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The Outskirts

Stage 2 of 26

The Outskirts

Campaign: 7 waves, 220 starting gold, 20 lives

3 enemy types in Campaign. Stage features: Level 2 towers, Sheep and Windmills.

Stage details

Stage number

2

Part

Main campaign

Opened by

Winning Southport (stage 1) in Campaign

Opens

Pagras (stage 3)

Tower spots

7

Iron ChallengeThe only tower lines it allows here

Waves

7

Starting gold

220

Lives

20

Gems, all carriers killed

91-140

EnemiesHow many each mode's waves send

WavesEvery wave of each mode

  • Wave 1

    Goblin x20.

  • Wave 2

    Goblin x24. Calling it early pays up to 23 gold.

  • Wave 3

    Goblin x12, Orc x4. Calling it early pays up to 23 gold.

  • Wave 4

    Wulf x6. Calling it early pays up to 17 gold.

  • Wave 5

    Goblin x20, Orc x6. Calling it early pays up to 17 gold.

  • Wave 6

    Goblin x10, Orc x6, Wulf x6. Calling it early pays up to 17 gold.

  • Wave 7

    Goblin x20, Orc x10, Wulf x10. Calling it early pays up to 17 gold.

Game modesCampaign, Heroic Challenge and Iron Challenge

ModeWavesGoldLivesGems (all carriers killed)
Campaign72202091-140
Heroic Challenge6250154-84
Iron Challenge1220157-86
  • Campaign

    Locked: Sharpshooter Tower, Knights Barracks, Wizard Tower and Dwarven Howitzer. Tower spots: 7.

  • Heroic Challenge

    No heroes. Upgrades room upgrades apply up to level 2. Locked: Sharpshooter Tower, Knights Barracks, Wizard Tower and Dwarven Howitzer. Tower spots: 7.

  • Iron Challenge

    No heroes. Upgrades room upgrades apply up to level 2. Towers that can be built: Archer Towers, Mage Towers and Artillery. Locked: Sharpshooter Tower, Wizard Tower and Dwarven Howitzer. Tower spots: 7.

Stage featuresWhat the battlefield adds to the fight

  • Level 2 towers

    Campaign only

    In Campaign, The Outskirts is the first stage where towers can be upgraded to level 2 (Marksman Tower, Footmen Barracks, Adept Tower, Dwarven Artillery), and a notice shows them at the start.

  • Sheep

    Nine sheep graze on the map. Clicking a sheep 8 times makes it explode and disappear, and each one counts toward the Ovinophobia achievement.

  • Windmills

    Clicking one of the two windmills stops its sails, and clicking it again sets them turning.

BattlefieldThe stage's map

The Outskirts

BriefingThe stage's story before the battle

Good job! Your diligent investigations have revealed that it was not mere brigands terrorizing Southport, but organized bands of goblins and orcs! Now, their forward troops are creeping towards the defenseless rural communities North of Southport. We must establish an efficient and swift defense!