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Ruins Of Acaroth

Stage 14 of 26

Ruins Of Acaroth

Campaign: 20 waves, 600 starting gold, 20 lives

Boss: Gul'Thak. 12 enemy types in Campaign.

Stage details

Stage number

14

Part

After the campaign

Opened by

Winning The Dark Tower (stage 12) in Campaign

Tower spots

16

Iron ChallengeThe only tower lines it allows here

Waves

20

Starting gold

600

Lives

20

Gems, all carriers killed

240-432

BossThe wave the boss comes in

EnemiesHow many each mode's waves send

WavesEvery wave of each mode

Game modesCampaign, Heroic Challenge and Iron Challenge

ModeWavesGoldLivesGems (all carriers killed)
Campaign2060020240-432
Heroic Challenge62,0001192-288
Iron Challenge11,6001192-288
  • Campaign

    Tower spots: 16.

  • Heroic Challenge

    Heroes allowed. All Upgrades room upgrades apply. Tower spots: 16.

  • Iron Challenge

    Heroes allowed. All Upgrades room upgrades apply. Towers that can be built: Mage Towers and Artillery. Tower spots: 16.

BattlefieldThe stage's map

Ruins Of Acaroth

BriefingThe stage's story before the battle

Defender of Linirea! The realm is at peace, but evil does not rest! Our agents report that the Ruins of Acaroth have been invaded by orc and goblinoid hordes. Gul'Thak, a new orcish warlord has taken advantage of the power vacuum left by Vez'nan, and his forces are terrorizing the area. You must drive these invaders away from the ruins!