402 entries
Physical
Shadow CutDark · PhysicalCost20Pwr85Spinning ball-form blade attack.Physical
Blazing Fist BarrageFire · PhysicalCost30Pwr85Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.Magic
Dream BlastDark · MagicCost0Pwr84Area damage adds two Drowsiness stacks. Team Dark damage +12% for 30s.Physical
Hydro RollWater · PhysicalCost20Pwr83Rolling attack spends stamina, periodically restores it, and leaves a puddle on ending. Restoration triggers at most once per 3s.Physical
Thunder SweepLightning · PhysicalCost30Pwr80Area sweep that pulls enemies forward; a hit grants +12% team Lightning critical rate for 20s.Magic
Self-DestructionLightning · MagicCost0Pwr80Charged area explosion leaves an electric field granting +12% Lightning damage for 30s.Support
Dark TideDark · SupportCost20Pwr76Absorbs up to four puddles within 10m. Each heals the team by 4% of caster maximum HP.Physical
Charged StrikeEarth · PhysicalCost30Pwr75Charge while moving, then release two pincer swings with brief stun. Three Earth Debuff stacks can be consumed for +20% Might.Physical
Thorny DefenseGrass · PhysicalCost20Pwr75Counter stance gives 20% damage reduction. A hit at activation also grants +30% critical rate for 10s.Physical
Aqua DefenseWater · PhysicalCost20Pwr75Counter stance gives 20% damage reduction. A hit at activation also grants +30% critical rate for 10s.Magic
Star GlideDark · MagicCost20Pwr74Aerial star attacks. Three hits on the same target grant +10% EP recovery for 10s.Magic
Chill GlideIce · MagicCost20Pwr74Aerial Ice-star attacks. Three hits on the same target grant +10% EP recovery for 10s. Movement while attacking unlocks after 4s.Magic
Shooting Star GlideDark · MagicCost20Pwr74Aerial star attacks. Three hits on the same target grant +10% EP recovery for 10s. Movement while attacking unlocks after 4s.Magic
Aquatic GlideWater · MagicCost20Pwr74Aerial Water-star attacks. Three hits on the same target grant +10% EP recovery for 10s. Movement while attacking unlocks after 4s.Physical
Water DashWater · PhysicalCost20Pwr74Water dash with knockback.Physical
Fire KickFire · PhysicalCost0Pwr72Dodge into an area dive-kick. A successful dodge gives 120% damage and +20% damage for 20s.Support
SurgeWater · SupportCost20Pwr72Absorbs up to four puddles within 10m. Each heals the team by 4% of caster maximum HP.Magic
Wild ShowGrass · MagicCost20Pwr70Hold to charge a frontal sonic wave. Correct release timing adds 30% BREAK damage.Physical
Coral PrisonEarth · PhysicalCost0Pwr70Wide frontal strike restores 30 EP and imprisons targets for 2s. Expiry adds damage at 25% of the skill's original Might.Physical
Wind CounterWind · PhysicalCost20Pwr69Immediate counter with 30% damage reduction. A hit at activation adds +20% BREAK efficiency for 10s and stuns the enemy for 1.5s.Magic
Malice BurstDark · MagicCost20Pwr68Targeted area shock wave; healing received by hit enemies falls 50% for 10s.Magic
Oozing MaliceDark · MagicCost20Pwr68Area shock wave around the target; healing received by hit enemies falls 50% for 10s.Physical
Overcharged Claw StrikeWind · PhysicalCost20Pwr68Damaging claw strike.Magic
Tornado Wind OrbWind · MagicCost20Pwr67Wind orb explodes on impact and creates a forward-moving tornado.Magic
Icy Gravel DanceIce · MagicCost20Pwr67Forward-moving ice storm repeatedly applies Ice Debuff until meeting a wall or target.Physical
Stone Ball CutterEarth · PhysicalCost20Pwr67Heavy forward rolling stone-ball attack.Physical
Ice Ball CuttingIce · PhysicalCost20Pwr67Heavy forward rolling ice-ball attack.Physical
Fiery PunchFire · PhysicalCost10Pwr67Piercing punch consumes Fire Debuff stacks for +5% Might per stack.Physical
Coral TrapEarth · PhysicalCost20Pwr67A 5s coral trap damages each second and adds one Earth Debuff stack.Magic
Wave SurgeIce · MagicCost20Pwr67Frontal ice slide. Enhanced: an extra spin at 40% of original Might, healing 15% maximum HP per target hit.Magic
Verdant BeamGrass · MagicCost20Pwr66Continuous beam follows the camera direction; repeated hits increase Might.Physical
CrossfireFire · PhysicalCost20Pwr65Piercing flame ray hits up to nine times. Full Energy adds 45% Might.Physical
Water CannonWater · PhysicalCost20Pwr65Lobbed water ball causes area damage and leaves a puddle.Physical
Demonic StateIce · PhysicalCost0Pwr65Demonic State drains energy: skill damage +30%, skills cost 10% current HP. After six skills, a held basic attack adds 50 Might. Ending the state damages nearby enemies and heals 30% of damage dealt, capped at 50% maximum HP.Physical
Lava PunchFire · PhysicalCost20Pwr64Piercing punch consumes Fire Debuff stacks, adding 5% Might per stack.Magic
Spiral BladeWind · MagicCost20Pwr62Wind projectile; after 1s, a second blast deals 30% of original Might. Secondary hits lower Wind resistance by 3% per stack, up to five for 10s.Physical
Elastic SwordDark · PhysicalCost20Pwr62Extending sword throw pulls normal enemies forward on its return.Magic
Lava BreathFire · MagicCost20Pwr62Frontal breath sweep applies eight Fire Debuff stacks.Physical
Earth SpikesEarth · PhysicalCost20Pwr62Forward line of piercing stone spikes.Physical
Light BombardmentLight · PhysicalCost20Pwr62Aerial dive with a Light landing blast. Ring of Kim Sol adds 30% damage.Physical
Light BombardmentLight · PhysicalCost20Pwr62Light dive blast. Ring of Kim Sol adds 30% damage and heals 4% HP; 75% chance to retain the ring.Magic
Shooting Star BombsDark · MagicCost20Pwr61Star-projectile attack.Physical
Flowing Water SlashWater · PhysicalCost20Pwr61Three Water slashes unlock a stronger fourth if all connect. Absorbing nearby water adds 30% Might and upgrades to Waterblade Slash.Physical
Stone Ball DriftEarth · PhysicalCost20Pwr61Spinning frontal attack. Each hit grants +8% damage for 20s, up to four stacks.Physical
Unbroken Flameruff SpiritDark · PhysicalCost20Pwr60Spirit projectile bounces five times, or seven with Full Energy. Hits add +10% BREAK efficiency against targets per stack, up to three stacks for 20s.Physical
Hunting PackDark · PhysicalCost20Pwr60Sends two attacking clones to a location, or three with Full Energy.Magic
Vortex of PetalsGrass · MagicCost20Pwr60Damaging petal vortex at the target's feet.Physical
Ice SpikesIce · PhysicalCost20Pwr60Frontal ice spike freezes for 1s. Usable underground, followed by a dash that emerges from tunneling.