it: -7% critical resistance for 20s.

Combat

Disruptive Current

Frontal electric-current attack.

Combat

Earth Spikes

Forward line of piercing stone spikes.

Combat

Earthquake

Frontal stomp consumes Claw Marks for +5% Might per stack and a 1.5s stun.

Combat

Elastic Sword

Extending sword throw pulls normal enemies forward on its return.

Combat

Electricity Shock

Rolling dash adds five Lightning Debuff stacks. More than five stacks after impact causes Paralysis for 3s.

Combat

Electrified Impact

Unblockable electric dash; a critical hit restores five EP.

Combat

Energy Orb

Hold to charge up to four times, spending ten energy each 0.6s. Five charge stages deal 1/2/3/4.5/6 times Might.

Combat

Enhanced Bubble

Bubble effects: orange area damage, blue five EP on hit, purple +20% damage. Gold and rainbow combine all three.

Combat

Enhanced Light Blade

Light blade enhancement grants +25% skill critical rate for 20s.

Combat

Enhanced Lightning Blade

Skill critical rate +25% for 20s.

Combat

Ethereal Light Wave

Forward light wave absorbs enemy projectiles and grants teammates along its path +15% EP recovery for 20s.

Combat

Euphoric Sonic Blast

Damaging sonic cone restores ten energy.

Combat

Euphoric Sonic Blast

Damaging sonic cone restores ten energy.

Combat

Fanatic Clawing

Four claws; landing hit four doubles the next skill's Rage gain. While Enraged, the hits apply 2/2/2/6 Claw Mark stacks, capped at 12.

Combat

Fiery Charge

Charge becomes a dive while flying and ends flight. A hit grants a shield of 5% maximum HP for 10s.

Combat

Fiery Punch

Piercing punch consumes Fire Debuff stacks for +5% Might per stack.

Combat

Fire Bolt

Fire projectile applies two Fire Debuff stacks for 5s. Hold to aim.

Combat

Fire Dash

Fire tackle; basic attack damage +40% for 10s afterward.

Combat

Fire Kick

Dodge into an area dive-kick. A successful dodge gives 120% damage and +20% damage for 20s.

Combat

Fire Orb

Explosive fireball; hold to aim.

Combat

Flaming Claws

Claw strike can be followed by a stronger strike within 5s. Either hit can consume two Fire Debuff stacks for +30% Might.

Combat

Floral Storm

Moving spin fires tracking petals, increasing to three at a time. Activate again to stop.

Combat

Flowing Water Slash

Three Water slashes unlock a stronger fourth if all connect. Absorbing nearby water adds 30% Might and upgrades to Waterblade Slash.

Combat

Focused Beam

Frontal energy beam. After 24 Dance Power, the next cast covers a larger range.

Combat

Forest Whirl

Three spinning Grass hits. Each hit adds 8% damage for 10s, capped at 32%.

Combat

Fragrance Marking

Frontal attack applies Secret Fragrance for 15s. Marked targets take +25% Dark basic attack damage.

Combat

Frost Slam

Frontal pincer slam deals area damage and leaves an ice wall for 5s.

Combat

Frost Strike

Nearby attack silences affected enemies for 1.5s, preventing skill use.

Combat

Frost Tail Strike

Leaping tail slam can consume ten Ice Debuff stacks for +85% damage.

Combat

Gale Guard

Defensive stance gives 20% damage reduction. Ending grants a 20s shield of 10% maximum HP. Each hit taken increases the shield by 10%, up to 100%. Recast ends the stance early.

Combat

Glimmer Shot

Light projectile; a hit grants +15% team damage for 15s. Hold to aim.

Combat

Gravel Strike

Hummin teleport to the target and use Gravel Tackle.

Combat

Gravel Tackle

Earth body tackle.

Combat

Ground Slam

Leaping area slam. Enhanced: shield of 10% maximum HP and an 8s ring-shaped Ice Prison. Recast removes the prison.

Combat

Guardbreak Slam

Up to three consecutive jumping slams; hit three stuns for 1s.

Combat

Guardbreak Smash

Up to three consecutive jumping slams; hit three stuns for 1s.

Combat

Haunting Choir

Hummin teleport to enemies for sonic area attacks with a 1s stun.

