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402
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230
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84
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56
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Counting Sheep
Every 10s, a skill adds Drowsiness. Three stacks cause Nightmare for 20s: Dark resistance -17%, movement and skills disabled for 3s. Damage breaks the control effect.
Dig In
No effect description is supplied by the official wiki.
Energized
For every 1,000 max HP, increases BREAK damage by 2%.
Luminous Seed
Thrown seeds illuminate their landing area.
Prank
Every 18s, the next skill curses hit enemies for 10s. Dark basic hits on cursed enemies restore 0.25 EP.
Prank Master
Increases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3.
Tunnel
Stamina-powered burrowing protects against ranged attacks. Pound can launch the burrower upward.
Stealth
Builds Momentum when dealing damage, up to 6 stacks. Momentum gain is doubled while tunneling. At max stacks, BREAK efficiency increases by 30% for 20s.
Frostbite Sunder
Basic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].
Blazing Flames
Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].
Flutter Heal
When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.
Energy Full
Increases max EP by 10.
Judgment Storm
Applying a skill debuff grants the team +20% Wind damage for 15s.
Sword Dance
Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.
Phantom Opening
When a party member deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum’s EP cost by 3.
Tuning
Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases Crit Rate by 20% for 15s.
Spotlight Moment
The first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 15s.
Dangerous Fragrance
Damaging skills lower target Dark resistance by 7% for 20s.
Cloak
Activates Cloak.
Cloak
Activates Cloak.
Battle Fervor
Each defeat grants +25% damage for 20s, up to two stacks.
Electro Stash
Restores 4 EP when a skill lands a critical hit.
Biting Wind
Against targets above five Ice Debuff stacks, the damage gains +15% critical rate.
Climb Lv.2
A pathfinding that allows you to climb walls.
High Jump
Increases jump height.
Power Sustain
Six skill critical hits trigger Overcharged for 6s: 5% HP shield, skill EP costs reduced by 12, and no UP gain.
Climb Lv.3
A pathfinding that allows you to climb walls.
Appeal
Entering battle with an opposite-sex Susuta relative grants +30% BREAK efficiency for 15s. Cooldown: 20s.
Swim Lv.3
A pathfinding that allows you to swim in the water.
Radiant Charm
Opposite-sex teammates gain +12% Water damage.
Tidal Heart
While in water terrain or after absorbing water, increases Water damage by 20% for 10s.
Tidal Heart
While in water terrain or after absorbing water, increases Water damage by 20% for 10s.
Tidal Heart
Water terrain or absorbed water grants +20% Water damage for 20s.
Overloaded Engine
Moving and using skills builds [Overload Energy]. When [Overload Energy] is full, the next skill gains 40% bonus damage.
Overloaded Engine
Moving and using skills builds [Overload Energy]. When fully charged, the next skill deals 40% extra damage and immediately brings [Sandstorm Spin] to maximum speed.
Rock Empowerment
Waleetle's Stone Ball Drift can destroy Bouldus Rock Piles for shock waves and Disintegration. Each stack gives -3% Earth resistance and -5% movement speed for 20s, up to six.
Scurry
Short forward rush.
Thunderbond
When this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.
Detection
Special vision reveals nearby metal objects and cloaked Aniimo.
Guardbreak Resonance
The source currently lists a BREAK increase of zero; no positive bonus is confirmed.
Hookshot
Aimed arm grapple pulls the user to a hit wall or enemy. Hold to aim.
Pursuit
When dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.
Bilateral
Switches to the Bilateral perspective.
Counter Strike
Taking a hit grants +30% BREAK efficiency for 10s.
Power of Fire
Deals 30% extra damage to targets with more than 5 stacks of Fire Debuff.
Head Hammer
Head strike that launches a shock wave.
Raging Rampage
Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state. [Enraged] increases own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s.
Earth Affinity
Skills remain usable underground, with +30% BREAK while Tunneling.
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