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Abilities

Element
402 entries
Counting SheepEvery 10s, a skill adds Drowsiness. Three stacks cause Nightmare for 20s: Dark resistance -17%, movement and skills disabled for 3s. Damage breaks the control effect.Dig InNo effect description is supplied by the official wiki.EnergizedFor every 1,000 max HP, increases BREAK damage by 2%.Luminous SeedThrown seeds illuminate their landing area.PrankEvery 18s, the next skill curses hit enemies for 10s. Dark basic hits on cursed enemies restore 0.25 EP.Prank MasterIncreases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.TunnelStamina-powered burrowing protects against ranged attacks. Pound can launch the burrower upward.StealthBuilds Momentum when dealing damage, up to 6 stacks. Momentum gain is doubled while tunneling. At max stacks, BREAK efficiency increases by 30% for 20s.Frostbite SunderBasic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].Blazing FlamesAlways has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].Flutter HealWhen entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.Energy FullIncreases max EP by 10.Judgment StormApplying a skill debuff grants the team +20% Wind damage for 15s.Sword DanceEach skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.Phantom OpeningWhen a party member deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum’s EP cost by 3.TuningEach skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases Crit Rate by 20% for 15s.Spotlight MomentThe first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.Dangerous FragranceDamaging skills lower target Dark resistance by 7% for 20s.CloakActivates Cloak.CloakActivates Cloak.Battle FervorEach defeat grants +25% damage for 20s, up to two stacks.Electro StashRestores 4 EP when a skill lands a critical hit.Biting WindAgainst targets above five Ice Debuff stacks, the damage gains +15% critical rate.Climb Lv.2A pathfinding that allows you to climb walls.High JumpIncreases jump height.Power SustainSix skill critical hits trigger Overcharged for 6s: 5% HP shield, skill EP costs reduced by 12, and no UP gain.Climb Lv.3A pathfinding that allows you to climb walls.AppealEntering battle with an opposite-sex Susuta relative grants +30% BREAK efficiency for 15s. Cooldown: 20s.Swim Lv.3A pathfinding that allows you to swim in the water.Radiant CharmOpposite-sex teammates gain +12% Water damage.Tidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.Tidal HeartWhile in water terrain or after absorbing water, increases Water damage by 20% for 10s.Tidal HeartWater terrain or absorbed water grants +20% Water damage for 20s.Overloaded EngineMoving and using skills builds [Overload Energy]. When [Overload Energy] is full, the next skill gains 40% bonus damage.Overloaded EngineMoving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed.Rock EmpowermentWaleetle's Stone Ball Drift can destroy Bouldus Rock Piles for shock waves and Disintegration. Each stack gives -3% Earth resistance and -5% movement speed for 20s, up to six.ScurryShort forward rush.ThunderbondWhen this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.DetectionSpecial vision reveals nearby metal objects and cloaked Aniimo.Guardbreak ResonanceThe source currently lists a BREAK increase of zero; no positive bonus is confirmed.HookshotAimed arm grapple pulls the user to a hit wall or enemy. Hold to aim.PursuitWhen dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.BilateralSwitches to the Bilateral perspective.Counter StrikeTaking a hit grants +30% BREAK efficiency for 10s.Power of FireDeals 30% extra damage to targets with more than 5 stacks of Fire Debuff.Head HammerHead strike that launches a shock wave.Raging RampageBuilds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state. [Enraged] increases own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.Earth AffinitySkills remain usable underground, with +30% BREAK while Tunneling.
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