Combat

Healing Dance

Team area healing: 9% of caster maximum HP over 8s, plus 3% for Grass Aniimo.

Combat

Healing Impact

Hold to channel a damaging beam that heals teammates in range by 2% HP each second.

Combat

Healing Rose

Exploding rose marks a target. Three critical hits trigger nearby healing equal to 5% of Melloblum's HP.

Combat

Healing Water

Allies recover 10% of caster maximum HP; the caster recovers 12% maximum HP over 5s.

Combat

Here Comes the Bubble

Bubble area: enemy movement -15%, enemy EP recovery -20%, ally movement +15%.

Combat

Here Comes the Bubble

Bubble area: enemy movement -15%, enemy EP recovery -20%, ally movement +15%.

Combat

High-Voltage Dash

Damaging electric charge.

Combat

Holy Roar

Roar grants 6% Light damage amplification per hit, up to three stacks for 20s. Kim's Sol Ring grants all three at once.

Combat

Holy Storm

Spinning area storm pulls enemies toward its center.

Combat

Hunting Pack

Sends two attacking clones to a location, or three with Full Energy.

Combat

Hydro Roll

Rolling attack drains stamina. Absorbing nearby puddle water grants +30% BREAK efficiency for 15s.

Combat

Hydro Roll

Rolling attack spends stamina, periodically restores it, and leaves a puddle on ending. Restoration triggers at most once per 3s.

Combat

Hypnotic Cloud Shot

Exploding cloud projectile applies one Drowsiness stack in its area.

Combat

Hypnotic Spores

Five-second Hypnosis prevents actions and increases damage received by 25%; damage breaks it. Grass Aniimo are immune.

Combat

Ice Arc Strike

Ice sweep; Weakness Mark adds a 1.5s stun.

Combat

Ice Ball Cutting

Heavy forward rolling ice-ball attack.

Combat

Ice Orb

Ice projectile; hold to aim.

Combat

Ice Sphere

Steerable automatic roll lasts 15s. Wall rebounds cause 15-Might area damage. Jump landings cause 20-Might area damage; jump cooldown 5s.

Combat

Ice Spikes

Frontal ice spike freezes for 1s. Usable underground, followed by a dash that emerges from tunneling.

Combat

Ice Strikes

Forward spinning field fires three ice blades for three hits and applies five Ice Debuff stacks.

Combat

Icebreaker

Directional charge with damage and knockback. Connecting costs 10% current HP.

Combat

Icy Gravel Dance

Forward-moving ice storm repeatedly applies Ice Debuff until meeting a wall or target.

Combat

Jittering Beats

Nearby attack silences affected enemies for 1.5s, preventing skill use.

Combat

Lava Breath

Frontal breath sweep applies eight Fire Debuff stacks.

Combat

Lava Breath

Continuous flame breath applies Fire Debuff on hit.

Combat

Lava Punch

Piercing punch consumes Fire Debuff stacks, adding 5% Might per stack.

Combat

Leaf Slash

Orbiting leaves damage nearby enemies for 6s.

Combat

Leaf Tornado

Leaf vortex damages enemies and pulls them toward the chosen point.

Combat

Light Bombardment

Aerial dive with a Holy landing blast. Ring of Kim Sol adds 30% damage.

Combat

Light Bombardment

Holy dive blast. Ring of Kim Sol adds 30% damage and heals 4% HP; 75% chance to retain the ring.

Combat

Lightning Blade Impact

Hold to aim two Electric blade waves. Critical hits cause Paralysis for 1s.

Combat

Lightning Blade Storm

Dash into energy-consuming repeated slashes. Recast or depletion finishes with a 26-Might spin; every three prior slashes add 100% to the finisher's damage.

Combat

Lightning Break

Damaging breakdance attack.

Combat

Lightning Claw

Three lightning claw hits with +50% critical rate.

Combat

Lightning Cross

Pushing lightning claw wave hits up to three times and gains +50% critical rate.

Combat

Lightning Dart

Piercing lightning dart that pulls affected enemies together.

Combat

Lightning Discharge

Hold to channel a damaging beam that heals Lightning teammates in range by 2% HP each second.

Combat

Lightning Impact

Thrusting hit grants +15% critical rate for 15s.

