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Mechanics

Farming: crops, garden beds, fertilizers and beehives

9 crops on Garden Beds and Vine Trellises, the cells a harvest pays, bed Farming, fertilizers, garden upgrades, zombie gardeners and beehives.

Crops grow in the Garden on Garden Beds and in the Vineyard on Vine Trellises. The Keeper plants 4 seeds with his own Farming mastery; the bed then grows the crop on its own, with the garden's Farming, one growth tick every 2:00. A ripe bed is picked by hand and gives seeds, the crop and 2 Leaf.

9
Crops
4
Seeds per planting
12
Cells in a growth (4 used by the planting)
2:00
Per growth tick (1:30 fully upgraded)
Every successful cell pays one item

Successful cells are counted from the planting on. Odd cells add a seed and even cells add the crop; a failed cell adds nothing. Cabbage, Onion, Pumpkin and Grapes pay the seed's grade up to cell 10 and one grade higher from cell 11, so a planting that succeeds moves the harvest up the grades.

The rules

From seed to harvest

Beds
A Garden Bed is placed in the Garden for free once Gardening is researched, then dug with a shovel at Farming 2 (2 energy per tick). A Vine Trellis is placed in the Vineyard for 5 Stick and 3 Peat after Vineyard, and dug at Farming 6. Wheat, Carrot, Flax, Beet, Cabbage, Onion and Pumpkin grow on Garden Beds; Hops and Grapes on Vine Trellises.
Planting
4 seeds and 4 planting ticks at 1 energy each, worked with the Keeper's Farming against the seed's requirement. At or above it every tick succeeds; below it a tick succeeds with a chance of Farming divided by the requirement. The planting fills the first 4 of the 12 cells: each successful tick counts as a successful cell but pays nothing, each failed tick is a lost cell.
Growth
The other 8 cells grow on their own, one tick every 2:00. Each tick the bed's Farming is set against the crop's requirement: at or above it the tick fills Farming divided by the requirement cells (rounded down, at most 3), all successful; below it the tick fills 1 cell, successful with a chance of Farming divided by the requirement.
Bed Farming
The beds use the garden's own Farming, not the Keeper's: Garden Beds 2, 4 and 8 (4 with Garden Upgrade I and 8 with Garden Upgrade II), Vine Trellises 6 and 11 (11 with the Vineyard Upgrade). Peat and Farming Fertilizers on a bed add to it.
Growth tick
2:00 per tick; 1:45 with Garden Upgrade I and 1:30 with Garden Upgrade II. The Harvest Prayer grants God of nature, which takes 0:20 more off every tick while it lasts. Vine Trellises use the same tick time as Garden Beds.
Harvest
2 Leaf with every harvest, 2 to 12 green tech points by crop and the Earth Power inspiration. The first harvest of Carrot, Beet, Cabbage, Onion and Pumpkin unlocks that crop's dish technology. Master Farmer counts harvests: 100 unlock it.
Example
Cabbage from bronze seeds, every growth cell successful: with all 4 planting ticks successful the bed pays cells 5 to 12, 3 bronze Cabbage seed, 3 bronze Cabbage, 1 silver Cabbage seed and 1 silver Cabbage; with none it pays cells 1 to 8, 4 bronze Cabbage seed and 4 bronze Cabbage.
Details

Crops, growth, fertilizers and buildings

Every crop, its bed, the Farming each seed needs to plant, the tech points a harvest gives and the dish technology its first harvest unlocks.

Every crop, its bed, the Farming each seed needs to plant, the tech points a harvest gives and the dish technology its first harvest unlocks.
CropBedSeed and Farming neededHarvest tech pointsFirst harvest unlocks
WheatGarden BedWheat seed: 22 green-
CarrotGarden BedCarrot seed: 44 greenCarrot dishes
FlaxGarden BedFlax Seed: 55 green-
BeetGarden BedBeet Seed: 66 greenBeet dishes
CabbageGarden BedCabbage seed: bronze 8, silver 10, gold 128 greenCabbage dishes
OnionGarden BedOnion seed: bronze 10, silver 12, gold 1410 greenOnion dishes
PumpkinGarden BedPumpkin Seeds: bronze 12, silver 14, gold 1612 greenPumpkin dishes
HopsVine TrellisHop Seeds: 77 green-
GrapesVine TrellisGrape Seeds: bronze 12, silver 14, gold 1612 green-

Which grade the successful cells of a graded crop pay. Cells are counted from the planting on; gold seeds pay gold throughout.

Which grade the successful cells of a graded crop pay. Cells are counted from the planting on; gold seeds pay gold throughout.
CropSuccessful cellsLater cells
Cabbage (bronze seed)1 to 10: bronze11 and up: silver
Cabbage (silver seed)1 to 10: silver11 and up: gold
Onion (bronze seed)1 to 10: bronze11 and up: silver
Onion (silver seed)1 to 10: silver11 and up: gold
Pumpkin (bronze seed)1 to 10: bronze11 and up: silver
Pumpkin (silver seed)1 to 10: silver11 and up: gold
Grapes (bronze seed)1 to 10: bronze11 and up: silver
Grapes (silver seed)1 to 10: silver11 and up: gold

Farming questions

Why does a bed give fewer crops than cells?

Only successful cells pay, and they alternate seed and crop. The planting fills 4 of the 12 cells without paying, so at most 8 cells pay: 4 seeds and 4 crops (10 cells with Crop Boosting Fertilizer I), plus the perk bonuses and 2 Leaf.

Does the Keeper's Farming matter after planting?

No. Planting uses the Keeper's Farming; the growth uses the bed's (Garden Beds 2, 4 and 8, Vine Trellises 6 and 11) plus its fertilizers.

How long does a fertilizer last?

It stays on the bed through every harvest until another fertilizer is put in its slot.

What makes a harvest silver or gold?

The seed's grade and the count of successful cells. Cells 1 to 10 pay the seed's grade and later cells one grade higher, so successful planting ticks, a Headstart Fertilizer and a Crop Boosting Fertilizer all move the pay toward the higher grade.

What speeds up the garden?

Garden Upgrade I (1:45 per growth tick) and Garden Upgrade II (1:30 per growth tick), and the Harvest Prayer's God of nature blessing (0:20 less per tick while it lasts). The Harvest Prayer is unlocked by Fertilizers IV.

Mechanics

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