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Musketeer Garrison

Specialist archer tower

Musketeer Garrison

Specialist · built from Sharpshooter Tower

Musketeer Garrison is a specialist archer tower, built from Sharpshooter Tower for 230 gold (570 gold in all). It deals 36-65 physical damage every 1.5 s with range 235. Its abilities are Sniper Shot and Shrapnel Shot, bought with gold in battle.

  • 230Gold to upgrade
  • 570Gold in all
  • 36-65Damage
  • 235Range
Abilities

Abilities are bought in battle with gold, one level at a time; the price of each level is on its line. The Upgrades room upgrades below apply in every battle, except that the Heroic and Iron Challenges of stages 1 to 10 use each tree only up to a set level.

Tower facts

Tower type

Archer tower

Role

Specialist tower

Damage type

Physical

Targets

Ground and flying

Cost

230 gold from Sharpshooter Tower

Gold in all

570 gold

All ability levels

1,650 gold

Campaign from

Stage 7, Coldstep Mines

Selling

Selling returns 60% of all the gold spent on the tower, its upgrades and its abilities once a wave has started, and all of it before the first wave. Salvage in the Upgrades room raises it to 90%.

Levels

Cost and stats
  • Musketeer Garrison

    Upgrade 230 goldCampaign from stage 7

    36-65 physical damage · every 1.5 s (Slow) · range 235 (Extreme) · ground and flying

Physical damage is reduced by the enemy's armor. The game's info panel shows 35-65 for the Musketeer Garrison: shots round their damage up, so the lowest value of every range is never dealt.

AbilitiesBought with gold in battle

  • Sniper Shot I

    250 gold

    One shot every 14 seconds at the enemy furthest along the path within 352.5, flying ones included, never a boss. 20% chance to kill the target outright; otherwise the shot deals more than 35 and up to 65 physical damage plus 20% of the target's maximum health, rounded up.

  • Sniper Shot II

    250 gold

    40% chance to kill the target outright; otherwise the shot deals more than 35 and up to 65 physical damage plus 40% of the target's maximum health, rounded up.

  • Sniper Shot III

    250 gold

    60% chance to kill the target outright; otherwise the shot deals more than 35 and up to 65 physical damage plus 60% of the target's maximum health, rounded up.

  • Shrapnel Shot I

    300 gold

    Every 9 seconds at a ground enemy within 117.5: 6 blasts land around the target, each dealing 10-40 explosive damage within 48 (40 at its centre, 10 at the edge).

  • Shrapnel Shot II

    300 gold

    6 blasts land around the target, each dealing 20-80 explosive damage within 48 (80 at its centre, 20 at the edge).

  • Shrapnel Shot III

    300 gold

    6 blasts land around the target, each dealing 30-120 explosive damage within 48 (120 at its centre, 30 at the edge).

Upgrades roomUpgrades that change this tower

  • Salvage

    1 star

    Selling it once a wave has started returns 90% of the gold spent instead of 60%.

  • Eagle Eye

    1 star

    Attack range x1.1: 235 -> 258.5. Sniper Shot 352.5 -> 387.75, Shrapnel Shot 117.5 -> 129.25.

  • Piercing Shots

    2 stars

    Basic shots and damaging Sniper Shots count the target's armor 10 percentage points lower (Shrapnel Shot is not changed).

  • Far Shots

    2 stars

    Attack range x1.1: 258.5 -> 284.35. Sniper Shot 387.75 -> 426.53, Shrapnel Shot 129.25 -> 142.18.

  • Precision

    3 stars

    Each basic shot has a 10% chance to deal double damage; Sniper and Shrapnel Shots are not changed.

  • Smart Targeting

    3 stars

    From the Artillery tree: every Shrapnel Shot blast deals its full damage to each enemy caught in it, with no drop towards the edge.

  • Upgrades room

    All six upgrade trees, bought with stars between stages.

Related towers

Upgrade path