Combat

Lightning Kick

Dodge into an Electric area dive-kick. A successful dodge gives 120% damage and +20% damage for 20s.

Combat

Lightning Splitter

Electric projectile spread. Multiple hits on one enemy grant Cornet +30% damage for 15s. Hold to enter flight after casting.

Combat

Lumin Bolts

Three Light projectiles prefer separate targets. Fox Mark lowers Light resistance by 5% per stack, up to three for 10s.

Combat

Lunar Eclipse

Heavy moonlight attack with additional BREAK damage.

Combat

Magma Surge

Molten spike cone. More than five Fire Debuff stacks on a hit target causes a 1s stun.

Combat

Malice Burst

Targeted area shock wave; healing received by hit enemies falls 50% for 10s.

Combat

March

March restores 0.8% maximum HP each second for 20s. Three Movement buffs strengthen all their effects by 30%.

Combat

Moon Impact

Falling-moon explosion. Fox Mark adds a smaller nearby blast; the source lists 10% without specifying its base.

Combat

Moon-Washed

Restores 20 EP.

Combat

Nebula Burst

Circular ground blast. Team Dark damage +6% for 15s; Shrouded in Mist raises this to 11% and extends it to nearby allies.

Combat

Night Slash

Forward spin releases three Dark blades.

Combat

Nightmare Devourer

Heals the user and nearby allies by 5% HP. Absorbs up to three nearby Nightmares, adding 2% healing each.

Combat

Nimbi Attack

A Nimbi charges toward the caster, damaging enemies and adding one Drowsiness stack. Recast sends it back toward the target.

Combat

Nimbi Burst

Circular ground blast. Team damage and BREAK efficiency +6% for 15s; Shrouded in Mist raises this to 11% and extends it to nearby allies.

Combat

Nutrient Absorption

Rooting grants 20% damage reduction and 2% healing per second. Hummin immediately recover 50% HP; nearby Hummin gain +20% damage and BREAK efficiency.

Combat

Off-Key Shock Wave

Off-Key Grass units teleport to the target and tackle.

Combat

Oozing Malice

Area shock wave around the target; healing received by hit enemies falls 50% for 10s.

Combat

Overcharged Claw Strike

Damaging claw strike.

Combat

Pause Gust

Two curved whirlwinds pull enemies along their paths, then explode where they meet.

Combat

Pebble Kick

Dodge into a Rock area dive-kick. A successful dodge gives 120% damage and +20% damage for 20s.

Combat

Phantom Barrage

Ranged attack against Fire-debuffed targets. Restores two EP per Fire Debuff stack, capped at 18 EP.

Combat

Phantom Dance

Self-cleanse. Off-field Gracewing appears automatically to cleanse active teammates.

Combat

Phantomflutter

Places a Phantomfly that restores 20 EP to touching teammates after 3s. Up to two can coexist.

Combat

Plant Charge

Body tackle.

Combat

Prismana Slam

Thrown shell absorbs nearby water for a wider hit area. The extra-damage percentage is an unresolved source placeholder.

Combat

Prismana Slash

Forward spinning field fires three ice blades for three hits.

Combat

Purifying Dance

Cleanses nearby teammates and grants them +20% EP recovery for 10s afterward.

Combat

Quicksand Slam

Frontal quicksand attack imprisons hit targets for 2s.

Combat

Radiant Dart

Piercing dart that pulls affected enemies together; the official description identifies it as lightning.

Combat

Rhythm Combo

Up to three consecutive rhythm attacks. Correct timing adds one extra Volume stack.

Combat

Rigged Odds

Consumes the least common bubble color. The next basic fires the most common color; basic damage +25% for 15s.

Combat

Rock Tackle

Charged tackle creates four Rock Piles around the target.

Combat

Roll Out

Rolling mud projectile with an impact blast. Hold to aim a lob.

Combat

Rolling Ball

Steerable automatic roll lasts 15s. Wall rebounds cause 15-Might area damage. Jump landings cause 20-Might area damage; jump cooldown 5s.

Combat

Sand Rush

Directional charge with damage and knockback. Connecting costs 10% current HP.

