Homeland Team Planner
Choose your RV level and production goal. Get a suggested crew, see the jobs it covers, and find out what you need for the next RV upgrade.
The creature pool is a planning choice, not a claim that you can catch every listed form at this RV level. Choose My collection for recommendations limited to creatures you own. Lumin means the first evolution stage, not creature level 1.
Add the forms and copies you own, then select My collection above. Reference-only entries are excluded until their Home abilities can be verified.
Select Custom production above, then add recipes and the number of facilities running each. The planner checks the minimum RV level and shared facility placement caps. A recipe may still need its own unlock or a suitable environment.
- 8
- RV slot cap
- 8
- Slots for this plan
- 3
- Suggested core crew
- 30
- Crew food / min
5 slots left in this plan
The suggested core covers the planned jobs. Spare slots can support extra copies at busy facilities.
| Portrait | |||
|---|---|---|---|
![]() | Budclaw | Grass Lv 1 · Earth Lv 1 · Hauling Lv 1 | 10 |
![]() | Wisptis - Forest Form | Grass Lv 1 · Dark Lv 1 | 10 |
![]() | Bonesky - Nighttime Form | Dark Lv 1 | 10 |
This is a coverage recommendation, not a guaranteed fastest team. Each pick fills the most missing job requirements, then favours higher proficiency and lower food use. A versatile Aniimo can switch jobs, but cannot work at several facilities at once. Spare slots are useful for extra workers where production queues build up.
Estimated food for this core crew: 43200 Energy per day while assigned. This covers the recommended crew only, not creatures in your reserved slots.
Coverage counts creatures that meet the displayed recommended ability level; it does not add their levels together. Family-specific jobs also require the matching family.
| Grass | 2 | 1 | 2 | Covered | Farmland · Woodland |
| Earth | 1 | 1 | 1 | Covered | Woodland |
| Dark | 2 | 1 | 2 | Covered | Woodland · Farmland |
| Hauling | 1 | 1 | 2 | Covered | Collecting output from 5 facilities |
Presets are a starting setup using recipes available by this RV level. Next RV upgrade follows the material costs and their ingredient chains, with a small Wheat crop for food. Switch to Custom production to reflect your actual layout. Building the facilities and unlocking their recipes are still required.
| Woodland Lv 1 · Willow Wood | 1 | 2 | |
| Farmland Lv 1 · Wheat | 4 | 1 |
Sorted by Home ability level, then lower food use. Work rate is the baseline for that ability while actively working. Hauling shows items per trip instead. Leisure jobs may require a particular family; check Job coverage for your plan.
![]() | Budclaw | 1 | 60 work/min | 10 | Grass Lv 1 · Earth Lv 1 · Hauling Lv 1 |
![]() | Budsquire | 1 | 60 work/min | 10 | Grass Lv 1 · Artisanship Lv 1 |
![]() | Budsquire - Towerwood Form | 1 | 60 work/min | 10 | Grass Lv 1 · Artisanship Lv 1 |
![]() | Chirpi - Highland Form | 1 | 60 work/min | 10 | Grass Lv 1 · Wind Lv 1 |
![]() | Flutternym - Sea of Flowers Form | 1 | 60 work/min | 10 | Grass Lv 1 · Wind Lv 1 · Leisure Lv 1 |
![]() | Hummin | 1 | 60 work/min | 10 | Grass Lv 1 |
![]() | Hummin - Mountain Form | 1 | 60 work/min | 10 | Grass Lv 1 |
![]() | Iris | 1 | 60 work/min | 10 | Grass Lv 1 · Leisure Lv 1 |
![]() | Iris - Forest Form | 1 | 60 work/min | 10 | Grass Lv 1 · Leisure Lv 1 |
![]() | Iris - Grassland Form | 1 | 60 work/min | 10 | Grass Lv 1 · Leisure Lv 1 |
![]() | Iris - Highland Form | 1 | 60 work/min | 10 | Grass Lv 1 · Leisure Lv 1 |
![]() | Iris - Mountain Woods Form | 1 | 60 work/min | 10 | Grass Lv 1 · Leisure Lv 1 |
![]() | Iris - Plateau Form | 1 | 60 work/min | 10 | Grass Lv 1 · Leisure Lv 1 |
![]() | Iris - Prismana Form | 1 | 60 work/min | 10 | Grass Lv 1 · Leisure Lv 1 |
![]() | Pomegg | 1 | 60 work/min | 10 | Grass Lv 1 · Artisanship Lv 1 |
![]() | Pomegg - Highland Form | 1 | 60 work/min | 10 | Grass Lv 1 · Artisanship Lv 1 |
![]() | Pomegg - Sea of Flowers Form | 1 | 60 work/min | 10 | Grass Lv 1 · Artisanship Lv 1 |
![]() | Pomegg - Snowfield Form | 1 | 60 work/min | 10 | Grass Lv 1 · Ice Lv 1 · Artisanship Lv 1 |
![]() | Wisptis - Forest Form | 1 | 60 work/min | 10 | Grass Lv 1 · Dark Lv 1 · Artisanship Lv 1 |
RV 3 upgrade
Place 6 farmland plots in your Home. · Place 3 woodland plots in your Home. · Complete the quest “Together with Aniimo.”
