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Pit Of Fire

Stage 20 of 26

Pit Of Fire

Campaign: 15 waves, 1,200 starting gold, 20 lives

8 enemy types in Campaign. Stage features: Burning floor and Sleeping Cerberus.

Stage details

Stage number

20

Part

After the campaign

Opened by

Winning The Dark Tower (stage 12) in Campaign

Opens

Pandaemonium (stage 21)

Tower spots

14

Iron ChallengeThe only tower lines it allows here

Waves

15

Starting gold

1,200

Lives

20

Gems, all carriers killed

270-450

EnemiesHow many each mode's waves send

WavesEvery wave of each mode

Game modesCampaign, Heroic Challenge and Iron Challenge

ModeWavesGoldLivesGems (all carriers killed)
Campaign151,20020270-450
Heroic Challenge61,9001192-288
Iron Challenge12,7001192-288
  • Campaign

    Tower spots: 14.

  • Heroic Challenge

    Heroes allowed. All Upgrades room upgrades apply. Tower spots: 14.

  • Iron Challenge

    Heroes allowed. All Upgrades room upgrades apply. Towers that can be built: Archer Towers, Barracks and Artillery. Tower spots: 14.

Stage featuresWhat the battlefield adds to the fight

  • Burning floor

    Eleven lava patches flare up at set moments of the waves. While a patch burns, every soldier and hero within 75 of it takes 20 damage every 0.37 seconds; enemies are not hurt and Ignus is immune.

  • Burning floor timing - Campaign

    Campaign only

    The floor burns in waves 4, 5, 8, 9, 10, 13 and 15. It ignites 3 seconds into the wave and burns for 40 seconds in waves 4, 5 and 10, 20 seconds in waves 8 and 13 and 30 seconds in wave 9; in wave 15 it ignites after 20 seconds and burns for 40 seconds. A burn stops as soon as the next wave starts, and in the last wave once its final enemy has been sent.

  • Burning floor timing - Heroic Challenge

    Heroic Challenge only

    The floor burns once in every wave: in wave 1 after 1 second for 10 seconds, wave 2 after 15 seconds for 25, wave 3 after 15 for 50, wave 4 after 5 for 40, wave 5 after 15 for 120 and wave 6 after 20 for 240. A burn stops as soon as the next wave starts, and in wave 6 once its final enemy has been sent.

  • Burning floor timing - Iron Challenge

    Iron Challenge only

    The floor ignites 5 seconds into the wave and keeps burning until the wave's last enemy has been sent.

  • Sleeping Cerberus

    Campaign only

    A Cerberus sleeps beside the path from the start of the stage; while asleep it cannot be targeted or damaged and shows no health bar. It wakes when wave 15, the last wave, begins and joins the attack. It has 4,800 / 6,000 / 7,200 health on Casual/Normal/Veteran, is worth 350 gold and costs 5 lives if it escapes.

BattlefieldThe stage's map

Pit Of Fire

BriefingThe stage's story before the battle

Demons have ravaged our troops stationed at Vez'nan's tower, leaving a lone survivor... From his terrified mumbling we've learned that these hellish hordes rose from the depths of the Rift of Cinders. General, you must secure the area, discover the true origin of this threat, and make sure we have truly prevailed over Vez'nan.