Combat

Sandstorm Spin

EP-consuming spin: +20% damage against BREAK targets. Increasing spin speed raises hit frequency by up to 100% without raising EP cost.

Combat

Scream Splitter

Screech projectile spread. Multiple hits on one enemy grant Cornet +30% damage for 15s. Hold to enter flight after casting.

Combat

Scythe Dance

Three spinning Dark hits. Each hit adds 8% damage for 10s, capped at 32%.

Combat

Seismic Wave

Shock waves damage enemies once a second for 8s.

Combat

Shadow Cut

Spinning ball-form blade attack.

Combat

Shadow Magic

Escape control effects and retreat, leaving an untargetable 20s clone. It mimics attacks at 20% damage. Recast to swap positions; separation beyond 20m destroys it.

Combat

Shard Impact

Backward step creates an Earth sigil beneath the target, firing repeated shrapnel.

Combat

Shooting Star Bombs

Star-projectile attack.

Combat

Shooting Star Glide

Aerial star attacks. Three hits on the same target grant +10% EP recovery for 10s. Movement while attacking unlocks after 4s.

Combat

Shooting Stars

Three homing stars; each damaging hit adds 1% damage, up to 15 stacks.

Combat

Smoke Screen

Smoke blocks targeting through the obscured area.

Combat

Sonar Attack

Ten-hit sonar cone. The final hit marks enemies for -7% critical resistance for 5s.

Combat

Spiral Blade

Wind projectile; after 1s, a second blast deals 30% of original Might. Secondary hits lower Wind resistance by 3% per stack, up to five for 10s.

Combat

Splash Shield

Shield of 6% maximum HP for 15s. While active, skill hits trigger an additional skill-damage instance, at most once per 0.5s.

Combat

Spotlight Moment

For 15s, Lightning teammates gain +17% basic attack damage and +10% BREAK efficiency.

Combat

Star Glide

Aerial star attacks. Three hits on the same target grant +10% EP recovery for 10s.

Combat

Stone Ball Cutter

Heavy forward rolling stone-ball attack.

Combat

Stone Ball Drift

Spinning frontal attack. Each hit grants +8% damage for 20s, up to four stacks.

Combat

Stone Shell

Single stone projectile.

Combat

Sun-Kissed

Restores 20 EP; Solar Halo adds five more EP.

Combat

Surf

Ride a wave into the target and create four puddles.

Combat

Surge

Absorbs up to four puddles within 10m. Each heals the team by 4% of caster maximum HP.

Combat

Swift Retreat

Retreat leaves a clone using Lightning Discharge; affected enemies move 15% slower for 10s.

Combat

Tactical Kick

Dash in, kick, and return to the starting point. Hit targets move 30% slower for 10s.

Combat

The Luminus Gust

Orbiting cores deal ongoing damage and apply Earth Debuff for 6s.

Combat

Thorny Blessing

For 14s, team Grass critical hits trigger damaging thorns, at most once every 0.5s.

Combat

Thorny Defense

Counter stance gives 20% damage reduction. A hit at activation also grants +30% critical rate for 10s.

Combat

Thorny Impact

Thrusting hit grants +15% critical rate for 15s.

Combat

Thorny Rain

Fast thorn-blade attacks, usable up to three consecutive times.

Combat

Thunder Bolt

Thundercloud projectile. Shrouded in Mist adds a larger impact blast at 250% Might.

Combat

Thunder Field

An 8s field follows the target. Lightning hits inside trigger another Lightning hit and a Lightning Debuff.

Combat

Thunder Imprint

Stores hit damage for 8s, then releases it. Consuming ten Lightning Debuff stacks adds 100% damage.

Combat

Thunder Slam

Thrown shell absorbs nearby water for a wider hit area. The extra-damage percentage is an unresolved source placeholder.

Combat

Thunder Sweep

Area sweep that pulls enemies forward; a hit grants +12% team Lightning critical rate for 20s.

Combat

Thunder Tail

Frontal electric tail sweep with +50% critical rate.

Combat

Tornado

Wind vortex damages enemies and pulls them toward the chosen point.

Combat

Tornado Wind Orb

Wind orb explodes on impact and creates a forward-moving tornado.

Combat

Torrent Slam

Thrown shell; nearby puddles add 30% of original Might and +15% Water damage for 20s.

