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Bandit's Lair

Stage 17 of 26

Bandit's Lair

Campaign: 15 waves, 800 starting gold, 20 lives

Boss: The Kingpin. 11 enemy types in Campaign. Stage features: Two exits and Barricades.

Stage details

Stage number

17

Part

After the campaign

Opened by

Winning Hushwood (stage 16) in Campaign

Tower spots

15

Iron ChallengeThe only tower lines it allows here

Waves

15

Starting gold

800

Lives

20

Gems, all carriers killed

210-420

BossThe wave the boss comes in

EnemiesHow many each mode's waves send

WavesEvery wave of each mode

Game modesCampaign, Heroic Challenge and Iron Challenge

ModeWavesGoldLivesGems (all carriers killed)
Campaign1580020210-420
Heroic Challenge61,5001192-288
Iron Challenge11,8001192-288
  • Campaign

    Tower spots: 15.

  • Heroic Challenge

    Heroes allowed. All Upgrades room upgrades apply. Tower spots: 15.

  • Iron Challenge

    Heroes allowed. All Upgrades room upgrades apply. Towers that can be built: Archer Towers and Barracks. Tower spots: 15.

Stage featuresWhat the battlefield adds to the fight

  • Two exits

    The stage has two exits, and enemies that reach either one cost lives.

  • Barricades

    Campaign only

    In the Campaign, three barricades stand on the Kingpin's path, and each one is smashed when he walks past it.

BattlefieldThe stage's map

Bandit's Lair

BriefingThe stage's story before the battle

Great job! You've managed to put those dastardly delinquents on the run. The combined might of your units has crushed most of their roaming forces, but they're fleeing deeper into the forest. We have reason to believe that they have a secret lair inside the woods, and that's where they keep their loot. Pursue them, draw them out of their lair, and recover the loot. Forewarned, criminals this successful probably have a cunning escape plan!