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Character

Perk tree

The Keeper's five talent trees - Building, Smithing, Farming, Book writing and Anatomy - laid out like the in-game talent window. Inspiration points of a colour buy the nodes of that colour's tree.

The Smithing tree grows down from its first node. Every node costs one Smithing inspiration point and needs every node above it that it is connected to. 5 nodes raise Smithing mastery by 1 each; the other 13 are perks. Buying all 18 nodes takes 18 points, which is 84 notches of the Smithing inspiration bar.

13
Perks
+5
Smithing mastery
18
Points for all
13
Smithing inspirations
  • Smithing inspiration point

Tier 1

  • Smithing mastery +1+1

    Mastery upgrade

    Raises Smithing mastery by 1.

    • 1Smithing inspiration point

Tier 2

  • Fireman

    Perk

    The dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load.

    • 1Smithing inspiration point

    Requires: Smithing mastery +1

  • Miner

    Perk

    You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not.

    • 1Smithing inspiration point

    Requires: Smithing mastery +1

  • Smithing mastery +1+1

    Mastery upgrade

    Raises Smithing mastery by 1.

    • 1Smithing inspiration point

    Requires: Smithing mastery +1

Tier 3

  • Smithing mastery +1+1

    Mastery upgrade

    Raises Smithing mastery by 1.

    • 1Smithing inspiration point

    Requires: Fireman

  • Gold Digger

    Perk

    The guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand.

    • 1Smithing inspiration point

    Requires: Miner

  • Sword Master

    Perk

    You skill with a blade makes you better at crafting them. Your swords are simply better.

    • 1Smithing inspiration point

    Requires: Smithing mastery +1

Tier 4

  • Blacksmith

    Perk

    You enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails.

    • 1Smithing inspiration point

    Requires: Smithing mastery +1

  • Heat Handler

    Perk

    +2 Smithing mastery when working with iron.

    • 1Smithing inspiration point

    Requires: Smithing mastery +1

  • Smithing mastery +1+1

    Mastery upgrade

    Raises Smithing mastery by 1.

    • 1Smithing inspiration point

    Requires: Gold Digger

  • War Engineer

    Perk

    You grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage.

    • 1Smithing inspiration point

    Requires: Sword Master

Tier 5

  • Engineer

    Perk

    You understand complex mechanisms. Sometimes you craft extra mechanical items.

    • 1Smithing inspiration point

    Requires: Blacksmith

  • Gear Master

    Perk

    As a child, you loved playing with gears. Now you craft extras just for fun.

    • 1Smithing inspiration point

    Requires: Heat Handler

  • Iron Will

    Perk

    Mom always said insanity was for losers. Insanity can no longer rise above 70%.

    • 1Smithing inspiration point

    Requires: Smithing mastery +1

  • Tempering Expert

    Perk

    +2 Smithing mastery when working with steel.

    • 1Smithing inspiration point

    Requires: Smithing mastery +1

  • Smithing mastery +1+1

    Mastery upgrade

    Raises Smithing mastery by 1.

    • 1Smithing inspiration point

    Requires: War Engineer

Tier 6

  • Deep Pockets

    Perk

    One day, they may prove too deep even for you. Increases inventory size.

    • 1Smithing inspiration point

    Requires: Engineer, Gear Master

  • War Supplier

    Perk

    You like your towers and barricades strong! No surprise they're more durable.

    • 1Smithing inspiration point

    Requires: Smithing mastery +1