Combat

Trick Fire Ring

Expanding and returning fire ring. Greater distance increases damage, up to 50%.

Combat

Turret Mode

Stationary turret stance replaces basic attacks with EP-consuming area cannon shots.

Combat

Unbroken Flameruff Spirit

Spirit projectile bounces five times, or seven with Full Energy. Hits add +10% BREAK efficiency against targets per stack, up to three stacks for 20s.

Combat

Verdant Beam

Continuous beam follows the camera direction; repeated hits increase Might.

Combat

Vine Entanglement

Circular magic attack; targets standing on grass are rooted by vines for 3s.

Combat

Vortex of Petals

Damaging petal vortex at the target's feet.

Combat

Waltz

Waltz grants +17% critical damage for 20s. Three Movement buffs strengthen all their effects by 30%.

Combat

Water Arc Strike

Water sweep; Weakness Mark adds a 1.5s stun.

Combat

Water Cannon

Lobbed water ball causes area damage and leaves a puddle.

Combat

Water Cannon

Lobbed water ball causes area damage and leaves a puddle.

Combat

Water Cannonade

Lobbed water ball causes area damage, leaves a puddle, and applies five Water Debuff stacks.

Combat

Water Dash

Water dash with knockback.

Combat

Water Orb

Water projectile; hold to aim.

Combat

Water Rush

Hold to channel a damaging beam that heals Water teammates in range by 2% HP each second.

Combat

Water Tornado

Water vortex damages enemies and pulls them toward the chosen point.

Combat

Wave Surge

Frontal ice slide. Enhanced: an extra spin at 40% of original Might, healing 15% maximum HP per target hit.

Combat

Weakening Slam

Up to three consecutive jumping slams; hit three stuns for 1s.

Combat

Weakening Smash

Up to three consecutive jumping slams; hit three stuns for 1s.

Combat

Wild Dance

Rapid slashes with 20% damage reduction during the attack.

Combat

Wild Show

Hold to charge a frontal sonic wave. Correct release timing adds 30% BREAK damage.

Combat

Wind Bomb Rush

Rapid sustained Wind-projectile barrage.

Combat

Wind Counter

Immediate counter with 30% damage reduction. A hit at activation adds +20% BREAK efficiency for 10s and stuns the enemy for 1.5s.

Combat

Wind of Regeneration

Team area healing: 9% of caster maximum HP over 8s, plus 3% for Earth Aniimo.

Combat

Wind of Rejuvenation

Team area healing: 9% of caster maximum HP over 8s, plus 3% for Wind Aniimo.

Combat

Wind Tackle

Tackle knocks back small targets and grants 15% damage reduction for 10s.

Combat

Withering Bloom

Area fragrance attack heals the team by 6% of caster maximum HP, doubled with only one enemy in range.

Combat

Withering Bloom

Area fragrance attack heals the team by 4% of caster maximum HP, doubled with only one enemy in range.

Innate

Annihilation Barrage

Heavy barrage leaves a crater with continuing damage.

Innate

Annihilation Bomb

Thrown energy bomb with heavy area damage.

Innate

Ashfrost Judgment

Forward claw sequence; the final hit adds damage over time at six Might per second for 10s.

Innate

ATK

Close-range Fire basic attack.

Innate

ATK

Close-range Dark basic attack with BREAK designation.

Innate

ATK

Ranged Dark basic attack.

Innate

ATK

Ranged Wind basic attack.

Innate

ATK

Ranged Wind basic attack with BREAK designation.

Innate

ATK

Ranged Grass basic attack.

Innate

ATK

Ranged Water basic attack.

Innate

ATK

Close-range Grass basic attack with BREAK designation.

Innate

ATK

Close-range Rock basic attack with BREAK designation.

Innate

ATK

Close-range Ice basic attack with BREAK designation.

Innate

ATK

Ranged Fire basic attack.

Innate

ATK

Close-range Wind basic attack.

Innate

ATK

Close-range Grass basic attack.

Innate

ATK

Close-range Electric basic attack.

Innate

ATK

Close-range Dark basic attack.

Innate

ATK

Close-range Electric basic attack with BREAK designation.

Innate

ATK

Close-range Ice basic attack.

