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Sorcerer Mage

Specialist mage tower

Sorcerer Mage

Specialist · built from Wizard Tower

Sorcerer Mage is a specialist mage tower, built from Wizard Tower for 300 gold (800 gold in all). It deals 43-78 magic damage every 1.5 s with range 200. Its abilities are Polymorph and Summon Elemental, bought with gold in battle.

  • 300Gold to upgrade
  • 800Gold in all
  • 43-78Damage
  • 200Range
Abilities

Abilities are bought in battle with gold, one level at a time; the price of each level is on its line. The Upgrades room upgrades below apply in every battle, except that the Heroic and Iron Challenges of stages 1 to 10 use each tree only up to a set level.

Tower facts

Tower type

Mage tower

Role

Specialist tower

Damage type

Magic

Targets

Ground and flying

Cost

300 gold from Wizard Tower

Gold in all

800 gold

All ability levels

1,250 gold

Campaign from

Stage 9, Stormcloud Temple

Selling

Selling returns 60% of all the gold spent on the tower, its upgrades and its abilities once a wave has started, and all of it before the first wave.

Levels

Cost and stats
  • Sorcerer Mage

    Upgrade 300 goldCampaign from stage 9

    43-78 magic damage · every 1.5 s (Slow) · range 200 (Great) · ground and flying

Magic damage is reduced by the enemy's magic resistance, not by its armor. Each bolt also curses the enemy: its armor is halved for 5 seconds and it takes 10 true damage every 1.25 seconds for 4.9 seconds, 40 in all. The game's info panel shows 42-78 for the Sorcerer Mage: shots round their damage up, so the lowest value of every range is never dealt.

AbilitiesBought with gold in battle

  • Polymorph I

    300 gold

    Every 20 seconds turns the enemy furthest along the path within 200 into a sheep (flying enemies into a flying sheep). Never a boss, a Skeleton, a Skeleton Knight or a Husk. The sheep keeps 50% of the enemy's current health, moves 1.5 times as fast, has no armor and cannot be blocked; it still gives the enemy's gold and costs its lives.

  • Polymorph II

    150 gold

    Every 18 seconds.

  • Polymorph III

    150 gold

    Every 16 seconds.

  • Summon Elemental I

    350 gold

    Summons an earth elemental that blocks enemies: 600 health (700 on Casual), 40% armor, 30-50 physical damage every 2 seconds to up to 4 ground enemies within 37.5. It regenerates 20 health per second while not fighting and returns 8 seconds after it falls.

  • Summon Elemental II

    150 gold

    The elemental has 700 health (800 on Casual), 50% armor and deals 40-60 physical damage. Buying the level also restores it to full health.

  • Summon Elemental III

    150 gold

    The elemental has 800 health (900 on Casual), 60% armor and deals 50-70 physical damage. Buying the level also restores it to full health.

Upgrades roomUpgrades that change this tower

  • Spell Reach

    1 star

    Attack range x1.1: 200 -> 220.

  • Arcane Shatter

    1 star

    Each hit lowers the enemy's armor by 3 percentage points for good.

  • Hermetic Study

    2 stars

    Price in gold x0.9: 300 -> 270.

  • Empowered Magic

    2 stars

    Damage x1.15: 43-78 -> 50-90.

  • Slow Curse

    3 stars

    Each hit halves the enemy's speed for 0.5 seconds; it does not work on an enemy that is already slowed or enraged, and Cerberus is never slowed.

  • Spiked Armor

    3 stars

    When the elemental is hit, the enemy it is fighting takes 10% of the hit (before armor) as true damage.

  • Upgrades room

    All six upgrade trees, bought with stars between stages.

Related towers

Upgrade path