230Gold to upgrade
570Gold in all
250Soldier HP
NoneSoldier armor
Abilities are bought in battle with gold, one level at a time; the price of each level is on its line. The Upgrades room upgrades below apply in every battle, except that the Heroic and Iron Challenges of stages 1 to 10 use each tree only up to a set level.
Tower facts
Tower type
Role
Damage type
Targets
Cost
Gold in all
All ability levels
Campaign from
Selling
Levels
Barbarian Hall
Upgrade 230 goldCampaign from stage 83 barbarians · 250 HP each · 16-24 physical damage · no armor · rally range 145
Soldiers
Barbarians
3 per tower250 HP (300 on Casual) · 16-24 physical damage every 1.37 s · no armor · regenerates 20 HP per second while not fighting, 2 s after the last hit · back 10 s after falling
Abilities
More Axes I
300 goldBarbarian attacks deal 26-34 physical damage (16-24 without it).
More Axes II
100 goldBarbarian attacks deal 36-44 physical damage (16-24 without it).
More Axes III
100 goldBarbarian attacks deal 46-54 physical damage (16-24 without it).
Throwing Axes I
200 goldEach barbarian throws an axe every 3.47 seconds at an enemy 55 to 168 away, flying ones included: 35-42 physical damage.
Throwing Axes II
100 goldAxes reach 181 and deal 45-52 physical damage.
Throwing Axes III
100 goldAxes reach 194 and deal 55-62 physical damage.
Whirlwind Attack I
150 goldEach barbarian attack has a 15% chance to be a Whirlwind: 25-45 physical damage to every ground enemy within 40.
Whirlwind Attack II
100 goldEach barbarian attack has a 20% chance to be a Whirlwind: 40-60 physical damage to every ground enemy within 40.
Whirlwind Attack III
100 goldEach barbarian attack has a 25% chance to be a Whirlwind: 55-75 physical damage to every ground enemy within 40.
Upgrades room
Toughness Training
1 starSoldier health (Normal and Veteran): 250 -> 275.
Better Armor
1 starSoldier armor: 0% -> 10%.
Improved Deployment
2 starsA fallen soldier returns sooner (10 s -> 8 s) and the rally range grows from 145 to 174.
Endurance Training
2 starsSoldier health (Normal and Veteran): 275 -> 300.
Spiked Armor
3 starsWhen a soldier is hit, the enemy it is fighting takes 10% of the hit (before armor) as true damage.
- Upgrades room
All six upgrade trees, bought with stars between stages.
Related towers
- Militia Barracks
Levels I-III; built from Knights Barracks
- Holy Order
The other specialist of Knights Barracks