Innate

ATK

Close-range Water basic attack with BREAK designation.

Innate

ATK

Close-range Water basic attack.

Innate

ATK

Close-range Rock basic attack.

Innate

ATK

Ranged Electric basic attack.

Innate

ATK

Close-range Wind basic attack with BREAK designation.

Innate

ATK

Close-range Fire basic attack with BREAK designation.

Innate

ATK

Ranged Rock basic attack.

Innate

ATK

Close-range Electric basic attack.

Innate

ATK

Ranged Water basic attack.

Innate

ATK

Close-range Ice basic attack.

Innate

ATK

Ranged Holy basic attack.

Innate

ATK

Close-range Holy basic attack.

Innate

Aurora Protection

Nearby allies receive a shield equal to 55% of Wavwal's missing HP for 20s.

Innate

Avian Harmony Ensemble

Powerful Wind beam; equipping all three Movements increases its area.

Innate

Boulder Blast

Spinning charge gathers rubble, then explodes and creates six Rock Piles.

Innate

Breaking Roar

Refills Hummin to the maximum count, then combines their roars into a large shock wave.

Innate

Burning Sun

Thrown molten boulder explodes over an area. Each target Fire Debuff stack adds 2% damage.

Innate

Butterfly Dance

Restores 22.5 EP.

Innate

Collectible Drop

Drops seven pickups, each healing 7% HP.

Innate

Comet Aureus

Large comet barrage against the target.

Innate

Coral Prison

Wide frontal strike restores 30 EP and imprisons targets for 2s. Expiry adds damage at 25% of the skill's original Might.

Innate

Crazy Bubbles

Creates six bubbles and grants teammates +10% Water damage for 30s.

Innate

Dancing Petals

Spinning petal-storm attack.

Innate

Dimension Rupture

Heavy Physical cleaving attack.

Innate

Dream Blast

Area damage adds two Drowsiness stacks. Team Dark damage +12% for 30s.

Innate

Electric Dance Frenzy

Music area damages enemies and lowers their Lightning resistance by 17% for 30s.

Innate

Elegant Waltz

Repeated thorn-blade stabs.

Innate

Falling Star

Leaping flaming-fist slam with a large impact area.

Innate

Fragrance Bomb

Team Dark damage +10% for 30s. Nearby enemies are briefly charmed and disoriented.

Innate

Freezing Claws

Wide-area damaging attack.

Innate

Heavy Slam

Enlarged-hand ground smash damages nearby enemies.

Innate

Helios' Judgment

Heavy nearby damage and transformation into Soleon. Grants Ring of the Golden Sun and +15% damage until combat ends.

Innate

Help! Gracewing!

Immediately heals the team by 30% of caster maximum HP.

Innate

Home Run

Heavy shovel strike.

Innate

Hot Breath

Wide frontal aerial fire breath applies eight Fire Debuff stacks.

Innate

Ice Tornado

Sustained icy tornado attack.

Innate

Ironclad Armament

For 15s: +10% EP recovery and +30% damage against BREAK targets. During the effect, recast the Ultimate for Dragon Slayer Strike, a heavy frontal attack.

Innate

Lay Down Arms

A 7s field grants allies inside 35% damage reduction. The official title contains translation alternatives; displayed as Lay Down Arms.

Innate

Leafwave Bubble

Nearby allies receive +15% healing for 30s. The caster recovers 21% maximum HP over 2s.

Innate

Lightning Flash

Leaping electric slam activates Overcharged.

Innate

Lightning Storm

Moving lightning storm: 12 hits, each adding one Lightning Debuff stack.

Innate

Lotus Bloom

Team heal of 15% caster maximum HP, plus 15% Grass Enhancement for 30s.

Innate

Meteors

Mineral energy becomes falling meteors that strike enemies.

Innate

Phantom Flame Cannon

Giant fireball causes wide landing damage and adds 12 Fire Debuff stacks.

Innate

Quake Impact

Underground emergence creates a wide shock-wave attack.

Innate

Rock Ball Blast

Giant rolling rock hits enemies along its path, then explodes.

Innate

Rock Smash

Leap grants 100 Rage and Enraged, followed by a landing blast with delayed area damage.

