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Custom Settings And Tweaks

Subscribed by 204 players lifetime. Last updated Jun 23, 2026.

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Custom Settings And Tweaks1 / 1From Steam
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Size841 KBUpdatedJun 23, 2026AuthorSupra Mk3 3.0i MA70 7M-GTE I6Mod ID3749665527

Mod description

What this mod adds

v0.1.3 This is just a collection of modifications I have for fine tuning the game to my liking. To be honest, you shouldn't subscribe to this. The only reason I am making this workshop item visible is because I have an interaction which I think a lot of people may find useful and I hope some other modder just copies it and uploads as another workshop item. I could do this myself but I just hate the game mod tools and having "clutter" in my workshop items list (all the others are hidden but when I go to see them for whatever purpose I have had to delete and merge multiple just because I found the amount to be annoying to look at. Yes I'm weird). The interaction some may find useful is to load a lot without the character trying to visit it. I have this because sometimes I want to pre-load some while the Para is doing other things like collecting stuff, so I wanted an interaction that forces itself to the top of the list and just triggers the process to load the lot while letting the Para keep doing whatever, and therefore I don't have to wait for the moment I want to visit the lot to start loading it, or to manually move the visit the lot interaction to the top of the list and then cancel once it starts loading. Here are the details of the interaction from the control panel for anyone who wants to copy it: ``` Interactions -> (*NEW) Custom_LoadLot: Display Name Translation -> Load Lot Interaction Menu Icon -> IconInteractionRepair.png Interaction Queue Icon -> IconInteractionVisit.png Action GUID -> LoadImpostor Is Instant -> TRUE Instant Is Done By Only One Characters -> TRUE Can Perform If Needs Are Critical -> TRUE Interactions -> Interaction Groups -> GROUP_LotImpostor -> Children Interaction And Groups -> (*ADD) Custom_LoadLot ``` And here are all the modifications done so that I can keep track of them: ---- # General ## Timing Timing -> Time Speeds -> (*NEW) x5 Display Name -> x5 Speed Multiplier -> 25 Speed Multiplier When Scrolling Credits -> 500 Icon Texture -> UIIconsMasks.png Audio To Play -> UISharedTimeUltraFast ## Storytellers Storytellers -> All Storytellers -> (*NEW) Custom_CustomStoryteller: UIStoryteller_DisplayName Translation -> Custom Storyteller UIStoryteller_Description Translation -> Custom Storyteller Portrait -> Stella Story Card Hands: Item 0 -> NormalHand Item 1 -> GiftedHand Banned Packs: Item 0 -> BloodMoon UIStoryteller_AudioWhenStoryCardReady -> UILiveStoryCardsReadyDoggo UIStoryteller_AudioWhenClickingOnStoryteller -> UILiveStorytellerDoggo Household Paras Age -> FALSE Non-Household Paras Age -> FALSE Duration of Life Stages -> None Minutes Per Real-Life Seconds -> 0.25 Trimester Duration -> [1 days, 12 hrs] Labor Duration -> [0 days, 2 hrs] Chance to Get Pregnant When Attempting -> 32 Chance to Have Twins -> 2 Chance to Have Triplets -> 1 Job Performance Threshold for Strikes -> 32 Automatically Eat at Work -> TRUE Automatically Use Toilet at Work -> TRUE Starting Funds -> 64000 UIStoryteller_PhysicalPremadeCharacter -> 4952156043366877685.characters UIStoryteller_PhysicalItem -> None UIStoryteller_StoryboardZoomTrainIntro -> TrainIntroStorytellerZoom_Stella Storytellers -> Settings -> Default Storyteller -> Custom_CustomStoryteller ## Thought Bubbles ThoughtBubbles -> Visible At Distance Of Camera Look Target -> [0, 0] # Actions and Animations ## Interactions Interactions -> GoHere: Cancelled By Pending Interactions -> TRUE Pending Interactions That Can Cancel -> Item 0 -> Value -> TalkWith Interactions -> GoToWorkActive -> Outfit Type -> Casual Interactions -> InjectGoHome -> Cancelled By Pending Interactions -> TRUE Interactions -> GoHome: Cancelled By Pending Interactions -> TRUE Pending Interactions That Can Cancel -> Item 0 -> Value -> TalkWith Interactions -> (*NEW) Custom_LoadLot: Display Name Translation -> Load Lot Interaction Menu Icon -> IconInteractionRepair.png Interaction Queue Icon -> IconInteractionVisit.png Action GUID -> LoadImpostor Is Instant -> TRUE Instant Is Done By Only One Characters -> TRUE Can Perform If Needs Are Critical -> TRUE Interactions -> Interaction Groups -> GROUP_LotImpostor -> Children Interaction And Groups -> (*ADD) Custom_LoadLot ## Actions Actions -> SleepInBed -> Requirements -> (ADD+) Time of day between 6:00am and 1:00am: Type -> TimeOfDay Time Of Day Minimum -> [6 hrs, 0 mins] Time of Day Maximum -> [7 hrs, 0 mins] # Personality and Identity ## Skills Skills -> Experience Points Needed to Level Up -> Extra Experience Points Needed For Subsequent Levels -> 5 Skills -> More Settings -> Skill Experience Units Slow Gained Per Hour -> 2 ## Together Cards Together Cards -> Settings -> Time To Fill The Together Bar -> 5 mins Together Cards -> Settings -> Time To Fill The Together Bar With Stranger -> 2 mins Together Cards -> Settings -> All Hand Sizes -> 1-3 People -> Hand Size -> 4 Together Cards -> Settings -> All Hand Sizes -> [4-5 People, 6+People] -> Hand Size -> 3 Together Cards -> Settings -> Default Hand Size -> 4 Together Cards -> Outcome Animation -> Hide Together Cards Menu After Seconds Min -> 1.2 Together Cards -> Outcome Animation -> Hide Together Cards Menu After Seconds Max -> 2 Together Cards -> Conversations -> Default Conversation Tag -> NeutralDiscussion ## Brain Logic Brain Logic -> Brain Triggers And Logics -> NeedSleepReplenishWhenSleeping -> Logic -> If Need Sleep LessThan 6 Brain Logic -> Brain Triggers And Logics -> (*NEW) Custom_SetExerciseIsSlowLearningOnAutomaticJog: Triggers -> Item 0 Memory Log Type -> Action Action GUID -> WalkAdult Memory Log Action Trigger -> While Logic: If Type: ShouldJogBecauseFarAway Logic Type -> IF Context Requirement -> Item 0 Type -> ShouldJogBecauseFarAway Do Set [Exercising] skill to slow learning Outcome -> Item 0 Type -> SetIsSlowLearningSkill Skill -> Exercising ## Autonomy Autonomy -> Action Chaining Autonomies -> Sleep->BrushTeethsIfNeat -> Context Requirements -> (*ADD) Need Hygiene LessThan 0: Type -> NeedValue Need -> Hygiene Rule -> LessThan Value -> 0 Must Be True -> TRUE ## Life Stages Life Stages -> All Life Stages -> HumanBaby -> NPCs Are Not Loaded -> FALSE Life Stages -> All Life Stages -> HumanToddler -> NPCs Are Not Loaded -> FALSE # Town ## Item Spawner Groups Item Spawner Groups -> All Item Spawner Rarity levels -> Weight -> [Common=4, Uncommon=4, Rare=2]

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