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Rangers Hideout

Specialist archer tower

Rangers Hideout

Specialist · built from Sharpshooter Tower

Rangers Hideout is a specialist archer tower, built from Sharpshooter Tower for 230 gold (570 gold in all). It deals 14-19 physical damage every 0.4 s with range 200. Its abilities are Poison Arrows and Wrath of the Forest, bought with gold in battle.

  • 230Gold to upgrade
  • 570Gold in all
  • 14-19Damage
  • 200Range
Abilities

Abilities are bought in battle with gold, one level at a time; the price of each level is on its line. The Upgrades room upgrades below apply in every battle, except that the Heroic and Iron Challenges of stages 1 to 10 use each tree only up to a set level.

Tower facts

Tower type

Archer tower

Role

Specialist tower

Damage type

Physical

Targets

Ground and flying

Cost

230 gold from Sharpshooter Tower

Gold in all

570 gold

All ability levels

1,350 gold

Campaign from

Stage 6, The Citadel

Selling

Selling returns 60% of all the gold spent on the tower, its upgrades and its abilities once a wave has started, and all of it before the first wave. Salvage in the Upgrades room raises it to 90%.

Levels

Cost and stats
  • Rangers Hideout

    Upgrade 230 goldCampaign from stage 6

    14-19 physical damage · every 0.4 s (Very fast) · range 200 (Great) · ground and flying

Physical damage is reduced by the enemy's armor. The game's info panel shows 13-19 for the Rangers Hideout: shots round their damage up, so the lowest value of every range is never dealt.

AbilitiesBought with gold in battle

  • Poison Arrows I

    250 gold

    Every arrow poisons its target: 5 poison damage per second for 3 seconds, 15 in all. Armor does not reduce it. The rangers aim first at an enemy that is not poisoned yet. Giant Spider, Spider Matriarch, Skeleton, Skeleton Knight, Magma Elemental, Son of Sarelgaz, Husk, Noxious Creeper and Zombie are immune.

  • Poison Arrows II

    250 gold

    Every arrow poisons its target: 10 poison damage per second for 3 seconds, 30 in all. Armor does not reduce it.

  • Poison Arrows III

    250 gold

    Every arrow poisons its target: 15 poison damage per second for 3 seconds, 45 in all. Armor does not reduce it.

  • Wrath of the Forest I

    300 gold

    Vines hold up to 4 ground enemies within 200 of the tower for 1.8 seconds (0.6 seconds closing, 1 second held, 0.2 seconds opening) and deal 40 physical damage after each full second held, 40 in all. It strikes at most once every 9.13 seconds and only when at least 2 enemies are in reach. Never bosses or Spectral Knights; an enemy is caught 3 times at most.

  • Wrath of the Forest II

    150 gold

    Vines hold up to 6 ground enemies within 200 of the tower for 2.8 seconds (0.6 seconds closing, 2 seconds held, 0.2 seconds opening) and deal 40 physical damage after each full second held, 80 in all.

  • Wrath of the Forest III

    150 gold

    Vines hold up to 8 ground enemies within 200 of the tower for 3.8 seconds (0.6 seconds closing, 3 seconds held, 0.2 seconds opening) and deal 40 physical damage after each full second held, 120 in all.

Upgrades roomUpgrades that change this tower

  • Salvage

    1 star

    Selling it once a wave has started returns 90% of the gold spent instead of 60%.

  • Eagle Eye

    1 star

    Attack range x1.1: 200 -> 220. Wrath of the Forest 200 -> 220.

  • Piercing Shots

    2 stars

    Each arrow counts the target's armor 10 percentage points lower.

  • Far Shots

    2 stars

    Attack range x1.1: 220 -> 242. Wrath of the Forest 220 -> 242.

  • Precision

    3 stars

    Each arrow has a 10% chance to deal double damage.

  • Upgrades room

    All six upgrade trees, bought with stars between stages.

Related towers

Upgrade path