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Abilities

Element
402 entries
PhysicalDarkShadow CutDark · PhysicalCost20Pwr85Spinning ball-form blade attack.PhysicalFireBlazing Fist BarrageFire · PhysicalCost30Pwr85Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.MagicDarkDream BlastDark · MagicCost0Pwr84Area damage adds two Drowsiness stacks. Team Dark damage +12% for 30s.PhysicalWaterHydro RollWater · PhysicalCost20Pwr83Rolling attack spends stamina, periodically restores it, and leaves a puddle on ending. Restoration triggers at most once per 3s.PhysicalLightningThunder SweepLightning · PhysicalCost30Pwr80Area sweep that pulls enemies forward; a hit grants +12% team Lightning critical rate for 20s.MagicLightningSelf-DestructionLightning · MagicCost0Pwr80Charged area explosion leaves an electric field granting +12% Lightning damage for 30s.SupportDarkDark TideDark · SupportCost20Pwr76Absorbs up to four puddles within 10m. Each heals the team by 4% of caster maximum HP.PhysicalEarthCharged StrikeEarth · PhysicalCost30Pwr75Charge while moving, then release two pincer swings with brief stun. Three Earth Debuff stacks can be consumed for +20% Might.PhysicalGrassThorny DefenseGrass · PhysicalCost20Pwr75Counter stance gives 20% damage reduction. A hit at activation also grants +30% critical rate for 10s.PhysicalWaterAqua DefenseWater · PhysicalCost20Pwr75Counter stance gives 20% damage reduction. A hit at activation also grants +30% critical rate for 10s.MagicDarkStar GlideDark · MagicCost20Pwr74Aerial star attacks. Three hits on the same target grant +10% EP recovery for 10s.MagicIceChill GlideIce · MagicCost20Pwr74Aerial Ice-star attacks. Three hits on the same target grant +10% EP recovery for 10s. Movement while attacking unlocks after 4s.MagicDarkShooting Star GlideDark · MagicCost20Pwr74Aerial star attacks. Three hits on the same target grant +10% EP recovery for 10s. Movement while attacking unlocks after 4s.MagicWaterAquatic GlideWater · MagicCost20Pwr74Aerial Water-star attacks. Three hits on the same target grant +10% EP recovery for 10s. Movement while attacking unlocks after 4s.PhysicalWaterWater DashWater · PhysicalCost20Pwr74Water dash with knockback.PhysicalFireFire KickFire · PhysicalCost0Pwr72Dodge into an area dive-kick. A successful dodge gives 120% damage and +20% damage for 20s.SupportWaterSurgeWater · SupportCost20Pwr72Absorbs up to four puddles within 10m. Each heals the team by 4% of caster maximum HP.MagicGrassWild ShowGrass · MagicCost20Pwr70Hold to charge a frontal sonic wave. Correct release timing adds 30% BREAK damage.PhysicalEarthCoral PrisonEarth · PhysicalCost0Pwr70Wide frontal strike restores 30 EP and imprisons targets for 2s. Expiry adds damage at 25% of the skill's original Might.PhysicalWindWind CounterWind · PhysicalCost20Pwr69Immediate counter with 30% damage reduction. A hit at activation adds +20% BREAK efficiency for 10s and stuns the enemy for 1.5s.MagicDarkMalice BurstDark · MagicCost20Pwr68Targeted area shock wave; healing received by hit enemies falls 50% for 10s.MagicDarkOozing MaliceDark · MagicCost20Pwr68Area shock wave around the target; healing received by hit enemies falls 50% for 10s.PhysicalWindOvercharged Claw StrikeWind · PhysicalCost20Pwr68Damaging claw strike.MagicWindTornado Wind OrbWind · MagicCost20Pwr67Wind orb explodes on impact and creates a forward-moving tornado.MagicIceIcy Gravel DanceIce · MagicCost20Pwr67Forward-moving ice storm repeatedly applies Ice Debuff until meeting a wall or target.PhysicalEarthStone Ball CutterEarth · PhysicalCost20Pwr67Heavy forward rolling stone-ball attack.PhysicalIceIce Ball CuttingIce · PhysicalCost20Pwr67Heavy forward rolling ice-ball attack.PhysicalFireFiery PunchFire · PhysicalCost10Pwr67Piercing punch consumes Fire Debuff stacks for +5% Might per stack.PhysicalEarthCoral TrapEarth · PhysicalCost20Pwr67A 5s coral trap damages each second and adds one Earth Debuff stack.MagicIceWave SurgeIce · MagicCost20Pwr67Frontal ice slide. Enhanced: an extra spin at 40% of original Might, healing 15% maximum HP per target hit.MagicGrassVerdant BeamGrass · MagicCost20Pwr66Continuous beam follows the camera direction; repeated hits increase Might.PhysicalFireCrossfireFire · PhysicalCost20Pwr65Piercing flame ray hits up to nine times. Full Energy adds 45% Might.PhysicalWaterWater CannonWater · PhysicalCost20Pwr65Lobbed water ball causes area damage and leaves a puddle.PhysicalIceDemonic StateIce · PhysicalCost0Pwr65Demonic State drains energy: skill damage +30%, skills cost 10% current HP. After six skills, a held basic attack adds 50 Might. Ending the state damages nearby enemies and heals 30% of damage dealt, capped at 50% maximum HP.PhysicalFireLava PunchFire · PhysicalCost20Pwr64Piercing punch consumes Fire Debuff stacks, adding 5% Might per stack.MagicWindSpiral BladeWind · MagicCost20Pwr62Wind projectile; after 1s, a second blast deals 30% of original Might. Secondary hits lower Wind resistance by 3% per stack, up to five for 10s.PhysicalDarkElastic SwordDark · PhysicalCost20Pwr62Extending sword throw pulls normal enemies forward on its return.MagicFireLava BreathFire · MagicCost20Pwr62Frontal breath sweep applies eight Fire Debuff stacks.PhysicalEarthEarth SpikesEarth · PhysicalCost20Pwr62Forward line of piercing stone spikes.PhysicalLightLight BombardmentLight · PhysicalCost20Pwr62Aerial dive with a Light landing blast. Ring of Kim Sol adds 30% damage.PhysicalLightLight BombardmentLight · PhysicalCost20Pwr62Light dive blast. Ring of Kim Sol adds 30% damage and heals 4% HP; 75% chance to retain the ring.MagicDarkShooting Star BombsDark · MagicCost20Pwr61Star-projectile attack.PhysicalWaterFlowing Water SlashWater · PhysicalCost20Pwr61Three Water slashes unlock a stronger fourth if all connect. Absorbing nearby water adds 30% Might and upgrades to Waterblade Slash.PhysicalEarthStone Ball DriftEarth · PhysicalCost20Pwr61Spinning frontal attack. Each hit grants +8% damage for 20s, up to four stacks.PhysicalDarkUnbroken Flameruff SpiritDark · PhysicalCost20Pwr60Spirit projectile bounces five times, or seven with Full Energy. Hits add +10% BREAK efficiency against targets per stack, up to three stacks for 20s.PhysicalDarkHunting PackDark · PhysicalCost20Pwr60Sends two attacking clones to a location, or three with Full Energy.MagicGrassVortex of PetalsGrass · MagicCost20Pwr60Damaging petal vortex at the target's feet.PhysicalIceIce SpikesIce · PhysicalCost20Pwr60Frontal ice spike freezes for 1s. Usable underground, followed by a dash that emerges from tunneling.
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