230Gold to upgrade
570Gold in all
200Soldier HP
50%Soldier armor
Abilities are bought in battle with gold, one level at a time; the price of each level is on its line. The Upgrades room upgrades below apply in every battle, except that the Heroic and Iron Challenges of stages 1 to 10 use each tree only up to a set level.
Tower facts
Tower type
Role
Damage type
Targets
Cost
Gold in all
All ability levels
Campaign from
Selling
Levels
Holy Order
Upgrade 230 goldCampaign from stage 63 paladins · 200 HP each · 12-18 physical damage · 50% armor (Medium) · rally range 145
Soldiers
Paladins
3 per tower200 HP (240 on Casual) · 12-18 physical damage every 1.43 s · 50% armor (Medium) · regenerates 25 HP per second while not fighting, 2 s after the last hit · back 14 s after falling
Abilities
Healing Light I
150 goldA paladin below 70% of its maximum health heals itself for 40-60 health, at most once every 10 seconds.
Healing Light II
150 goldA paladin below 70% of its maximum health heals itself for 80-120 health, at most once every 10 seconds.
Healing Light III
150 goldA paladin below 70% of its maximum health heals itself for 120-180 health, at most once every 10 seconds.
Holy Strike I
220 goldEach paladin attack has a 10% chance to be a Holy Strike: 25-45 physical damage to every ground enemy within 50.
Holy Strike II
150 goldEach paladin attack has a 10% chance to be a Holy Strike: 50-90 physical damage to every ground enemy within 50.
Holy Strike III
150 goldEach paladin attack has a 10% chance to be a Holy Strike: 75-135 physical damage to every ground enemy within 50.
Shield of Valor
250 goldPaladin armor rises from 50% (Medium) to 65% (High).
Upgrades room
Toughness Training
1 starSoldier health (Normal and Veteran): 200 -> 220.
Better Armor
1 starSoldier armor: 50% -> 60%.
Improved Deployment
2 starsA fallen soldier returns sooner (14 s -> 11 s) and the rally range grows from 145 to 174.
Endurance Training
2 starsSoldier health (Normal and Veteran): 220 -> 240.
Spiked Armor
3 starsWhen a soldier is hit, the enemy it is fighting takes 10% of the hit (before armor) as true damage.
- Upgrades room
All six upgrade trees, bought with stars between stages.
Related towers
- Militia Barracks
Levels I-III; built from Knights Barracks
- Barbarian Hall
The other specialist of Knights Barracks