Innate

Rose Garden

Allies in the circle gain +70% Grass critical damage for 30s.

Innate

Selene's Judgment

Heavy nearby damage and transformation into Fennelun. Grants four Silvermoon Marks and +15% damage until combat ends.

Innate

Self-Destruction

Charged area explosion leaves an electric field granting +12% Lightning damage for 30s.

Innate

Skyfall

Aerial dive into a heavy ground impact.

Innate

Sonic Boom

Nearby sonic blast immediately fills Volume.

Innate

Spring of Life

Fixed water zone heals allies inside by 36% of caster maximum HP over 5s.

Innate

Super Jackpot

Large rainbow-bubble attack immediately triggers Jackpot for 10s.

Innate

Target Weakness

Marks visible enemies for 30s and lowers their Wind resistance by 12% for 30s.

Innate

Thunder Lance

Multi-hit line attack causes Paralysis for 1.5s.

Innate

Thunderfeather Volley

Five lightning arrows. Thunder Wing Stance adds five arrows and a final 20-Might explosion.

Innate

Torrent Blade

Wide slash can absorb nearby water for more damage and increased basic attack range. Bonus percentage and duration remain unresolved in the source.

Innate

Wolfpack Onslaught

A soul clone tackles forward, exploding on impact.

Innate

Wrath of the Sea

Large wave attack grants +10% team Water damage for 30s.

Innate

Zephyr's Breath

Wide Wind attack grants the party +25% Wind damage for 30s.

Trait

Air Superiority

Flying critical rate +20%.

Trait

Appeal

Entering battle with an opposite-sex Susuta relative grants +30% BREAK efficiency for 15s. Cooldown: 20s.

Trait

Arc Surge

Skill-buffed teammates also gain +25% Lightning damage for 15s.

Trait

Band Member

Switching to another Chirpi relative restores 12.5 EP to that Aniimo, at most once every 20s.

Trait

Battle Fervor

Each defeat grants +25% damage for 20s, up to two stacks.

Trait

Biting Wind

Against targets above five Ice Debuff stacks, the damage gains +15% critical rate.

Trait

Blazing Flames

Maintains 20 Fire Debuff stacks. Trick Fire Ring applies four stacks; Fire Orb applies three.

Trait

Bloodthirst

Each 1% missing HP grants 0.8% damage, capped at 48%.

Trait

Bubble

Every 12s, Bathing makes the next skill leave a puddle.

Trait

Bubble Energy

Bubble Energy regenerates by one every 3s and by three per damaging skill, capped at ten. Healbubb consumes ten for an additional 12% restoration.

Trait

Counter Strike

Taking a hit grants +30% BREAK efficiency for 10s.

Trait

Counting Sheep

Every 10s, a skill adds Drowsiness. Three stacks cause Nightmare for 20s: Dark resistance -17%, movement and skills disabled for 3s. Damage breaks the control effect.

Trait

Dangerous Fragrance

Damaging skills lower target Dark resistance by 7% for 20s.

Trait

Disco Aniimo

On grass, damage +20%. After battle entry, 24 skill hits make the next skill free of EP cost.

Trait

Earth Affinity

Skills remain usable underground, with +30% BREAK while Tunneling.

Trait

Electro Stash

Skill critical hits restore four EP.

Trait

Energized

BREAK damage +2% for each 1,000 maximum HP.

Trait

Energy Full

Maximum EP +10.

Trait

Flutter Heal

Entering as the active Aniimo grants +20% healing. Off-field phantom heals 0.5% maximum HP when another Aniimo uses a skill or Ultimate.

Trait

Frostbite Sunder

Basic attacks apply Ice Debuff. Targets above five stacks take +35% BREAK.

Trait

Full Energy

Eight battle basic attacks prepare Full Energy. It enhances the next skill and makes that skill count as basic attack damage.

Trait

Gachapon

Basic attacks and skills roll bubbles: gold 1%, orange/purple/blue 33% each. Gold or five matching bubbles triggers a 10s Jackpot, clears slots, replaces rolls with rainbow bubbles, and grants +60% basic damage.

Trait

Grand Sorcerer

For 5s after a skill, each basic hit adds five Might of damage.

Trait

Guardbreak Resonance

The source currently lists a BREAK increase of zero; no positive bonus is confirmed.

