230Gold to upgrade
570Gold in all
36-65Damage
235Range
Abilities are bought in battle with gold, one level at a time; the price of each level is on its line. The Upgrades room upgrades below apply in every battle, except that the Heroic and Iron Challenges of stages 1 to 10 use each tree only up to a set level.
Tower facts
Tower type
Role
Damage type
Targets
Cost
Gold in all
All ability levels
Campaign from
Selling
Levels
Musketeer Garrison
Upgrade 230 goldCampaign from stage 736-65 physical damage · every 1.5 s (Slow) · range 235 (Extreme) · ground and flying
Abilities
Sniper Shot I
250 goldOne shot every 14 seconds at the enemy furthest along the path within 352.5, flying ones included, never a boss. 20% chance to kill the target outright; otherwise the shot deals more than 35 and up to 65 physical damage plus 20% of the target's maximum health, rounded up.
Sniper Shot II
250 gold40% chance to kill the target outright; otherwise the shot deals more than 35 and up to 65 physical damage plus 40% of the target's maximum health, rounded up.
Sniper Shot III
250 gold60% chance to kill the target outright; otherwise the shot deals more than 35 and up to 65 physical damage plus 60% of the target's maximum health, rounded up.
Shrapnel Shot I
300 goldEvery 9 seconds at a ground enemy within 117.5: 6 blasts land around the target, each dealing 10-40 explosive damage within 48 (40 at its centre, 10 at the edge).
Shrapnel Shot II
300 gold6 blasts land around the target, each dealing 20-80 explosive damage within 48 (80 at its centre, 20 at the edge).
Shrapnel Shot III
300 gold6 blasts land around the target, each dealing 30-120 explosive damage within 48 (120 at its centre, 30 at the edge).
Upgrades room
Salvage
1 starSelling it once a wave has started returns 90% of the gold spent instead of 60%.
Eagle Eye
1 starAttack range x1.1: 235 -> 258.5. Sniper Shot 352.5 -> 387.75, Shrapnel Shot 117.5 -> 129.25.
Piercing Shots
2 starsBasic shots and damaging Sniper Shots count the target's armor 10 percentage points lower (Shrapnel Shot is not changed).
Far Shots
2 starsAttack range x1.1: 258.5 -> 284.35. Sniper Shot 387.75 -> 426.53, Shrapnel Shot 129.25 -> 142.18.
Precision
3 starsEach basic shot has a 10% chance to deal double damage; Sniper and Shrapnel Shots are not changed.
Smart Targeting
3 starsFrom the Artillery tree: every Shrapnel Shot blast deals its full damage to each enemy caught in it, with no drop towards the edge.
- Upgrades room
All six upgrade trees, bought with stars between stages.
Related towers
- Archer Tower
Levels I-III; built from Sharpshooter Tower
- Rangers Hideout
The other specialist of Sharpshooter Tower