402 entries
Support
Wind of RejuvenationWind · SupportCost20Pwr0Team area healing: 9% of caster maximum HP over 8s, plus 3% for Wind Aniimo.Support
Wind of RegenerationEarth · SupportCost20Pwr0Team area healing: 9% of caster maximum HP over 8s, plus 3% for Earth Aniimo.Support
PhantomflutterGrass · SupportCost20Pwr0Places a Phantomfly that restores 20 EP to touching teammates after 3s. Up to two can coexist.Support
Ethereal Light WaveGrass · SupportCost0Pwr0Forward light wave absorbs enemy projectiles and grants teammates along its path +15% EP recovery for 20s.Support
Butterfly DanceGrass · SupportCost0Pwr0Restores 22.5 EP.Support
Detect WeaknessWind · SupportCost0Pwr0Keep a weak point centered in sonar for 1s to mark it: -7% critical resistance for 20s.Support
Target WeaknessWind · SupportCost0Pwr0Marks visible enemies for 30s and lowers their Wind resistance by 12% for 30s.Support
Rose GardenGrass · SupportCost0Pwr0Allies in the circle gain +70% Grass critical damage for 30s.Support
Spotlight MomentLightning · SupportCost0Pwr0For 15s, Lightning teammates gain +17% basic attack damage and +10% BREAK efficiency.Support
Fragrance BombDark · SupportCost0Pwr0Team Dark damage +10% for 30s. Nearby enemies are briefly charmed and disoriented.Support
Enhanced Lightning BladeLightning · SupportCost0Pwr0Skill critical rate +25% for 20s.Support
Enhanced Light BladeLight · SupportCost0Pwr0Light blade enhancement grants +25% skill critical rate for 20s.Support
Smoke ScreenEarth · SupportCost10Pwr0Smoke blocks targeting through the obscured area.Support
Here Comes the BubbleWater · SupportCost20Pwr0Bubble area: enemy movement -15%, enemy EP recovery -20%, ally movement +15%.Support
Here Comes the BubbleWater · SupportCost20Pwr0Bubble area: enemy movement -15%, enemy EP recovery -20%, ally movement +15%.Support
BubblesWater · SupportCost0Pwr0A 15s field creates bubbles from teammate Water skills, up to six. Recast to detonate: 2.5 EP per bubble, plus ten EP after absorbing a puddle.Support
Crazy BubblesWater · SupportCost0Pwr0Creates six bubbles and grants teammates +10% Water damage for 30s.Support
Charged GeyserLightning · SupportCost0Pwr0Restores 15 energy immediately, then 0.5 per second for 12s.Support
Aurora ProtectionIce · SupportCost0Pwr0Nearby allies receive a shield equal to 55% of Wavwal's missing HP for 20s.Support
Baa-Baa HealbubbGrass · SupportCost15Pwr0Moving area heal restores 12% of caster maximum HP to nearby allies over 6s.Support
Leafwave BubbleGrass · SupportCost0Pwr0Nearby allies receive +15% healing for 30s. The caster recovers 21% maximum HP over 2s.Support
Rigged OddsWater · SupportCost10Pwr0Consumes the least common bubble color. The next basic fires the most common color; basic damage +25% for 15s.Support
Moon-WashedLight · SupportCost0Pwr0Restores 20 EP.Support
Sun-KissedLight · SupportCost0Pwr0Restores 20 EP; Solar Halo adds five more EP.Support
InspirationFire · SupportCost0Pwr0Ignite the flames to inspire the entire Team, increasing the party's Fire Elemental Boost by an amount based on Sparkelf's ATK. Lasts for 12 seconds.Support
Treat FeedFire · SupportCost30Pwr0Pulls out food to heal the team for 8% of the Sparkelf’s HP. If the unit’s HP is below 50%/25%, instead heals them for 12%/16% of the Sparkelf’s HP.
HustleSpend stamina to move faster.
Scorching FlamesIncreases damage dealt to elementally countered targets by 25%.
Full EnergyAfter using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage.
Climb Lv.1A pathfinding that allows you to climb walls.
Fly Lv.1A pathfinding that allows you to fly.
Grand SorcererFor 5s after a skill, each basic hit adds five Might of damage.
Fly Lv.2A pathfinding that allows you to fly. Aniimo with level 2 or level 3 flying ability can also take off directly from the ground. After takeoff, they will stay airborne at a certain height instead of dropping back down.
Band MemberSwitching to another Chirpi relative restores 12.5 EP to that Aniimo, at most once every 20s.
Take OffFlight avoids ground-enemy attacks but increases damage received while airborne.
Take OffFlight avoids ground-enemy attacks but increases damage received while airborne.
Fly Lv.3A pathfinding that allows you to fly. Aniimo with level 2 or level 3 flying ability can also take off directly from the ground. After takeoff, they will stay airborne at a certain height instead of dropping back down.
Air SuperiorityIncreases Crit Rate by 20% while flying.
Victory ConcertoWhile shielded, BREAK efficiency +40%.
When triggering BREAK, plays [Concerto], reducing the whole team’s stamina cost by 30%.
When you have 3 Movement-series buffs, increases all Movement effects by 30%.
BloomingDancing produces flowers.
Disco AniimoWhile on Turf, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24, the next skill costs no EP.
Swim Lv.1A pathfinding that allows you to swim in the water.
Water SpiritOn water terrain, all skill EP costs fall by 10%.
Swim Lv.2A pathfinding that allows you to swim in the water.
Power of NatureWhile off-field, creates grass beneath a teammate after three skills.
Puff UpInflation enables higher jumps and one airborne dash.
Shrouded in MistGains 1 stack after being off the field for 5s or casting a basic attack. At 4 stacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill’s effects.
CloudwalkCloud-based floating movement.