Materials: Home Coin ×800 · Wood Block ×25
Upgrade time: 5 min. Total Aniimo slots afterwards: 11.
RV level
Aniimo slots
Upgrade conditions
Upgrade materials
RV level
1
Aniimo slots
0
Upgrade conditions
-
-
RV level
2
Aniimo slots
8
Upgrade conditions
Place 4 farmland plots in your Home. · Complete the quest “The Wondrous RV.”
RV level
3
Aniimo slots
11
Upgrade conditions
Place 6 farmland plots in your Home. · Place 3 woodland plots in your Home. · Complete the quest “Together with Aniimo.”
RV level
4
Aniimo slots
14
Upgrade conditions
Place 8 farmland plots in your Home. · Place 4 Woodland Plots in your Home. · Place 2 Mines in your Home · Complete the quest “Richer Yields.”
RV level
5
Aniimo slots
17
Upgrade conditions
Place 10 farmlands in your Home. · Place 5 woodlands in your Home. · Place 1 well in your Home. · Complete the quest “New Recipes.”
RV level
6
Aniimo slots
20
Upgrade conditions
Place 12 farmland plots in your Home. · Place 6 woodland plots in your Home. · Place 3 Mines in your Home. · Complete the quest “Time to Explore: Part 1.”
RV level
7
Aniimo slots
22
Upgrade conditions
Requires the Student III title. · Place 14 farmlands in your Home. · Place 7 woodlands in your Home. · Complete the quest “Environmental Control System: Part 1.”
RV level
8
Aniimo slots
24
Upgrade conditions
Place 16 farmland plots in your Home. · Place 8 Woodland Plots in your Home. · Place 4 Mines in your Home. · Complete the quest “Dream Cottage: Part 1.”
RV level
9
Aniimo slots
26
Upgrade conditions
Place 18 farmlands in your Home. · Place 9 woodlands in your Home. · Place 2 wells in your Home.
RV level
10
Aniimo slots
28
Upgrade conditions
Reach 13,000 Habitability. · Place 20 farmland plots in your Home. · Place 10 woodland plots in your Homeland · Place 5 Mines in your Home. · Complete the quest “Dream Cottage: Part 2.”
RV level
11
Aniimo slots
30
Upgrade conditions
Requires the Wayfarer I title. · Reach 13,500 Habitability. · Place 22 farmlands in your Home. · Place 11 woodlands in your Home. · Complete the quest “Festival of Astra.”
RV level
12
Aniimo slots
32
Upgrade conditions
Reach 14,000 Habitability. · Place 24 farmland plots in your Homeland · Place 12 woodland plots in your Homeland · Place 6 Mines in your Home. · Complete the quest “Facilities, Orders, and Life: Part 1.”
RV level
13
Aniimo slots
34
Upgrade conditions
Reach 14,500 Habitability. · Place 26 farmlands in your Home. · Place 13 woodlands in your Home.
RV level
14
Aniimo slots
36
Upgrade conditions
Reach 15,000 Habitability. · Place 28 farmland plots in your Homeland · Place 14 woodland plots in your Home. · Place 7 Mines in your Home. · Complete the quest “Facilities, Orders, and Life: Part 2.”
RV level
15
Aniimo slots
38
Upgrade conditions
Requires the Wayfarer II title. · Reach 15,500 Habitability. · Place 30 farmlands in your Home. · Place 15 woodlands in your Home.
RV level
16
Aniimo slots
40
Upgrade conditions
Reach 16,000 Habitability. · Place 32 farmlands in your Home. · Place 16 woodlands in your Home. · Place 8 Mines in your Home.
RV level
17
Aniimo slots
42
Upgrade conditions
Reach 17,000 Habitability. · Place 34 farmlands in your Home. · Place 17 woodlands in your Home.
RV level
18
Aniimo slots
43
Upgrade conditions
Reach 18,000 Habitability. · Place 36 farmlands in your Home. · Place 18 woodlands in your Home. · Place 9 Mines in your Home.
RV level
19
Aniimo slots
44
Upgrade conditions
Requires the Wayfarer III title. · Reach 19,000 Habitability. · Place 38 farmland plots in your Home. · Place 19 woodlands in your Home.
RV level
20
Aniimo slots
45
Upgrade conditions
Reach 20,000 Habitability. · Place 40 farmlands in your Home. · Place 20 woodlands in your Home. · Place 10 Mines in your Home. · Complete the quest “Lucky Gift.”
Unfed Aniimo work at 20% of their normal rate. Match a worker's personality to a facility's Home bonus where possible. Power, environment, walking distance, breaks and multiple simultaneous jobs affect actual output. Faster workers do not shorten a crop's fixed growth timer.
The planner uses normal production recipes. Electric-mode setups need their own power budget and can change which workers you need. The RV cap is the total Home allocation; reserve slots here for creatures you place outside this production plan.








