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Abilities

Element
402 entries
PhysicalDarkGuardbreak SlamDark · PhysicalCost15Pwr45Up to three consecutive jumping slams; hit three stuns for 1s.PhysicalIceGuardbreak SmashIce · PhysicalCost15Pwr45Up to three consecutive jumping slams; hit three stuns for 1s.PhysicalIceWeakening SmashIce · PhysicalCost15Pwr45Up to three consecutive jumping slams; hit three stuns for 1s.PhysicalDarkWeakening SlamDark · PhysicalCost15Pwr45Up to three consecutive jumping slams; hit three stuns for 1s.PhysicalWindWind TackleWind · PhysicalCost15Pwr45Tackle knocks back small targets and grants 15% damage reduction for 10s.PhysicalIceGround SlamIce · PhysicalCost20Pwr45Leaping area slam. Enhanced: shield of 10% maximum HP and an 8s ring-shaped Ice Prison. Recast removes the prison.PhysicalEarthSand RushEarth · PhysicalCost10Pwr45Directional charge with damage and knockback. Connecting costs 10% current HP.PhysicalIceIcebreakerIce · PhysicalCost10Pwr45Directional charge with damage and knockback. Connecting costs 10% current HP.MagicLightMoon ImpactLight · MagicCost15Pwr45Falling-moon explosion. Fox Mark adds a smaller nearby blast; the source lists 10% without specifying its base.PhysicalWaterEnhanced BubbleWater · PhysicalCost20Pwr43Bubble effects: orange area damage, blue five EP on hit, purple +20% damage. Gold and rainbow combine all three.MagicFireTrick Fire RingFire · MagicCost20Pwr42Expanding and returning fire ring. Greater distance increases damage, up to 50%.PhysicalEarthPebble KickEarth · PhysicalCost0Pwr40Dodge into an Earth area dive-kick. A successful dodge gives 120% damage and +20% damage for 20s.PhysicalLightningLightning KickLightning · PhysicalCost0Pwr40Dodge into a Lightning area dive-kick. A successful dodge gives 120% damage and +20% damage for 20s.MagicDarkShooting StarsDark · MagicCost20Pwr40Three homing stars; each damaging hit adds 1% damage, up to 15 stacks.MagicGrassLeaf SlashGrass · MagicCost10Pwr40Orbiting leaves damage nearby enemies for 6s.PhysicalIceFrost SlamIce · PhysicalCost15Pwr40Frontal pincer slam deals area damage and leaves an ice wall for 5s.MagicGrassHealing RoseGrass · MagicCost20Pwr40Exploding rose marks a target. Three critical hits trigger nearby healing equal to 5% of Melloblum's HP.MagicGrassBlasting RosesGrass · MagicCost20Pwr40Homing petal attack with +35% critical rate.PhysicalLightningElectricity ShockLightning · PhysicalCost20Pwr40Rolling dash adds five Lightning Debuff stacks. More than five stacks after impact causes Paralysis for 3s.PhysicalWaterWater CannonadeWater · PhysicalCost20Pwr40Lobbed water ball causes area damage, leaves a puddle, and applies five Water Debuff stacks.PhysicalEarthClay BallEarth · PhysicalCost10Pwr40Straight clay projectile applies Crumble on impact.PhysicalFireLava BreathFire · PhysicalCost0Pwr40Continuous flame breath applies Fire Debuff on hit.PhysicalFireHeavy Tail StrikeFire · PhysicalCost20Pwr40Throws a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]2.5s.MagicLightSparkling RoseLight · MagicCost20Pwr40Removes negative effects on the whole team and releases a Light element rose to track and attack the target. The skill has an additional 15% Crit Rate.PhysicalEarthGravel TackleEarth · PhysicalCost10Pwr39Earth body tackle.PhysicalGrassPlant ChargeGrass · PhysicalCost10Pwr39Body tackle.PhysicalEarthGravel StrikeEarth · PhysicalCost10Pwr39Hummin teleport to the target and use Gravel Tackle.MagicGrassOff-Key Shock WaveGrass · MagicCost10Pwr39Off-Key Grass units teleport to the target and tackle.PhysicalIceBoomerang BladeIce · PhysicalCost20Pwr39A thrown spinning ice blade applies Ice Debuff and drains energy. Activate again to recall it.PhysicalWaterWater CannonWater · PhysicalCost10Pwr39Lobbed water ball causes area damage and leaves a puddle.MagicDarkBlossoming MomentDark · MagicCost10Pwr38Dodge into a diving peck. A successful dodge grants a shield of 10% maximum HP for 20s.PhysicalEarthEarthquakeEarth · PhysicalCost20Pwr38Frontal stomp consumes Claw Marks for +5% Might per stack and a 1.5s stun.PhysicalFirePinecone BombFire · PhysicalCost15Pwr38Throws a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are marked with [Pinecone].PhysicalGrassRhythm ComboGrass · PhysicalCost10Pwr36Up to three consecutive rhythm attacks. Correct timing adds one extra Volume stack.MagicEarthThe Luminus GustEarth · MagicCost10Pwr35Orbiting cores deal ongoing damage and apply Earth Debuff for 6s.PhysicalLightningLightning Blade StormLightning · PhysicalCost10Pwr35Dash into energy-consuming repeated slashes. Recast or depletion finishes with a 26-Might spin; every three prior slashes add 100% to the finisher's damage.MagicLightRadiant DartLight · MagicCost20Pwr35Piercing dart that pulls affected enemies together; the official description identifies it as lightning.MagicEarthTurret ModeEarth · MagicCost0Pwr35Stationary turret stance replaces basic attacks with EP-consuming area cannon shots.MagicLightningDisruptive CurrentLightning · MagicCost10Pwr34Frontal electric-current attack.MagicGrassCyclone of LeavesGrass · MagicCost10Pwr33Tail attack launches a leaf cyclone and creates surrounding grassland for 20s.PhysicalLightningElectrified ImpactLightning · PhysicalCost20Pwr33Unblockable electric dash; a critical hit restores five EP.PhysicalIceWild DanceIce · PhysicalCost10Pwr33Rapid slashes with 20% damage reduction during the attack.MagicWaterBubble RushWater · MagicCost10Pwr32Hold for a continuous EP-consuming bubble stream at 100% Might against hit targets.MagicEarthRoll OutEarth · MagicCost20Pwr31Rolling mud projectile with an impact blast. Hold to aim a lob.MagicFireFire BoltFire · MagicCost10Pwr30Fire projectile applies two Fire Debuff stacks for 5s. Hold to aim.MagicLightningLightning SplitterLightning · MagicCost10Pwr30Lightning projectile spread. Multiple hits on one enemy grant Cornet +30% damage for 15s. Hold to enter flight after casting.MagicWindScream SplitterWind · MagicCost10Pwr30Screech projectile spread. Multiple hits on one enemy grant Cornet +30% damage for 15s. Hold to enter flight after casting.MagicWaterWater OrbWater · MagicCost10Pwr30Water projectile; hold to aim.
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