Trait

Hard Winter

Three skill casts prepare an enhanced Icebreaker skill. BREAK efficiency rises 20% below 75% HP, or 40% below 50% HP.

Trait

Judgment Storm

Applying a skill debuff grants the team +20% Wind damage for 15s.

Trait

Lunar Power

Without elemental advantage, final damage +20%. Skills and Ultimates grant four Silver Moon Marks. Each basic hit spends one for +100% damage and 0.5% HP restoration.

Trait

Overcharged Coral

Battle entry restores 2.5 EP per Earth teammate. Cooldown: 15s.

Trait

Overloaded Engine

Movement and skills build Overload Energy; full charge grants +40% damage to the next skill.

Trait

Overloaded Engine

Movement and skills build Overload Energy. At full charge, the next skill gains +40% damage and Sandstorm Spin immediately reaches full speed.

Trait

Phantom Opening

Teammate basic damage builds Rose Mark, up to ten stacks. Each stack lowers Melloblum's EP cost by three.

Trait

Potent Erosion

Skill and Ultimate hits lower Earth resistance by 2% per stack; five stacks maximum, lasting 10s.

Trait

Power of Fire

Damage +40% against enemies above five Fire Debuff stacks.

Trait

Power of Nature

While off-field, creates grass beneath a teammate after three skills.

Trait

Power Surge

Casting below 20 EP restores 2.5 EP.

Trait

Power Sustain

Six skill critical hits trigger Overcharged for 6s: 5% HP shield, skill EP costs reduced by 12, and no UP gain.

Trait

Prank

Every 18s, the next skill curses hit enemies for 10s. Dark basic hits on cursed enemies restore 0.25 EP.

Trait

Prank Master

Summons one Hummin at battle entry and another every 10s, up to three. The source's HP-to-BREAK scaling is malformed and remains unconfirmed.

Trait

Pursuit

Damage +30% against controlled or BREAK targets.

Trait

Pyro Charge

Spending EP activates Pyro Charge, which applies nearby Fire Debuffs lasting 10s. The source's EP threshold and interval are malformed; these values are unconfirmed.

Trait

Radiant Charm

Opposite-sex teammates gain +12% Water damage.

Trait

Raging Rampage

Rage gains: basic attack +2, each ten skill EP spent +10, taking damage +2. At 100, Enraged lasts 20s: +30% attack speed and skill damage, +25% EP recovery, no further Rage gain.

Trait

Rock Empowerment

Waleetle's Stone Ball Drift can destroy Bouldus Rock Piles for shock waves and Disintegration. Each stack gives -3% Earth resistance and -5% movement speed for 20s, up to six.

Trait

Scorching Flames

Damage against an elementally weak enemy +15%.

Trait

Shrouded in Mist

Six basic attacks prepare Shrouded in Mist; the next skill consumes it for an enhanced effect.

Trait

Solar Grace

Without elemental advantage, final damage +20%. Four basic attacks prepare Solar Halo for the next skill.

Trait

Spotlight Moment

The first skill within 5s of battle entry costs no EP. Available every 17s.

Trait

Stealth

Damaging skills build Momentum, doubled underground. At six stacks, BREAK efficiency +30% for 15s.

Trait

Sword Dance

Each skill adds Sword Dance, capped at four stacks for 15s. Basic attacks spend one stack for +180% damage.

Trait

Thunderbond

Attack hits build Thunderbond. At 30 stacks, the next skill or Ultimate activates Thunderwing Stance for 10s.

Trait

Tidal Heart

Water terrain or absorbed water grants +20% Water damage for 10s.

Trait

Tidal Heart

Water terrain or absorbed water grants +20% Water damage for 10s.

Trait

Tidal Heart

Water terrain or absorbed water grants +20% Water damage for 20s.

Trait

Tuning

Each skill adds one Volume stack, capped at six. Reaching six grants +15% critical rate for 15s.

Trait

Victory Concerto

Shielded BREAK efficiency +40%. Triggering BREAK starts Concerto for -30% team stamina cost. Three Movement buffs enhance all their effects by 30%.

Trait

Water Spirit

On water terrain, all skill EP costs fall by 10%.

Showing 386 abilities.