A solo roguelite run: you become one of seven Alpha Aniimo, pick up Holo-gizmos as you climb, and spend Training Coins on whatever the run puts in front of you. Each element has four difficulties, each with a first-clear reward and a weekly one.
- 12
- runs
- 7
- Alphas
- 77
- gizmos
- 48
- talent nodes
The Interlink is the four-player mode and has its own page. This one is the solo sim: Training of Grass, Water and Fire, plus the Trial tier above them.
Each Alpha plays differently and carries its own eleven gizmos.
Alpha Irisal is a burst-type Alpha built for strong stationary damage and rapid multi-hit combos. It can mark targets with its Ultimate, then trigger those marks repeatedly with sustained skills to deal heavy area damage.
The Alpha Blazen is a burst-type Alpha with extreme mobility and endless skill combos, capable of frequently triggering the Surge Core Gizmo through skills to deal high damage to targets in an area.
Alpha Tubster is a defensive counterattack Alpha with outstanding survivability. Its skills grant powerful shields and deal AoE damage based on the shield amount.
Alpha Leafy is a healer-type Alpha with strong sustained area healing. Its skills continuously restore HP, trigger its talent and Vitality Core Gizmo, and leave behind plenty of healing drops.
Alpha Helgon is a defensive Alpha built around survival and powerful counterattacks. It can briefly become immune to damage, strike back at targets, and summon wind blades and hurricanes to deal heavy damage and BREAK damage.
Alpha Scorchhowl is a DPS-focused Alpha with powerful charged burst attacks and self-damage mechanics. It can pull targets together, then spend HP to unleash a devastating hit.
Alpha Stellarys specializes in earning Training Coins and gaining Damage Boost based on how many it has gained. Its skills generate Training Coins, and its skill effects improve with the total amount earned.
The three elements under Bring are the ones the game itself recommends against that run.
| Run | Level | Bring | Gizmo slots | First clear |
|---|---|---|---|---|
| Training of Grass - Easy | 50 | Fire · Wind · Dark | 3 | 50 Glimmer · 500 Safaris · 3 Capaseed · 100 Breezy Plains Dewdrop Crystal |
| Training of Water - Easy | 50 | Grass · Electric · Ice | 3 | 50 Glimmer · 500 Safaris · 3 Capaseed · 100 Breezy Plains Dewdrop Crystal |
| Training of Fire - Easy | 50 | Water · Rock | 3 | 50 Glimmer · 500 Safaris · 3 Capaseed · 100 Breezy Plains Dewdrop Crystal |
| Training of Grass - Common | 55 | Fire · Wind · Dark | 3 | 50 Glimmer · 750 Safaris · 3 Capaseed · 6 Flux Crystal |
| Training of Water - Common | 55 | Grass · Electric · Ice | 3 | 50 Glimmer · 750 Safaris · 3 Capaseed · 6 Flux Crystal |
| Training of Fire - Common | 55 | Water · Rock | 3 | 50 Glimmer · 750 Safaris · 3 Capaseed · 6 Flux Crystal |
| Training of Grass - Hard | 60 | Fire · Wind · Dark | 1 | 100 Glimmer · 1000 Safaris · 3 Capaseed · 1 Mark of the Strong: Breezy Plains |
| Training of Water - Hard | 60 | Grass · Electric · Ice | 1 | 100 Glimmer · 1000 Safaris · 3 Capaseed · 1 Mark of the Strong: Breezy Plains |
| Training of Fire - Hard | 60 | Water · Rock | 1 | 100 Glimmer · 1000 Safaris · 3 Capaseed · 1 Mark of the Strong: Breezy Plains |
| Trial of Grass - Challenge | 63 | Fire · Wind · Dark | 1 | 100 Glimmer · 1000 Safaris · 1 Starcryst Essence · 2 Mark of the Strong: Breezy Plains |
| Trial of Water - Challenge | 63 | Grass · Electric · Ice | 1 | 100 Glimmer · 1000 Safaris · 1 Starcryst Essence · 2 Mark of the Strong: Breezy Plains |
| Trial of Fire - Challenge | 63 | Water · Rock | 1 | 100 Glimmer · 1000 Safaris · 1 Starcryst Essence · 2 Mark of the Strong: Breezy Plains |